Patch 1.3 is live.

Post » Thu Dec 15, 2011 6:55 am

I was hoping for more.
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ZANEY82
 
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Post » Wed Dec 14, 2011 6:41 pm

And exactly how many times I must say "patch for the patch" or "incremental patch" for you to understand? As far as I know, the PS3 save issue was there since 1.1. Who exactly needs reading classes, then?


I will repeat myself like you did by saying it won't be resolved in a fast manner, standing by my POINT up to now and beyond, PS3 users are shafted. I don't care about incremental patches, I realize their meaning but it has NO correlation with my point/statement. Get that PS3 users are still in a limbo here for an unforeseen amount of time.
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James Smart
 
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Post » Thu Dec 15, 2011 5:39 am

Not to pick a fight but, it isn't a new development that consoles get patches after PCs. Why any console player would assume that "Patch 1.3 is Live" includes consoles is beyond me. It even stated in the post http://www.gamesas.com/index.php?/topic/1300562-skyrim-what-were-working-on/ that "This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week." So a statement that "Patch 1.3 is Live" would have to be PC.

:foodndrink:


Since when do people read stuff on the internet? :)
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Cathrine Jack
 
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Post » Wed Dec 14, 2011 4:17 pm

I'm typing this naked right now.
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c.o.s.m.o
 
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Post » Wed Dec 14, 2011 4:24 pm

I was hoping for more.


More coverage means more risk exposure means more of the type of crap we got with 1.2 being rushed and trying to do too much on too little testing.

This is exactly what I was hoping for. Something small enough to be a low risk of being undertested and high-risk.




People who lost books to their hungry bookshelves pre-patch - are those books back in those bookshelves now? Or are they still forever gone and now the bookshelves just don't eat books from this point forward?
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Jeff Turner
 
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Post » Wed Dec 14, 2011 11:43 pm

Not to pick a fight but, it isn't a new development that consoles get patches after PCs. Why any console player would assume that "Patch 1.3 is Live" includes consoles is beyond me. It even stated in the post http://www.gamesas.com/index.php?/topic/1300562-skyrim-what-were-working-on/ that "This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week." So a statement that "Patch 1.3 is Live" would have to be PC.

:foodndrink:



Sorry, I stopped reading that post after realizing they were more concerned with getting the creation kit out rather than focusing on gamebreaking issues, my bad.
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Carlos Vazquez
 
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Post » Wed Dec 14, 2011 7:43 pm

Alright, I don't want to play the mini-mod but can you guys tone down the console bashing?


Awww... let me guess. Someone stole your sweet roll?
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Laura Shipley
 
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Post » Wed Dec 14, 2011 4:50 pm

Happy about the core 2 optimizations. Rocking a Core 2 Quad here in my ancient, decrepid system (waiting for Ivy Bridge), which is nothing more than a pair of Core 2 Duos.
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suniti
 
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Post » Wed Dec 14, 2011 4:47 pm

So, the big question from me is; does this patch do what the LAA fix does by allowing greater memory usage? If it does that's great i can download it, if not it looks like i'll be sticking with the vanilla build as the game is unplayable without.
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N3T4
 
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Post » Thu Dec 15, 2011 5:37 am

Preparing to launch The Elder Scrolls V: Skyrim staying there like forever (on my first try I got the loop now I just hang there).
Removed all texture mods
Verified local cache two times
Removed INI files so Skyrim can create them again

Just as I wanted to hit the post button the launcher loop happened again, any suggestions?
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Tanika O'Connell
 
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Post » Wed Dec 14, 2011 7:40 pm

Just use the LAA start-up program that's posted all over these forums.
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Matt Fletcher
 
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Post » Wed Dec 14, 2011 5:58 pm

YES! I have been checking this every few hours while at college!!! I am now waiting for the balance issue patch...

It says it improves performance for dual core processors... anyone know about quad core?? will it help there at all...

I get a good 55-60 fps when out in the wild, but when in certain parts of cities I get a dip to like 28fps which isn't really bad and it is very rare but it can be a little annoying. Im really picky about fps. :nerd:

does it improve performance for quad core at all?
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jennie xhx
 
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Post » Thu Dec 15, 2011 12:15 am

Updated, my vertical mouse movement is still [censored] up (10x faster than the horizontal mouse movement)

Add this to your "Skyrim.ini" where your save-games are located.

