I use Wrye Bash to handle flagging/unflagging .esm and .esp on the plugins and parenting other .esp to a master file. I know its not common, but for some mods it is useful, and when I parent an .esp to another .esp instead of to an .esm, when I save in the Construction Set, the relationship to the master file is lost, and I have to re-apply the master to the file in Wrye Bash before loading the game or running the CS again or all edits are lost/crash.
Is there a way to make it so that the master relationship is not lost when the file is saved when the master is an esp?