Patch 1.3 is live.

Post » Thu Dec 15, 2011 4:57 am

Optimization for dual core.... FFS.
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ladyflames
 
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Post » Thu Dec 15, 2011 2:22 am

Did you try it with a "Fresh new game", or a "Possibly corrupted old-save-game"


Its not reasonable to expect people start new characters every patch in a game like this. Furthermore there's nothing that hints that save game corruption is an issue at all in this game at this time.
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Emma Pennington
 
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Post » Thu Dec 15, 2011 3:58 am

lol, forget about pc theyve been console since Morrowind it was only pc until Daggerfall. And yeah I dont read the posts but Ill look now.


Errrrm, what? Morrowind was developed for PC and then ported to the xbox later on. How is Morrowind not a PC game primarily?
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Miss K
 
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Post » Thu Dec 15, 2011 1:51 am

I suppose the technical staff at bethesda didn't quite get the strange flying dragon behaviour.
All they did was changing a default value.
[Animation]bAlwaysSaveAllInfo=1

Tested with a new game and using saveini. The new file is now placed inside Data directory.
Dragons still fly like drunk flies. Compared with patch 1.1, Alduin is as drunk as any other.


Animations and flight behavior are different things you know. Unless "drunk" means "backwards" in your case.

Texture BSAs have not changed since 11/11, so no.


Maybe they changed something related to what detail is supposed to be loaded, and not the actual textures themselves? I know it seems like a load of crap but it does seem at least a small bit better than it was in some cases. And I wouldn't expect them to ever change texture quality manually like that in the bsa files.
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Reven Lord
 
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Post » Thu Dec 15, 2011 5:50 am

Resistances seem to be working again, but I'm actually getting much worse performance. I don't know if it is due to me using the 4GB fix or not. I'm thinking maybe it's incompatible with this new patch? I don't know, but I seem to have taken a considerable FPS hit.
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yermom
 
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Post » Thu Dec 15, 2011 3:10 am

Any idea when the PS3 patch will 'go live', usually a day later isn't it?


That's up to Sony.
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Franko AlVarado
 
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Post » Thu Dec 15, 2011 8:39 am

YES! I have been checking this every few hours while at college!!! I am now waiting for the balance issue patch...

It says it improves performance for dual core processors... anyone know about quad core?? will it help there at all...

I get a good 55-60 fps when out in the wild, but when in certain parts of cities I get a dip to like 28fps which isn't really bad and it is very rare but it can be a little annoying. Im really picky about fps. :nerd:

does it improve performance for quad core at all?


I run a Core 2 Quad Q8300 and this is what I want to know as well.
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claire ley
 
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Post » Thu Dec 15, 2011 8:09 am

Does anyone know if the glitchy, tree-kissing, break dancing, backwards flying dragon is fixed?

The one at bonestrewn crest (between Riften and windhelm, by the hot springs) was pretty reliably bugged. Unfortunately, I won't be able to test it a while for myself.

This dragon "catches" on trees, then when you kill it it flashes in a giant firework and then engages into warp speed and zig-zags all over the map. Then it appears to duplicate itself. I once had a save with three of what appeared to be the same dragon in that area.
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maddison
 
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Post » Wed Dec 14, 2011 10:33 pm

lol, forget about pc theyve been console since Morrowind it was only pc until Daggerfall. And yeah I dont read the posts but Ill look now.


Correction: they focused on console with Oblivion but now have switched back due to equalling markets for their products and the fact that the PC modders are helping them develop their games (unofficially, of course). Morrowind was designed and sold for PC then ported to Xbox, but it was not originally intended for console (even though the port was very good).

Anyway, my Breton will finally be a bit less skittish when she meets mages, dragons, etc. :D
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KU Fint
 
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Post » Wed Dec 14, 2011 8:40 pm

B..b..but quest bugs?
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Mr.Broom30
 
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Post » Thu Dec 15, 2011 2:47 am

I suppose the technical staff at bethesda didn't quite get the strange flying dragon behaviour.
All they did was changing a default value.
[Animation]bAlwaysSaveAllInfo=1

Tested with a new game and using saveini. The new file is now placed inside Data directory.
Dragons still fly like drunk flies. Compared with patch 1.1, Alduin is as drunk as any other.


