PAst Elder Scroll games worth playing?

Post » Fri May 27, 2011 8:42 am

I own Morrowind (Game of the year) All the Expansion, and Oblvion no expansions.

I was curious if the other games are worth giving a shot to?
User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Fri May 27, 2011 3:36 am

I was curious if the other games are worth giving a shot to?

To try Arena costs you nothing but time. You can d/l it from elderscrolls.com.
User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Fri May 27, 2011 2:16 am

No, they're not.
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Fri May 27, 2011 5:45 am

No, they're not.

Yes they are! It depends though on whether or not you can stand the old graphics of the older games. I'm playing daggerfall right now for the first time after having played Morrowind, Oblivion and then completed Arena and I just love it.
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Fri May 27, 2011 3:31 am

Sarchasm: the deep rift between the person who makes a sarcastic remark, and the people who don't catch it ;)
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Fri May 27, 2011 5:15 am

Sarcasm never translated well into text. Especially without any usage of smilies.

Anyway, the games are still worth playing. At least for me, and especially Daggerfall & Redguard. I never really gotten into Arena much, but it's http://www.elderscrolls.com/downloads/downloads_games.htm. There's a Daggerfall demo I recommend you get too (see Jormungandr's signature).
User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

Post » Fri May 27, 2011 1:03 am

Sarcasm usually doesn't translate well into text, but in this case I figured it was obvious. I didn't want to use a smiley because that would've indicated that I was joking or being friendly in some way about it.

My point being; there is an entire community devoted to playing hundreds of old computer games. There is no way I nor anyone else will be able to tell you whether or not it is worth it for you to play them, because I don't know if you'd like them or not. If someone convinced you they were the greatest thing since Jesus kung-fu action figures, then you may be one of those people that spend the next few days creating post after post of why your weapon won't swing.

I don't know if you would actually do that, but I figured I'd go ahead and try to nip it in the bud.
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Fri May 27, 2011 6:37 am

If the Past Elder Scrolls games weren't worth playing, this forum would be empty. ;)
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Fri May 27, 2011 7:56 am

Sarcasm usually doesn't translate well into text, but in this case I figured it was obvious. I didn't want to use a smiley because that would've indicated that I was joking or being friendly in some way about it.

Well, duh.[/sarcasm]
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Fri May 27, 2011 11:42 am

Arena is just a dungeon crawl with big outdoors levels. But it's free.

Daggerfall is one of the deepest CRPGs you'll ever play, but it's rare and expensive.
User avatar
Wayne W
 
Posts: 3482
Joined: Sun Jun 17, 2007 5:49 am

Post » Thu May 26, 2011 11:16 pm

Daggerfall is one of the deepest CRPGs you'll ever play, but it's rare and expensive.

However if you do find it I must urge you to buy it right away. It is incredible, but a bit buggy.
User avatar
BEl J
 
Posts: 3397
Joined: Tue Feb 13, 2007 8:12 am

Post » Fri May 27, 2011 7:19 am

Arena is just a dungeon crawl with big outdoors levels. But it's free.

Daggerfall is one of the deepest CRPGs you'll ever play, but it's rare and expensive.



LOL, daggerfall is really just arena with a few more perks. if you enjoy arena, you'll get more of the same with daggerfall.
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Thu May 26, 2011 11:34 pm

LOL, daggerfall is really just arena with a few more perks. if you enjoy arena, you'll get more of the same with daggerfall.

Arena is a whole lot farther from DF than DF is from MW.
User avatar
Raymond J. Ramirez
 
Posts: 3390
Joined: Sun Oct 14, 2007 8:28 am

Post » Fri May 27, 2011 2:37 am

LOL, daggerfall is really just arena with a few more perks. if you enjoy arena, you'll get more of the same with daggerfall.

Arena is a whole lot farther from DF than DF is from MW.


in technicalities, sure, but in actual gameplay, no.
User avatar
Nicole Coucopoulos
 
Posts: 3484
Joined: Fri Feb 23, 2007 4:09 am

Post » Fri May 27, 2011 3:42 am

in technicalities, sure, but in actual gameplay, no.

