Parallax Mapping

Post » Wed Dec 07, 2011 6:15 pm

Hello all,I'm starting this thread to see if it is possible and if there is anyone able and interested to make a parallax mapping enabler mod..I'm using the OBGE Parallax Occlusion Mapping feature in oblivion just with vanilla textures(and bomret detailed normals) and the game looks way better than qtp3(high res texture pack for oblivion)+parallax occlusion mapping.Anyone interested?What are your opinions?
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Wed Dec 07, 2011 4:14 pm

Both New Vegas and Oblivion already have parallax mapping. Last I heard New Vegas already has a decent parallax mapping shader, so the only thing really needed are textures (and meshes?) with parallax support.
User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Wed Dec 07, 2011 6:18 pm

Some debris piles use Parallax, as do bullet holes.
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Wed Dec 07, 2011 4:29 am

Yes,the nmc texture pack has some awesome parallaxed textures..just noticed :)
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm


Return to Fallout: New Vegas