Paradox in Character Build

Post » Fri May 04, 2012 6:00 pm

I thought the biggest complaint was that "Oblivion was worse then morrowind."?

I think that's the generalized version of the same complaint. :wink: I'll take back the "biggest," and change it to "one of the biggest." Okay? :smile:

You ever tried running away? Really, just because you encounter something doesn't mean you have to kill it.

If it's the Main Quest, and you run away from dealing with Kvatch at level 5, I guarantee that it will not be easier at level 25. The PC may be able to breeze through it, but if your objective is to keep the Kvatch Guard alive, it will be very difficult. They level to a certain extent, but they have light chainmail armor and steel or silver weapons. The enemy is going to go from a handful of scamps to high-level atronachs and dremoras with multiple damage spells and Reflect. And there are more of them as you level up. There simply aren't enough of the guard to manage, with their poor equipment.

The same thing happens later in the MQ. It's much harder to keep your allies alive.

It's not a question of "difficulty" exactly. The problem is that the way enemies are scaled in both equipment and skills leads to a greater and greater imbalance as the PC levels up.

Since, by default, creatures are always a set level higher then the player, there is minimal gain in difficulty by leveling. The only real purpose to leveling is to aquire different aesthetic armor, and fight different monsters.

This would be true if the "different monsters" didn't have increasingly difficult-to-counter attacks. They're not only higher level; they also have more varied skills, more different kinds of attack, and much better equipment.

I'm not actually complaining about this. I happen to like the increasing challenge, but I don't think it does anybody any good to pretend that the so-called "Leveling Problem," linked to in the wiki above, is non-existent.
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Laura Hicks
 
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Post » Fri May 04, 2012 12:58 pm

glargg already said what i want to say :biggrin:

I also don't mind if enemy is powerful and it is not about difficulty problem, but the mechanic is broken, i don't want to say this but it is like not being tested. There are other games out there that i think not being tested such as Dragon Age.

If it being tested, sure the developer know what is the problem before release the game, it is illogical all the tester don't see such problem occurred, do they never level up at all? Or do they never test to the end? Or they just using console command all the time then say the game is fine?

Oblivion is a good game, i like it as i like Dragon Age, but these things destroy my enthusiasm
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Anna Krzyzanowska
 
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Post » Fri May 04, 2012 2:46 pm

I wonder exactly the same things as you. Everyone who plays this game long enough encounters this problem. So did Bethesda simply never bother playtesting it? Or did they just ignore it, and decide to let the players suffer instead? Given that this is the same company that puts out patches which make dragons fly backward, I think it is the first.
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Charlotte Henderson
 
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