Patch 1.2 Nano Catalyst bug still not fixed?

Post » Thu Dec 30, 2010 6:00 pm

Not sure if this will work, but the Nanocatalyst bug has dissapeared for me. Patched RETAIL version to 1.1 and later to 1.2...and I was still having the bug.

Uninstalled Crysis 2 and EADM(EA Download Manager)+Deleted installation folders+deleted everything EA/Electronic Arts/Crysis 2/Crytek found in HDD(luckily I had finished all my current ea games :D)+a pass with CCleaner to get rid of old or broken registry files+reinstalled again and patched to v1.2=Working flawlessly(aside for two or three minor bugs still present).

Hope this helps.
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neil slattery
 
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Post » Thu Dec 30, 2010 7:12 pm

Yes, I have this problems too...
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Lalla Vu
 
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Post » Thu Dec 30, 2010 3:10 pm

From what I've had, I agree with Cry-Adam about negative values on pre patch initiated profiles. The bug will end once the negative value(no way to know exact amount since it just shows 0 in the catalyst menu)is brought back to 0. Once the amount is out of the negative zone, it should increase and remain from there on out.
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Cameron Wood
 
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Post » Thu Dec 30, 2010 1:42 pm

What are you bothering about? I created a new profile and started a new game from scratch and I have no issues at all. The game is satisfying to play it through from the beginning again + knowing there will be no Nano Catalyst issue xDDD
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David Chambers
 
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Post » Thu Dec 30, 2010 2:17 pm

I got home from work yesterday, started up the game and the patch automatically installed. I started a new game and when I looked at my nano supply it showed I had 21,000 points !!!! Now that's what I call a Patch !!! I also do not lose any additional points after quiting the game. Maybe it's a fluke, but I'm not complaining.
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Mel E
 
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Post » Fri Dec 31, 2010 12:44 am

http://www.gamesas.com/forums/viewtopic.php?f=40&t=20631
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k a t e
 
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Post » Fri Dec 31, 2010 3:51 am

http://www.gamesas.com/forums/viewtopic.php?f=40&t=20631


It worked because you upgraded to the new patch LOL, not because you changed a cfg line.
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nath
 
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Post » Thu Dec 30, 2010 2:48 pm

I'm sorry, but that "Negative 9000" Nano-catalyst thing is bullsh!t, at least for me. I've seen with my own eyes between 400 and 8000 Nano's just chillin' in my inventory, then I re-log, and they're gone. It's not that the ticker stays at 0, it's that all my accumulated Nano's disappear forever after a re-log.
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Charlotte Buckley
 
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Post » Thu Dec 30, 2010 6:23 pm

YES IT WORKED!!!!!!!!!!!!!!!!!!!!!!!!! All i needed to do was keep killing Ceph and fix the negative balance i guess.



Edit: I'm going to finish out the level or at least till the next Checkpoint and will relog and see if I lose them or not

2nd EDIT: Worked, logged out and back in and had the same NC i had before
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Nymph
 
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Post » Fri Dec 31, 2010 5:44 am

I confirm, also for me it took about 2500 Catalyst for either positive, so now and all ok
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Jennifer Munroe
 
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Post » Thu Dec 30, 2010 3:01 pm

ME 480 sli, win 7 p67 Crysis 2. single player bugs, runs well at 100fps, MP crash after 3 games... Freind, Xbox 360 MP having fun. Not much cheating at all....... So pc for Single player MP for xbox.... SAD i know... Im not upgrading hardware no more....
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Juan Cerda
 
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Post » Thu Dec 30, 2010 3:23 pm

Okay I can confirm that the patch hasn't fixed the negative NC counter before Patch 1.2 was implemented. I was able to get it from -12k back into the positive last night and it seems to be saving okay now. Completed the SP campaign last night and just started a Veteran Campaign and NC is still recording NC in the positive.
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Lyd
 
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Post » Thu Dec 30, 2010 1:37 pm

Heh works just fine for me. Love the nano fix.
Breaking news: Nobody gives a ****.

Troll elsewhere.

I dunno. It's good to know that the patch fixed it for some people. That doesn't seem like a troll to me. That means Crytek isn't just sitting on their asses. Obviously, it would be nice if it got fixed for everyone, but at least they're getting closer.
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Brian LeHury
 
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Post » Thu Dec 30, 2010 5:33 pm

Yup, still broken. Patch didn't do ****.
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leni
 
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Post » Fri Dec 31, 2010 2:40 am

Are you still experiencing the Catalyst bug after patch 1.2? From what I can tell the patch resolved it for some people but not others. I find myself wondering if the issue is tied to certain hardware configurations, since those experiencing it experience it 100% of the time and those who are not experiencing it are totally free and clear 100% of the time.

