"Passive Mode" for companions doesn't seem to work

Post » Wed Dec 07, 2011 5:56 pm

Perhaps I'm misunderstanding "passive" vs "aggressive", but I have ED-E set for passive, and the stupid thing starts playing it's attack music the moment an enemy is near. I'm trying to sneak up and snipe them but this robot keeps going Rambo on me. I've ended up having to make it wait for me all the time, which really defeats the purpose of a companion...
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Scarlet Devil
 
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Post » Wed Dec 07, 2011 3:04 pm

Yeah, a few reviews complained about this and it is annoying. Passive should mean they never attack until you do, but instead it just seems to shrink their attack zone a bit.
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Irmacuba
 
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Post » Wed Dec 07, 2011 6:45 pm

Also, it seems like the "Stay Close" option doesn't work either. Once they start attacking, they won't stop. Seems the AI doesn't check their distance from you once they go aggressive. I'd really like my companions to stick near me and wait until I draw the enemy and wear 'em down. This is especially true the close range fighters. I can't stimpack you when you run off into the distance.

Anyway, it seems the AI is just garbage in the game anyway. Ranged fighters switch to melee for no good reason or charge into combat rather than maintaining a balanced tradeoff between distance and hit probability. Also, the auto armor change and weapon change from inventory is annoying too. Fallout 2 had better companion management, so it pretty sad when they didn't take anything from it.
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Rhysa Hughes
 
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Post » Wed Dec 07, 2011 2:07 pm

Definitely isnt working for ED-E. I took him into a Vault with him set to 'Passive' and he went flying off fighting everything within the area.. even things that hadnt seen us and vise versa. ED-E in general has some engagement/combat problems. A lot of people have trouble with him going hostile on friendly NPCs.
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Lexy Dick
 
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Post » Wed Dec 07, 2011 9:15 pm

Thats why I never use companions. I met Veronica and I let her follow me for a while but it was just too annoying to try to keep her alive. And you cant even take their clothes, not even when they're dead. So there's no real point for me to have them.

I miss dogmeat for FO3. He always kept close to me and fought the ones who came too close. Never ever ran away and it looked like a real dog and not some random space age dog.
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ezra
 
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Post » Wed Dec 07, 2011 9:39 pm

Yes. Finally, I'm NOT crazy, I'm not the only one, I had Boon as a companion and I set him to passive and he would always start attacking enemies before I could even see them. by the time I found where they were, it was already going into a cinematic for the death of that enemy. I would switch him to aggressive and them back to passive and it's still broken. I figured there would be a "defensive" option, where he would only fire if I was fired upon or only when I started attacking.

This is a double edged sword really....I want to play the game, I've been waiting for a long time, but I know if i wait a few weeks, these bugs will be fixed and things will work more, how they should, but I don't think I can not play once I've already started.
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Rachael
 
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Post » Wed Dec 07, 2011 1:22 pm

I've had the attacking friendly/neutral NPC's thing. Have to leave him outside of places now...it just ain't safe.

And that music does seem to go off at odd times...
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Scared humanity
 
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Post » Thu Dec 08, 2011 12:18 am

I haven't seem to run into this problem yet but I have only used Rex and Cass.
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Claudz
 
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