[REL] Patch ENBoost

Post » Thu Nov 26, 2015 12:13 pm

Published ENBoost 0.282.

Did workaround for Steam Overlay library bug, so don't need to delete it any more.

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Je suis
 
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Post » Thu Nov 26, 2015 9:40 am

well i downloaded and got this > enblocal.ini

no other files and cannot find any links for enbseries files anywhere

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Britney Lopez
 
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Post » Thu Nov 26, 2015 2:34 pm

You still need the binaries on Boris's site. That is just a configuration file.

http://enbdev.com/mod_fallout4_v0282.htm

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Karine laverre
 
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Post » Thu Nov 26, 2015 7:01 am

Version updated, download again

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jadie kell
 
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Post » Thu Nov 26, 2015 2:59 pm

ENBoost is a little piece of modding magic, thanks!

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Chloe Mayo
 
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Post » Thu Nov 26, 2015 3:53 pm

Published version 0.283, download it again.

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Hannah Whitlock
 
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Post » Thu Nov 26, 2015 6:28 am

Wow Boris, that was fast. Can't wait to try it out!

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Jesus Lopez
 
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Post » Thu Nov 26, 2015 3:40 pm

Bump. Try it folks, helped to many players with issues.

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Saul C
 
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Post » Thu Nov 26, 2015 2:43 am

Thanks a lot Boris, your vsync option already gives better performance than game's stock one and nvidia version.

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BethanyRhain
 
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Post » Thu Nov 26, 2015 2:05 am

Boris: Can you add pagefile size detection to your DX11 memory tool so you don't get a bunch of annoying comments from users.

Arthmoor: UUF3P does have heaps of fixes that are very good, but yes I agree content restoration belongs in a separate plugin/mod. YUP is definitely more the type of thing a bugfix patch should be. There is similar stuff that plagues other fix patches, or denial that esp's break navmeshes. Are you hell bent on making the bug fix patch? If so will you accept fixes from people outside your team if they are good? I've already been cataloging and reporting a great many of them, and I have already found tons of occlusion plane and room bounds/portal issues. I ask because I'd rather not see competing bug fix mods.

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Ann Church
 
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Post » Thu Nov 26, 2015 11:09 am

I never meant to imply that UUF3P doesn't have good fixes, I'm sure it does. It's just that they have strayed from the original purpose by including content restoration and passing it off as bug fixes. That's one of the big reasons Cutting Room Floor became a thing for Skyrim. That stuff is good to have, but absolutely does not fall into the definition of a fix.

About half of our team is already on board, and yes, we will accept solutions provided by others, just as we did with Skyrim. We didn't get a whole lot of external submissions for it, but when we did, we always evaluated them and took them on board once they were vetted.

Right now our bug tracker is crippled due to a technical issue with the forum software so we're not in the best of shape to be handling reported bugs but we will certainly take them.

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Jack
 
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Post » Thu Nov 26, 2015 2:37 am

I'm interested if there's is any way to allow to use this tool when streaming on Twitch. Unfortunately it crashes the game.

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ONLY ME!!!!
 
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Post » Thu Nov 26, 2015 11:45 am

I'm sorry to say that ENBoost hasn't solved the very odd stutters I'm getting. Whenever I sprint there's this weird bumpy vertical juddering motion that sometimes builds up into a ridiculous shuddering. Strangely enough using noclip mode makes the issue go away so I tend to think it's a physics or animation glitch rather than framerate pacing. iFPSClamp=60 also fixes the issue but breaks game events so it's not ideal, the frustrating thing is that I appear to be the only person who suffers this :(

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maria Dwyer
 
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Post » Thu Nov 26, 2015 2:18 pm

great thank you!

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Zosia Cetnar
 
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