What file is that in? That does not appear in any of my ini files, in either the my games dir or in the skyrim install dir.
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joseluis perez
 
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Post » Thu Dec 15, 2011 7:49 am

Because they only have one guy working on ALL of that, right? It's just inconceivable that they could be working on more than one thing at a time, right?



I don't know anything about the inner workings of Bethesda, since they won't post more then a few bread-crumbs of information... but what I see is the first 2 things on the list are the Creation Kit and Steam Workshop, not fixing bugs that ruin the game. Guess I just need to learn to prioritize Bethesda-style... sorry.
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Assumptah George
 
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Post » Wed Dec 14, 2011 10:41 pm

More general question: what files have been changed by the patches since 11/11? For me, the only files that are not dated 11/11 are:

installscript.vdf
readme.txt
TESV.exe
Data\Skyrim - Interface.bsa

The game displays version 1.3.7.0.
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Naazhe Perezz
 
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Post » Wed Dec 14, 2011 4:45 pm

world of skyglitches! so...im waiting 1.4 update =)
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Sami Blackburn
 
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Post » Thu Dec 15, 2011 7:20 am

Sorry to be a downer. It's why I suggested returning the product, stating it's fundamentally broken at it's core. I assume an average store who checks up on big titles is aware the PS3 is shafted. Hopefully you get a full refund if you do. I know I would.

All I am living with is a buggy Conjuration and some other minor issues.



Folks, this is not quite accurate. SOME PS3s have problems, but some do not (most, probably). Very similar to how some PCs have problems but some (most) do not. That's why the problem is so hard to fix. It isn't universal. It may even be something specific with Sony (they have several versions of PS3 on the market, and they just put out a patch for the Vita compatibility/interaction with the PS3).

It's best not to think that this is a universal problem when it isn't. It's unfortunate, yes, but not universally experienced.
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Maeva
 
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Post » Thu Dec 15, 2011 5:56 am

Its not reasonable to expect people start new characters every patch in a game like this. Furthermore there's nothing that hints that save game corruption is an issue at all in this game at this time.

Not reasonable, true... but that is the only way to ensure "saved info from an incompatable prior release", is not causing other issues. (Like when it records that your dead dragon is skinned still, or stuck in a cliff, or has 40000 arrows still laying around, or there are 40000 dead bodies uncleaned from the save-game... or your "enchanted armor" you created with 1.2 still has zero resistance, because you created it with none... and the new game does not "assume" it needs to be added, but all new created armor is fine...

EG, you can't say. "This doesn't work, or is not fixed", because an old-save was reloaded, with the KNOWN corruption from a previous version.

There is no known corruption??? Seriously... that is what is crashing everyone before they get into the game. The game trying ot LOAD a corrupted file. Or loading it, then trying to USE the corrupted data, causing more corruption and crashes.

Just because YOU can't see the corruption, or it hasn't happend YET to you, or you are not affected by the existing corruption... does not meen it doesn't exist.
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Chica Cheve
 
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Post » Thu Dec 15, 2011 8:44 am

Well, I can confirm that the backwards flying dragons appear to have been fixed. The bugged dragon at Eldersblood flew normally.

However, the bookshelf glitch is only fixed for those bookshelves that were not screwed up before the patch. In other words, if you tried withdrawing books before the patch and you couldn't activate that bookshelf anymore, you still can't after the patch.

Also, Farkas still does not offer radiant quests for me.
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Epul Kedah
 
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Post » Thu Dec 15, 2011 12:56 am

Animations and flight behavior are different things you know. Unless "drunk" means "backwards" in your case.Maybe they changed something related to what detail is supposed to be loaded, and not the actual textures themselves? I know it seems like a load of crap but it does seem at least a small bit better than it was in some cases. And I wouldn't expect them to ever change texture quality manually like that in the bsa files.

I'm not referring to game assets (such as animations, textures or meshes).

There was once a post here on the forums (edit: if I find it I'll post the link). A programmer started a topic on purpose to congratulate the software engineers that coded the dragon flight paths and AI. It was working very well indeed and I am glad my first game experience was with patch 1.1.
After that, the behaviour (not animation) is strangely messed up. The most incredible being that backwards flying dragon. However, by no means it is a single "flight" bug because their behavior (flying into trees, gliding sideways) got all messed up.

