FO 4 patch 1.3 (cont.)

Post » Sun Feb 07, 2016 12:56 pm

http://www.gamesas.com/topic/1588110-fo4-13-patch-later-this-week/



So the patch has been out most of the week for PC, and is expected to go live on the other platforms in a few hours.



I'm on XBox One, but I have disconnected my console from the internet, for the time being, while I wait for news about how the patch is effecting Xbox players.



My biggest question is regarding the severity of the issue with areas not respawning enemies. Have people who have been using the patch for the last several days been able to sort out the extent of the issue?

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Tasha Clifford
 
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Post » Sun Feb 07, 2016 11:02 am

I have respawning enemies,tested quite a few areas. All three quarries, Breakheart banks, downtown Boston etc. no issues there. I did start a new character after getting the beta, so that may have had an effect.

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Kristian Perez
 
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Post » Sun Feb 07, 2016 12:56 pm

Do we know for sure if the patch is today?



I also start a new game when a patch comes.

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Damian Parsons
 
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Post » Sun Feb 07, 2016 1:38 pm

Downtown seems crowded after I stayed away a litte. Quincy should be more crowded, but that will do. Possible players low level see more numbers of respawns than players with very high level - few npc, but tought as a Polarbear at winter. That's the way. Better not changed it to less.


Cheers,


-Klevs

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Charlotte Lloyd-Jones
 
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Post » Sun Feb 07, 2016 3:33 am

The patch for consoles seems to be released next week now.



http://www.latinpost.com/articles/113618/20160205/fallout-4-update-1-3-xbox-one-ps4-rolling-out.htm

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Logan Greenwood
 
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Post » Sun Feb 07, 2016 8:49 am

Aww me wants patch for ps4 now haha. But if they found a few more bugs to fix Im okay waiting. Maybe theyre tackling the bugs that the pc/mod people found for 1.3 because they know modders will already be making work around for pc. Heres hoping.

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Laura-Jayne Lee
 
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Post » Sun Feb 07, 2016 9:45 am

Do you guys think Mccready's perk glitch will be fixed retroactively?



I finished his quest a a couple of days ago on my 200 hour character and now I'm stuck with 100% headshot accuracy. It svcks.




I hope it isn't just for games started after the patch.

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Nina Mccormick
 
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Post » Sun Feb 07, 2016 12:28 am

Yes. It`s the perk itself being fixed. How or when it was acquired won`t matter.

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KIng James
 
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Post » Sun Feb 07, 2016 1:19 am

Thank you.



i was afraid I would have to self impose a no V.A.T.S. head shot rule in order to make the combat challenging again.

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Paul Rice
 
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Post » Sun Feb 07, 2016 7:28 am


That article claims the update adds a "menu bar" that allows the player to assign settlers.
According the PC players (That I have read posts from.) no such things is in the update....it just tells you what a settler is assigned to when you hover the cursor over them with a little icon.
So...I do not trust anything else said in that article.
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Connie Thomas
 
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Post » Sun Feb 07, 2016 6:42 am

So have we decided whether this patch breaks, or merely changes the rate of respawns yet? I can live with the rate being changed, but don't want the patch if places like Quincy don't respawn at all.

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Lyndsey Bird
 
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Post » Sun Feb 07, 2016 12:40 pm


I did say in another post that I am not sure how genuine that link is. I agree about the settler, and that kinda makes that article not completely true then after reading it again.

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Bethany Short
 
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Post » Sun Feb 07, 2016 11:02 am

I want it this weekend so I can enjoy playing a lot, I'll be disappointed if it's next week now. It seems PC players are getting better treatment

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Soraya Davy
 
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Post » Sun Feb 07, 2016 12:30 pm


I have to be honest, while reading that, I found a number of the claims stretched credulity.





Ah, I see. It might have some details right, but it's better to consider the info unreliable.

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Bereket Fekadu
 
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Post » Sun Feb 07, 2016 8:42 am


Sure you could see it that way. Or you could see it as PC players get to beta test a broken patch. Because that would be closer to the truth. M$ and Sony are much more controlling over patches than the PC platform. Bethesda could release the patch to PCs and break the game, and that patch would never make it to consoles.



You're welcome.

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Princess Johnson
 
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Post » Sun Feb 07, 2016 10:16 am


It would be a mistake to look at it that way. The system of beta testing patches on PC is not done out of favouritism, but out of practicality. It would be impossible to beta test patches on any current gen console, as none of them allow the practice. They don't even have a system set up for it.



That means PC is the only option for beta testing. Naturally, that speeds up the process by which a patch can be made available on the PC platform, but it also indirectly helps the patches for other platforms, as well. There will always be a delay of a week or more to release patches for console, because once the patch is out of beta, there is an additional approval and certification process that must be completed, with Microsoft being the ones principally responsible. XBL's approval process is the longest, and generally Sony clients are the ones who end up waiting longer than they have to, as most companies would never release their patches for Playstation before Xbox.



The too long/didn't read of it is that practical limitations combined with the regulations and hoops that must be jumped through for console are what causes the patches to be released a week or two later on those platforms.

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Laurenn Doylee
 
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Post » Sat Feb 06, 2016 9:49 pm

Playing on a PC, and having played about 4 hours since the patch release, I can tell you that there is no "menu bar" for assigning settlers. If you are in workshop mode, and hover the cursor over a settler, it will show what they are assigned to with an icon (defense/crops/provisioner/ect). It didn't, to my knowledge thus far show if they were assigned to a bed or not. So while it's a step in the right direction, I think it needs to be expanded a bit more to be truly useful in the micro management of settlers.

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Roy Harris
 
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Post » Sun Feb 07, 2016 12:00 pm

Whatever your findings are will not matter in the end..


No matter how many weeks or months it is until we are deemed worthy to receive this patch, we will be force patched..



meh :swear:

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BlackaneseB
 
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Post » Sun Feb 07, 2016 6:47 am

In fairness, the Bethesda patch notes say: "Added status menu for settlers in your settlements". Well having seen it "in game" it looks nothing like a "menu"; there are no items to choose from, it's only an icon representing their job. So is there site now null and void too?

https://bethesda.net/#en/events/game/fallout-4-1.3-update/2016/02/01/70

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Cassie Boyle
 
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Post » Sun Feb 07, 2016 12:42 pm

I get nothing but a blank white page at your link.

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Laura Tempel
 
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Post » Sun Feb 07, 2016 1:11 am


Hey, PC users are pretty much "force patched" too. Steam has intermittent success staying "offline". And if you have steam set to load with windows, it will patch your game. Good luck going back unless you back up the Steam folder. Claims of "master race" and "preferential treat" fall short when Bethesda releases a buggy patch on steam that breaks the game and uses the PC Platform as a "soft release" for their patches...

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Yonah
 
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Post » Sun Feb 07, 2016 3:12 am

I doubt very seriously that what You got and what I will get are any different.

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Dean Brown
 
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Post » Sun Feb 07, 2016 6:00 am


https://bethesda.net/?utm_source=twitter&utm_medium=social&utm_campaign=020116-Bnet-patch13#en/events/game/fallout-4-1.3-update/2016/02/01/70



That one any better?

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Cartoon
 
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Post » Sun Feb 07, 2016 1:37 am

No joy. Thanks for trying.

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Karine laverre
 
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Post » Sun Feb 07, 2016 9:42 am


This time. Next time? Who knows. Unless the random reports of "broken respawns" are true and they fix it before you get it...

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Alisia Lisha
 
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