Patch 1.9 (2.09) performancebugs so far.

Post » Sun May 05, 2013 11:18 am

Sooooo, PS3 forums are being so quiet about this for almost a day now. How is it? Lip de-synch, sleeping with open eyes, no blinking and other stuff are in this package?
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Peetay
 
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Post » Sun May 05, 2013 11:15 am

havent had the opportunity to test the patch on the ps3 so far myself yet, but in overall i think the answer is yes. well, theyre supposed to be in atleast
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X(S.a.R.a.H)X
 
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Post » Sun May 05, 2013 8:52 am

Lip synching is still messed up but luckily the PC people and now the xbox people have this so maybe Bethesda will listen to them complaining as they tend to ignore PS3 since this was reported when 1.8 came out for PS3, people sleep with their eyes closed and crazy blinking is still going on.
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Jordyn Youngman
 
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Post » Sun May 05, 2013 5:39 pm

ahh thats a shame i guess but ive never noticed any of this even on 1.08 patch so i guess im fine with this anyway
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Olga Xx
 
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Post » Sun May 05, 2013 9:43 pm

crosshairs still disappear for mounted combat, and various hoods are still glitched out for vampire characters. i hope these issues get fixed in the next patch.
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Pete Schmitzer
 
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Post » Sun May 05, 2013 8:14 pm


did it ever occure to anyone, that this may be one of the things Beth did to stabillize the game on the PS3? allowing the lips to go out of sync, to minimze crashes, reduce stutter and improve performance? even Fallot NV back then was known to cause horrible FPS drops with the face gen, and quite clearly, the heads are among the most complex parts in the game. and it's quite apparent, that many issues introduced with this patch (lips, blining, and sleeping, also facial commands on the PC) concentrate on the head.
i think that now with 1.9 XBox and PC just got the same stabilization improvements, that PS3 got for their specialized breakthrough (in terms of DLC) patch 1.8, so that all 3 platforms share a common ground again.

i wouldn't get my hopes up too high, that this can be fixed in the future. maybe the blinking issues, but the lip sync i'm not so sure about.
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Louise
 
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Post » Sun May 05, 2013 12:18 pm

So I installed the update yesterday and played for about 2 hours with no major lagging (and no freezing either). My save game is 14MB, 200 hours played. I have all three DLCs installed but haven't completed the Dragonborn main quest yet. I'm playing on a 120GB slim PS3.

The legendary skills work as you would expect, and so does the legendary difficulty setting. These new features are actually pretty cool IMO, they definitely make me want to spend a few more hours playing Skyrim, so overall I can say I'm happy with the update.

Previous bugs I had come across are still there — for example, one of the manequins in Lakeview Manor keeps duplicating the armor I first placed there, which means I can't really use it. I know this is old, but it's the only bug I can remember now, considering I haven't really had many quest-related problems.

Of course the game does stutter a bit every now and then, especially when you're riding a horse near certain areas (in my case, stuttering gets really annoying near Riften), but all in all, this looks very much like patch 1.8 + the legendary stuff. Which is fine, I guess.

Also, I don't really care that much about lip synching and people sleeping with their eyes open (though the latter does sound funny), but in case you're wondering, I didn't have any of these problems. Will keep looking anyway.
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JeSsy ArEllano
 
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Post » Sun May 05, 2013 3:42 pm

All three of my ladies at Lakeview (Rayya, Lydia & Jordis) now sleep with their eyes closed. But what the hell is up with MY characters not blinking? I play in 1st-person, but I do like admiring my characters. This "no blinking" issue is disturbing & downright unnatural.
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Kelvin
 
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Post » Sun May 05, 2013 12:22 pm

Ummmm, did our characters even used to blink at all before the patch ?
I don't remember honestly
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Rhi Edwards
 
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Post » Sun May 05, 2013 12:16 pm

Oh yeah dude, for sure. Absolutely no doubt.
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Isabella X
 
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Post » Sun May 05, 2013 12:06 pm


I have Rayya as my follower right now in front on mt TV. So her eyes is blinking normally every 2 sec exactly. So nothing wrong with me.

Falkreath: Lod's eyes a merchant with weapons, hes eyes blinking every hmm...how i say this - like this: every 4-4-3-4-4-3...etc, seconds.

As for my eyes i can't tell because i play a dark elf character and her eyes are so dark, i can't figured it out...sorry.