This is a pretty big bug and it's a shame it hasn't gotten fixed, but let's be a bit more proactive about it rather than just complaining.

Post your basic system specs below and whether or not you are currently experiencing the Nano Catalyst bug AFTER patch 1.2.

So we can use a consistent format, feel free to copy and paste the format below...

Motherboard:
Processor:
RAM:
Video Card:
Operating System:
Catalyst Bug: (Yes or No)
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Ross Zombie
 
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Post » Thu Dec 30, 2010 3:26 pm

Motherboard: Asus P6X58D-E
Processor: Intel Core i7 950 (1.5-3.2GHz)
RAM: Kingmax 3x2GB DDR3, 1600MHz
Video Card: Asus ENGTX460 TOP 1GB
Operating System: Windows 7 Ultimate 64-bit SP1
Catalyst Bug: Hell Yes!

I might think it's because of all those command lines I put in the autoexec.cfg. I don't know because modding sometimes causes bug. I've already experienced this kind of frustration in other games.
Any way to unlock the console?
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Rowena
 
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Post » Thu Dec 30, 2010 4:40 pm

I did not have the bug before, now I aplications patch 1.2, I have the bug of the nano, it remains at 0 even though I took 10,000 catalyst. not fixed with patch 1.2
it brought the same to me

widows 7 64bit

Exact same problem here, windows 7 64bit as well.
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Peetay
 
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Post » Thu Dec 30, 2010 9:31 pm

How exactly would my version of motherboard or processor or ram or video card or operating system effect the games code in screwing me out of nano points? lol. Dammit, my favorite show isn't on because I have an expired bottle of ketchup.
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Michael Russ
 
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Post » Fri Dec 31, 2010 5:27 am

How exactly would my version of motherboard or processor or ram or video card or operating system effect the games code in screwing me out of nano points? lol. Dammit, my favorite show isn't on because I have an expired bottle of ketchup.

XD
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Kayla Oatney
 
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Post » Thu Dec 30, 2010 2:58 pm

There is one thing you might want to try.

Someone pointed out that apparently, when this glitch was effective in version 1.1, when you collected nanocatalyst but were desperately seeing its value stuck to 000 in the nanosuit modules menu, it in fact collected negative values of nano catalyst.

Apperently the patch did not turn these values to positive ones. So if you played for quite some time with the bug it appears that you might have, i.e. -4500 nanocatalyst. At this point if i.e. you collect 100 nano catalyst it brings you to -4400 but still shows 000 in the menu...

In this case the quickest way to get back to positive values would be to play the last level (or the last part of the last level).

I don't know if all of this makes sense or is actually what is happening but it worked for me. After the 1.2 patch I was stuck at 0. So I played the last level and tadaa, nanocatalyst was back and has never gone since then.

Another way would be to start a new game in a new profile.

Hope it helped.
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Richard Thompson
 
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Post » Fri Dec 31, 2010 3:32 am

Yes, Tony is correct. I didn't actually have the bug before 1.2 but afterwards I did. After I collected like 20,000 more, I'm finally showing numbers again. Just keep on collecting, it'll show up. Definitely shouldn't have to do this, but it does work.
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christelle047
 
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Post » Fri Dec 31, 2010 12:58 am

Thanks for the advice Tony, I hope this helps people.
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Robert Jackson
 
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Post » Thu Dec 30, 2010 11:24 pm

How exactly would my version of motherboard or processor or ram or video card or operating system effect the games code in screwing me out of nano points? lol. Dammit, my favorite show isn't on because I have an expired bottle of ketchup.

Lol. I dunno. But given that certain people were having the same issue, then those people likely have something in common that others don't. Any bug that is 100% repro on certain machines must have something in common, especially when it happens 0% of the time on other's machines. I would have suspected the most likely being some kind of OS compatibility issue or finding out that people who have the issue "run as admin" or something like that, but by asking for specs I cover all the bases.

A suggestion has been posted on this thread, so give that a shot and see what happens! Good luck!
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Tyrel
 
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Post » Thu Dec 30, 2010 1:59 pm

I too confirm that after a while of collecting and staying at 0, nano catalyst starts to count correctly and does not disappear after exiting the game, seems that what Tony assumes might be quite the case. Thanks Tony, you are our hero :)
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Alexis Estrada
 
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Post » Fri Dec 31, 2010 5:33 am

Merged
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Tiffany Carter
 
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