Papyrus log error: Cannot fire a weapon in an unloaded cell

Post » Sun Nov 08, 2015 11:18 pm

I'm trying to fix some papyrus errors that have been in my mod for a while, and I'm stumped.

[11/07/2015 - 01:15:14PM] error: Cannot fire a weapon in an unloaded cellstack:[ (00073FE5)].WEAPON.Fire() - "" Line ?[ (0D1A1704)].cwcatapultscript.launch() - "CWCatapultScript.psc" Line 250[ (0D1A1704)].cwcatapultscript.OnActivate() - "CWCatapultScript.psc" Line ?[11/07/2015 - 01:15:14PM] error: Cannot fire a weapon in an unloaded cellstack:[ (00073FE5)].WEAPON.Fire() - "" Line ?[ (0D1A1709)].cwcatapultscript.launch() - "CWCatapultScript.psc" Line 250[ (0D1A1709)].cwcatapultscript.OnActivate() - "CWCatapultScript.psc" Line ?[11/07/2015 - 01:15:14PM] error: Cannot fire a weapon in an unloaded cellstack:[ (00073FE5)].WEAPON.Fire() - "" Line ?[ (0D1A170E)].cwcatapultscript.launch() - "CWCatapultScript.psc" Line 250[ (0D1A170E)].cwcatapultscript.OnActivate() - "CWCatapultScript.psc" Line ?

The forms this complains about are 3 catapults I've placed in my worldspace. But they're only 3 of about 12 total, so I'm not sure what's wrong with these that isn't wrong with the others. I've doublechecked that their linked ref and initially disabled status is correct, along with all properties. (All are inherited, non overwritten)

Is anyone familiar with what might cause the above error, or what I should look for that might be different between one of the catapults that does produce this error and one that doesn't?
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Alba Casas
 
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Post » Mon Nov 09, 2015 5:07 am

maybe your other 9 for some reason are persistent and these 3 are not?

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MatthewJontully
 
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Post » Mon Nov 09, 2015 9:46 am

I checked via TES5Edit and all 3 catapults from the errors are indeed persistent.

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Elina
 
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