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Yama Pi
 
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Post » Sun May 05, 2013 3:41 pm

The Mannequin's hasn't been fixed. They sitting some times in the ground, some times they standing with one leg and if a close the door and open again they are normally again. !!!

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Eileen Collinson
 
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Post » Sun May 05, 2013 5:13 pm

Thanks for the info, Mark. Cause the more of it the better.

But trust me bro, I do a great deal of role-playing & having my characters just STARE all day long breaks my immersion. It just isn't normal for a human being not to blink. And yes, I only notice when I look at her, but it's constantly in the back of my mind.
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Phillip Hamilton
 
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Post » Sun May 05, 2013 7:09 pm


I believe you of course....no doubt about it.
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Jeff Tingler
 
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Post » Sun May 05, 2013 4:25 pm

My follower (Rayya) she can now equip the mace of Molag Bal. Before 1.09 patch i give her the mace but she's not wearing it at all.
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Charles Weber
 
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Post » Sun May 05, 2013 9:52 pm

What happend to imagination people ?
Characters not blinking is breaking our immersion ?
C'mon people playing rpgs in the 90s didn't complain like us, look at arena and daggerfall. We're spoiled.
But then again it's only a game, and if anyone wants an awesome rpg experience that requires thinking and imagination, i suggest you try warhammer, it's AWESOME, and i don't mean the warhammer video games, but the real thing.
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Theodore Walling
 
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Post » Sun May 05, 2013 10:18 am

I'm only speaking for myself & simultaneously reporting an obvious bug. Don't really care about anything else you said.
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Gracie Dugdale
 
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Post » Sun May 05, 2013 8:52 am

Still unable to drop Gallus Encoded Journal so it looks like that one is not retroactive, same with the bards instruments.

Uttering Hills Camp is still spawning Summerset Shadows and not bandits.

However the bring a dragon bone and dragon scale quest to Esbern has been fixed, the potion now works and shows up under active effects.
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Steve Bates
 
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Post » Sun May 05, 2013 11:20 am


that is strange since i was able to remove the journal from my inventory after the patch.
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Georgine Lee
 
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Post » Sun May 05, 2013 5:38 pm

College of Winterhold, they are sleeping with eyes closed.
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remi lasisi
 
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Post » Sun May 05, 2013 10:53 am

Well, what about lip sync? I'm still on 1.05 and i'm veeery afraid of updating.
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Brad Johnson
 
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Post » Sun May 05, 2013 5:53 pm

I never had (or currently have with 1.9) the lip sync issue. What I did have was that NPCs would stay with their mouths open after speaking. Talking to them again would usually correct it, tho. But either way, even that issue is gone as well.
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Damien Mulvenna
 
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Post » Sun May 05, 2013 4:51 pm


Why you afraid, i mean things got better since 1.08.

Falkreath
Bolund: speaks normally.
Solaf: speaks normally
Lod: speaks normally

(i would say lip sync is almost perfect...i spoke to them for a couple of minutes...)
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Matthew Barrows
 
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Post » Sun May 05, 2013 3:54 pm


For me I find that the lip sync issue was worse for me in 1.5 then it is in 1.9 but its still there. In 1.5 the lip sync issue was by far the worse for me, I would have someone walk up to me nd his/her lips would start moving and a few seconds later I would hear them talk, or I would hear them talk and after they talked their lips would move, in patch 1.8 it was the same deal. Now in 1.9 at least their lips are moving as soon as I heard their voice but it does seem like its a foreign movie with dub audio. But by far a improvement for me. This happens all the time, no matter if I initiate the conversation or not, hell in 1.5 people would start talking and stop Mid sentence and restart talking from the beginning of what they just said.

The one thing I have always noticed is audio lag. I could kill something and not hear my sword hit or the NPCs death cry and a few seconds later it would play the sounds, or you would shout and see the effects but hear nothing for a few seconds and then hear your shout (this was with patch 1.0-1.8), it did not happen all of the time. So far I have not experienced this in 1.9.

At first with 1.9 it was a little glitchy but got better with time. Some say its the games scripts updating themselves is why when you first update the game is a little messed up.

My character is level 50, 240 hours in game with a 14mb save file.

I have yet to start a new character, the character I have now is when I first played and beat the main story with version 1.0 (launch day disk).
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Charles Weber
 
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Post » Sun May 05, 2013 12:21 pm


LOL, " but it does seem like its a foreign movie with dub audio."

what you expect, it's a game not a 60 million dollar movie.
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Angelina Mayo
 
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