I'm having a very weird problem. I can't add a new script to an object in CK, and if I try to compile an existing script, it fails as well. If I try using ScriptCompile.bat or through Sublime Text 2 though, the script compiles.
I've checked the CK's local files several times, even deleted them all and re-installed. Cleared every mod out, and checked Skyrim's files (not completely un-installed/re-installed though).
The .pas file for the script is generated, but the .pex isn't. If I manually run the assembler on the .pas file though... that works.
This is the error produced when trying to add a new script to a fresh quest.
Starting 1 compile threads for 1 files...Compiling "scr_Test_2"...No output generated for scr_Test_2, compilation failed.Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on scr_Test_2
Is there a way to get verbose output through the CK?