I am a bit fed up with overpowered this, overpowered that. Millions of these threads.
1) Overpowered is the wrong word. It is not multiplayer.
2) Elder scrolls is about choice. Not just choice in gameplay, choice in character building and customization as well. Control over the world/ game mechanics.
I dont want to see anything tweaked. If I want to levitate past some guards to get to my goal, I should be able to. This is not a shooter. If I want to walk past them invisibly, I should be able to. This is not a hack and slash.
If I want 100% chameleon so I can better study AI-AI or AI-world interaction, I should be able to, this is not a platform.
This is an RPG. This is what RPG's are all about. I know people may have very limited experience with RPG 's, there simply arent any being made. Sure, some call themselves an RPG, but when you play it you soon find it has almost no RPG qualities and is a linear adventure style game really. (fable/ mass effect.)
I understand people may be confused when faced with all the options and choice when playing elder scrolls, as it is very unique to play a true RPG these days.
But people should not then clamour to remove all RPG qualities under the fallacy of 'overpowered' and petition to turn elder scrolls into an adventure, or worse, a hack and slash.
Keep em all in. If you feel they ruin the game for you, dont use em.
Its single player, and nobody is forcing you. Hey, maybe you could roleplay your character would never use such methods.
Wich would be an RPG thing to do.
:clap: :clap: :clap:
1) Unfortunately some people cannot control themselves, they power level, power play then complain the game is broken.
2) Unfortunately some people just don't understand that RPG is about pitting
your character build against the world, compromising or returning to battle some other day or making use of the freedom the game allows to balance
your character in they way
you see fit.
Unfortunately, it appears that Todd is once again on his "all battles shall be brutal, combat must be protected by limiting buffs, everyone must enjoy the fight" trip. :shake: Not only is level scaling still in (1) but the part in GI explaining how character level progresses with regards to skill level and the assumed removal of abilities sound suspiciously like he IS trying to balance all character builds so they fit more nicely into this level scaled world.
The first problem with a level scaled world is that not all character builds conform to the "arms race" build required to keep pace with the scaling. The level progress change may help with this and the removal of attributes that would be a distraction to the arms race (forcing +5s or using +3s for something RPish instead of combat based) should certainly help but all these changes are doing is removing player choice in order to justify the level scaled world. I don't care how much sugar they coat the pill with, this is what they are doing.
Of course the second problem with a level scaled world is the lack player instigated challenge ie facing a mob of higher level just for the hell of it.
And the third problem with level scaling is the lack of mystery, tension and surprise.
We've told him so many times yet it appears he still has to prove that he is correct.
So, I think the balancing has begun, not only will we now lack challenge and suspense but he is attempting to make archetypes of a given level equally viable in any given situation. This latter, not by clever design ( a locked door, a friendly trader to bribe, a dark passage to sneak along etc) but by brute force manipulation of damage, hit points and mob level. Once all archetypes are equally valid, a whole chunk of player choice goes out the window.
... I think
(1) Yes, it has been confirmed that the scaling in Sk will be closer to that in Fo3 than it is to that in Ob. This may be good news or it may be a meaningless platitude: the configuration of the scaling mechanisms is different between Fo3 and Ob (good news, though Fo3 was better but not great), however the actual scaling mechanism used in Fo3 and Ob is exactly the same (whoops, they wouldn't talk in tongues just to confuse us, would they? )
tl;dr. Merari, you are totally correct, however I have a nasty feeling that some of the already known changes are designed to explicitly address the perceived issues of balance and exploit and overpowered characters. Not because it makes for a better RPG but because some complain and because Todd wants to prove his level scaling is a good idea.
Now, where is that sceptical thread