What file is that in? That does not appear in any of my ini files, in either the my games dir or in the skyrim install dir.


Type saveini in the console and a new file is created in skyrim\data\Skyrim.INI. Don't forget to remove it from there.
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clelia vega
 
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Post » Thu Dec 15, 2011 7:17 am

B..b..but quest bugs?


Beth games are about exploration, not doing quests. The quests are there for an excuse to explore, nothing more, nothing less, but they are not essential for the primary game focus. That is their philosophy. It's possible that people who focuses on doing quests are disappointed by the intent of the games that Beth develops, but that isn't Beth's fault. They have to fix the primary bugs (i.e., anything that impairs exploration of the game world) before anything else, as they explained in their post update last week. In fact, if they didn't do this, people focused on quests might find it impossible to even attempt to get to the location required for a quest, so fixing the basic play mechanics such as magic resistance actually is an indirect fix for quests.
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Max Van Morrison
 
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Post » Thu Dec 15, 2011 5:39 am

The LAA fix was not a solution to anything... It was a HACK to delay the inevitable "growing file sizes"... It was, is, a temporary issue that ends-up corrupting your save files as they grow beyond the manageable size again.

When they fix the growing file-size issue, that will nullify the need for LAA, since the game has nothing programmed for LAA, there is no use for it. (Again, it was a coincidental temporary fix for the inevitable. The file-sizes NEVER reach LAA sizes. They do reach programmed limits, which is NOT near any LAA size. LAA just made the game more stable, only for a few people, like me... It solved nothing. Every person, even those with LAA hacks, reports the same issues. Except those who have not reached those issues YET.)


It is a solution & it solved a problem. It currently allows me to play the game without CTD's, that's kind of what a solution is; whatever it does behind the scenes is irrelevant. Without it you can completely forget about playing the game. All i wanted to know is; can i get rid of my third party fix with this patch? That's it really. If not i'll just have to wait a little longer.
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Annika Marziniak
 
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Post » Thu Dec 15, 2011 4:19 am

Well, I can confirm that the backwards flying dragons appear to have been fixed. The bugged dragon at Eldersblood flew normally.

However, the bookshelf glitch is only fixed for those bookshelves that were not screwed up before the patch. In other words, if you tried withdrawing books before the patch and you couldn't activate that bookshelf anymore, you still can't after the patch.

Also, Farkas still does not offer radiant quests for me.


Interesting. I fought the Eldersblood dragon over the weekend and didn't have any problems with his flying (except for his divebombing Lydia and me repeatedly, but that's another matter ... :) )
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Rudy Paint fingers
 
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Post » Thu Dec 15, 2011 8:25 am

Interesting. I fought the Eldersblood dragon over the weekend and didn't have any problems with his flying (except for his divebombing Lydia and me repeatedly, but that's another matter ... :) )


Different dragons were bugged for different users.
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Kelli Wolfe
 
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Post » Wed Dec 14, 2011 7:04 pm

+1

It seems to be a mainly American thing tbh. The platform is not an extension of your social status people.

Yep. It's even worse with folks who exclusively buy Apple products.
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Ben sutton
 
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Post » Wed Dec 14, 2011 7:44 pm

Beth games are about exploration, not doing quests. The quests are there for an excuse to explore, nothing more, nothing less, but they are not essential for the primary game focus. That is their philosophy. It's possible that people who focuses on doing quests are disappointed by the intent of the games that Beth develops, but that isn't Beth's fault. They have to fix the primary bugs (i.e., anything that impairs exploration of the game world) before anything else, as they explained in their post update last week. In fact, if they didn't do this, people focused on quests might find it impossible to even attempt to get to the location required for a quest, so fixing the basic play mechanics such as magic resistance actually is an indirect fix for quests.


They are there for primary game focus, if they were not in, no one would buy the game, as there would be nothing to do apart from run around an empty map, who the hell would want to do that??? Some of the things i read on these boards defy belief.
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Cash n Class
 
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Post » Thu Dec 15, 2011 5:03 am

So they didn't fix the xbox installation glitch?
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Juliet
 
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