[Controls]
fMouseHeadingSensitivity=0.0280
bMouseAcceleration=0
fMouseHeadingYScale=0.4800
fMouseHeadingXScale=0.0120

Adjust to taste... (Those are the fixes for 1.2 patch... you may have to return the YScale to 0.0120 or lower it now...)
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Batricia Alele
 
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Post » Thu Dec 15, 2011 3:19 am

So, the big question from me is; does this patch do what the LAA fix does by allowing greater memory usage? If it does that's great i can download it, if not it looks like i'll be sticking with the vanilla build as the game is unplayable without.


That's next week.
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Scarlet Devil
 
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Post » Thu Dec 15, 2011 12:25 am

Is it just me or do some of the textures on clothing/armor and weapons seem improved slightly?

I remember the bartender clothes and elven weapons for example looking a lot more muddy than they are now.
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QuinDINGDONGcey
 
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Post » Wed Dec 14, 2011 9:17 pm

FOR [censored]S SAKE! I'm so godamned tired hearing PC this CONSOLE that.
I want input on how the game runs after being patched. To do that I have to dig through all this SPAM and worthless comments. I just got back from a hard day at job and dont want to read the nonsense, have mercy and Please continue, my good sir. already.

edit:
LOL at the censoring at the end of my comment :D never seen that before...
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Brooke Turner
 
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Post » Thu Dec 15, 2011 2:34 am

I'm on a core duo system and have had a definite FPS improvement, nice.
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CYCO JO-NATE
 
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Post » Thu Dec 15, 2011 6:57 am

FOR [censored]S SAKE! I'm so godamned tired hearing PC this CONSOLE that.
I want input on how the game runs after being patched. To do that I have to dig through all this SPAM and worthless comments. I just got back from a hard day at job and dont want to read the nonsense, have mercy and Please continue, my good sir. already.

edit:
LOL at the censoring at the end of my comment :D never seen that before...


This is even worse than spam. Grow up.

-1
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Tracy Byworth
 
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Post » Thu Dec 15, 2011 3:25 am

So, the big question from me is; does this patch do what the LAA fix does by allowing greater memory usage? If it does that's great i can download it, if not it looks like i'll be sticking with the vanilla build as the game is unplayable without.

The LAA fix was not a solution to anything... It was a HACK to delay the inevitable "growing file sizes"... It was, is, a temporary issue that ends-up corrupting your save files as they grow beyond the manageable size again.

When they fix the growing file-size issue, that will nullify the need for LAA, since the game has nothing programmed for LAA, there is no use for it. (Again, it was a coincidental temporary fix for the inevitable. The file-sizes NEVER reach LAA sizes. They do reach programmed limits, which is NOT near any LAA size. LAA just made the game more stable, only for a few people, like me... It solved nothing. Every person, even those with LAA hacks, reports the same issues. Except those who have not reached those issues YET.)
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Trent Theriot
 
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Post » Wed Dec 14, 2011 6:29 pm

Updated to 1.3... apparently fixes some stability issues, I can tell you it doesn't fix them all. 20 minutes and a crash to desktop =/.
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Jynx Anthropic
 
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Post » Thu Dec 15, 2011 8:36 am

Is it just me or do some of the textures on clothing/armor and weapons seem improved slightly?

I remember the bartender clothes and elven weapons for example looking a lot more muddy than they are now.


Texture BSAs have not changed since 11/11, so no.
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brenden casey
 
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Post » Wed Dec 14, 2011 4:46 pm

Updated to 1.3... apparently fixes some stability issues, I can tell you it doesn't fix them all. 20 minutes and a crash to desktop =/.

Did you try it with a "Fresh new game", or a "Possibly corrupted old-save-game"
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STEVI INQUE
 
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Post » Thu Dec 15, 2011 12:22 am

Patch 1.3 Notes:

(...)
Fixed dragon animation issues with saving and loading

Let the circus begin!


I suppose the technical staff at bethesda didn't quite get the strange flying dragon behaviour.
All they did was changing a default value.
[Animation]bAlwaysSaveAllInfo=1

Tested with a new game and using saveini. The new file is now placed inside Data directory.
Dragons still fly like drunk flies. Compared with patch 1.1, Alduin is as drunk as any other.
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IM NOT EASY
 
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Post » Thu Dec 15, 2011 3:35 am

Sorry, I stopped reading that post after realizing they were more concerned with getting the creation kit out rather than focusing on gamebreaking issues, my bad.


Because they only have one guy working on ALL of that, right? It's just inconceivable that they could be working on more than one thing at a time, right?
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priscillaaa
 
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Post » Wed Dec 14, 2011 11:31 pm

And now the game crashes whenever I load a game. Thanks Bethesda. :verymad:
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Aaron Clark
 
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