I guess it depends on how you define "gameplay", but...lycanthropy, vampirism, guilds, reputation, item enchanting, potion making, levelling, tri-dimensionality: these are all HUGE gameplay differences in my view.
User avatar
*Chloe*
 
Posts: 3538
Joined: Fri Jul 07, 2006 4:34 am

Post » Fri May 27, 2011 12:02 am

the only true difference is the character generation & development, which was a definate positive. otherwise daggerfall feels more or less an expansion of arena.

i always wondered if they built upon the arena engine and added the daggerfall extras (guilds, reputation, character development, etc...) they could've completed a lot more of the game than they did, as there isn't that much difference in how arena operates compared to daggerfall.
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Thu May 26, 2011 9:40 pm

i always wondered if they built upon the arena engine and added the daggerfall extras (guilds, reputation, character development, etc...) they could've completed a lot more of the game than they did, as there isn't that much difference in how arena operates compared to daggerfall.

You have to be yanking my chain. Arena was basically two-dimensional. DF was three-dimensional. Levelling was entirely different in ways that influenced just about every facet of gameplay.

There's no way DF used even one line of Arena's code.
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Thu May 26, 2011 11:22 pm

The melee combat both games used was the same, I suppose. Mostly. The same style, anyway. Other than that.....
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Fri May 27, 2011 12:48 pm

i always wondered if they built upon the arena engine and added the daggerfall extras (guilds, reputation, character development, etc...) they could've completed a lot more of the game than they did, as there isn't that much difference in how arena operates compared to daggerfall.

You have to be yanking my chain. Arena was basically two-dimensional. DF was three-dimensional. Levelling was entirely different in ways that influenced just about every facet of gameplay.

There's no way DF used even one line of Arena's code.


you missed the point completely. i was merely stating that if the devs built daggerfall on arena's engine, rather than rebuilding everything on the XnGine, perhaps they could have focused more on developing most of the unfinished features rather than engine work. arena was more than capable of handling most of daggerfall's features, but they chose to use a new, taxing engine...sound familiar?

arena and daggerfall shared a lot of the same resources.
User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

Post » Fri May 27, 2011 1:59 am

great things.


Hahahaha

Where are you getting your information from?
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Fri May 27, 2011 1:12 pm

you missed the point completely.

I guess...but if that's the point you were making, I doubt even Stephen Hawking could've figured it out. I.e., whatever, dude.
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Thu May 26, 2011 10:18 pm

Hahahaha

Where are you getting your information from?


i'm not sure what you mean.

i'm just making an observation, which is getting taken too literal. perhaps daggerfall could've been more complete if the devs built it with arena's engine rather than their relatively new and resource hungry XnGine in 1995-1996. it was just a speculative "what if". kinda like thinking how morrowind would'v faired if the team stuck with the XnGine.

the devs stated that most of their development time was spent debugging the XnGine while working on daggerfall. perhaps that debugging time would have been better spent implementing more features if they stuck with the arena engine.
User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Thu May 26, 2011 11:59 pm

you missed the point completely.

I guess...but if that's the point you were making, I doubt even Stephen Hawking could've figured it out. I.e., whatever, dude.


yeah, whatever 'dude' ;)

don't take everything as an attack on daggerfall. it's ok.
User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Fri May 27, 2011 5:19 am

What do you mean by "complete?" Arena's engine was not advanced at all, and one of the reasons Daggerfall is considered to be a superior game is because the engine.

The story is great and all but using Arena-like dungeons and really repetitive architecture? Come on...
User avatar
Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm

Post » Thu May 26, 2011 10:44 pm

What do you mean by "complete?" Arena's engine was not advanced at all, and one of the reasons Daggerfall is considered to be a superior game is because the engine.

The story is great and all but using Arena-like dungeons and really repetitive architecture? Come on...


daggerfall was far from a complete, finished product. many things didn't work quite as intended, some things didn't make the cut. perhaps many of these things could've been finished if the devs used an enhanced arena engine, rather than focusing as much time as they did with showing off the xngine. maybe they would've got around to adding the order of the lamp, or the different political situations (warfare, famine, disease, etc), or climate survival, to name a few things.

less work on debugging the core engine = more work on game content

i'm pretty sure the graphics could update accordingly, as well as adding more sophistication to the dungeon generation. same with skill leveling, character generation...these concepts weren't exclusive to the xngine, gamesas wanted to show off their futureshock engine.

anyways, this debate was meant to be light-hearted, and it was received very coldly. daggerfall without the xngine...
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Next

Return to The Elder Scrolls Series Discussion