Parkour a good idea for FO4?

Post » Mon Dec 07, 2015 3:00 pm

what are your thoughts on parkour in Bethesda games?

User avatar
Manny(BAKE)
 
Posts: 3407
Joined: Thu Oct 25, 2007 9:14 am

Post » Mon Dec 07, 2015 4:42 pm

After playing a lot of AC 4, and to a lesser extent, Dishonored, for the past couple days, I'm going to say that it would be interesting having a climbing ability, but I'd be surprised if they implemented it.
User avatar
Sian Ennis
 
Posts: 3362
Joined: Wed Nov 08, 2006 11:46 am

Post » Mon Dec 07, 2015 2:49 pm

I think something like Mirror's Edge level parkour would be too much for an action RPG - designing areas to reward parkour but still work for characters that don't invest in that trait would be really challenging, I don't think it's possible to do both justice.

The amount of climbing/clambering we get in a game like Dishonored, though, would be perfect - sans Blink. Dishonored has the advantage, though, in that they don't really have to worry about third-person animations for that stuff, which I think makes it a lot harder.

User avatar
Ian White
 
Posts: 3476
Joined: Thu Jul 19, 2007 8:08 pm

Post » Mon Dec 07, 2015 11:14 am

This was exactly what I was thinking. Dishonored's climbing system worked fairly well (Blink and super jump would obviously be excluded from Fallout due their supernatural natures).
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Mon Dec 07, 2015 11:05 pm

But Fallout has implants which can be used to enhance a person's jumping ability. Could even use an implant for wall climbing similar to Spiderman.

User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Tue Dec 08, 2015 12:49 am

I'm not sure about parkour, but it would be great if we could climb chain link fences and the like. Make a perk to include it, this way it isn't too front and center.

I mostly just want a shortcut every now and then, so I don't have to walk all the way around a location with a fence at its perimeter.
But a few places with hidden loot, notes or unmarked quest starting npc's/events would be welcome as well.
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Mon Dec 07, 2015 8:45 pm

I'm open to it for both Fallout and TES, in limited form. I wouldn't want anything like full on Assassin's Creed, but a large amount of athleticism, climbing, agile leaping/scaling walls and buildings, dodging, or feasible acrobatics would be very nice, IMO.

User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Mon Dec 07, 2015 11:28 pm

Well I mean, if we can get perks to regenerate our health in the sunlight, or have a Mysterious Stranger appear and kill things for us, I think a double-jump perk in Agility would be fine.

User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Mon Dec 07, 2015 8:11 pm

It would be nice, but with the vertibird drop offs and having a jump pack for the power armor it might not exist.

On the other hand, since they have to do all the roof tops for the above reasons, they might include some type of climb.

I'll second the idea about being able to climb chain link fences.

User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Mon Dec 07, 2015 8:50 pm

Re: jumping and climbing, more info coming soon... ;)

User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Mon Dec 07, 2015 2:29 pm

I don't think full parkour would be a good idea but climbing fences or pulling yourself up from a ledge would be nice.
User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Post » Mon Dec 07, 2015 8:07 pm

As a high agility perk, sure.
User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Mon Dec 07, 2015 3:59 pm

No thank you.

Yeah, it does seem like something you design a whole game around (Mirror's Edge, Dying Light), not just have as an optional extra...

(I enjoyed the Dead Island games, but I'm avoiding Dying Light. One reason is "a bit too gross/scary" :tongue:... the other reason is the parkour movement. A bit too twitch for me, I think. And it's kind of central to the game.)

User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Mon Dec 07, 2015 2:43 pm

I agree the ability to climb would be a great addition, parkour maybe in FO 5, probably has to be designed in early.

User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Tue Dec 08, 2015 1:03 am


Agreed, and with Vertibirds and jet packs they are finishing building tops anyway.
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Mon Dec 07, 2015 3:19 pm

Climbing yes parkour......not so much though I do hope beth adds a run jump feature in skyrim you cant jump while running and that was annoying I hope bethesda adds a climbing and run jump feature and if they do boom you got parkour right there.
User avatar
bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Mon Dec 07, 2015 7:15 pm

I have a lot of fun with parkour in Oblivion and Skyrim, so I think that parkour could work well for Fallout 4 too.

User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Mon Dec 07, 2015 4:04 pm

No to asscreed and mirror's edge levels of parkour, but I'd think it'd be nice if they would have a perk for when you have agility at ten that makes you sprint faster/jump higher and new animations that come along with it so it's not just a sped up version of the old one since we all know how great those look.

User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Tue Dec 08, 2015 12:02 am

When I post up the remaining 3 perk categories, which will hopefully be within a few days, you may want to check out Agility 5 and 6 ;)

User avatar
Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm

Post » Mon Dec 07, 2015 11:38 am

At the absolute most, a climbing system.

Look at a ledge slightly higher than what you can clear with just a jump, your character pulls themselves up it.

None of this Mirror's Edge/Assassin's Creed rolling around, FPS building scaling/diving. Fallout isn't really a game where that stuff would work.

User avatar
Misty lt
 
Posts: 3400
Joined: Mon Dec 25, 2006 10:06 am

Post » Mon Dec 07, 2015 9:42 pm

Why would you even ask this? This is the stupidest thing I've seen asked yet.
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Mon Dec 07, 2015 12:36 pm

thinks back to the mods in skyrim that added "parkour" challenges. hellz no! Jumping is already pretty clumsy in their games i hate to have it required. The obvious change would be your legs, you need to see those noodley things. THen they would have to design the environment around it, and allow you to actually climb up or over things.

I mean if they want to do it, they should make the game with it as a key design feature. It doesn't seem like something that could be half assed at the last minute and be enjoyable.

User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Mon Dec 07, 2015 8:04 pm

Yeah, like I said - a game really needs to be designed for & around a complex movement system like that (world design, animations, encounter design, difficulty, etc), otherwise it'll either be unnecessary & overpowered (world not designed for it, so you can exploit/run past every difficulty) or a "must have" skill (encounters need it, so any other playstyle is crippled).

It seems like it would be difficult to have a game that allowed stealth, straight-up combat, and dodge/run/parkour playstyles, while still having them all be reasonably equal in viability.

User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Mon Dec 07, 2015 8:41 am

You make it sound like you're the one creating the perks that are going in to the game.

User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Tue Dec 08, 2015 1:06 am

Nope. Just joining the dots :)

User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Next

Return to Fallout 4