1.2 patch resistance glitch doesn't effect new games?

Post » Tue Dec 13, 2011 2:38 am

I thought I heard it mentioned that the resistance problem only effects characters made prior to 1.2 being installed.

Has this been confirmed?

My next character I planned to make was going to be either a breton or a dunmer, but it seems rather pointless if they won't resist what they are suppose to.
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Tue Dec 13, 2011 12:44 am

I made a character earlier today, a breton assassin. The magic resist seems to be working.

My previous save was pointless to carry on (also breton), any spell killed me in 3 hits and elder dragons in a few seconds due to no resist, on master.

It will be fixed as well remember, when it will be fixed is the problem.
User avatar
jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Mon Dec 12, 2011 9:19 pm

Nope, I tested it out on a new game using the console to change a NPC's resists and give myself elemental spells to cast.

The bug affects *everyone's* elemental and magical resistances.
User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

Post » Mon Dec 12, 2011 11:30 pm

I hope this is true. I started a new character after the update before hearing about these problems... But I really haven't been using resistance enchantments on my Imperial spellsword to notice.
User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Mon Dec 12, 2011 10:09 pm

Ah really :confused: that svcks. What do you think they were trying to achieve with tampering with resist, maybe to balance destruction magic? They went to far and messed up your own magic resist?

Hope its fixed soon.
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Tue Dec 13, 2011 1:06 pm

Well, resistance seems to be working fine for my games. I tried roasting a Flame Atronach for a few minutes to No Effect.

And because of the complexity of game code - Magicka Resist may have been destroyed when fixing slowdown issues on PS3, or stopping corpses from attending weddings.
User avatar
Alex Blacke
 
Posts: 3460
Joined: Sun Feb 18, 2007 10:46 pm

Post » Tue Dec 13, 2011 5:25 am

I thought I heard it mentioned that the resistance problem only effects characters made prior to 1.2 being installed.

Has this been confirmed?

My next character I planned to make was going to be either a breton or a dunmer, but it seems rather pointless if they won't resist what they are suppose to.



Just wait a week for 1.3

Thats what I'm doing. Skyrim is shelved until they correct this massive mistake.
User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Tue Dec 13, 2011 12:39 pm

Just wait a week for 1.3

Thats what I'm doing. Skyrim is shelved until they correct this massive mistake.

I started again as an assassin/thief type character, so I won't be hit by magic much. Its a thought?

Considering 1.3 will probably introduce even more gamebreaking bugs.
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Tue Dec 13, 2011 1:14 pm

I havent felt really affected by the lost of resistance afterall. Well I do see the difference, and I've not come up against any Dragon Priests, which were my main reason to use resistance. But now that I've stopped being an effing noob and realised that I could bash a dragon to interrupt their breath, I'm good.
User avatar
Lisa
 
Posts: 3473
Joined: Thu Jul 13, 2006 3:57 am

Post » Tue Dec 13, 2011 9:31 am

I started again as an assassin/thief type character, so I won't be hit by magic much. Its a thought?

Considering 1.3 will probably introduce even more gamebreaking bugs.


Thats fine if you want to completely avoid Dragons, or spend every dragon fight hiding behind a Rock to block out the flames.

My Assassin/Thief can't even TRY to fight Dragons without resistance, they basically 1-shot me.
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Tue Dec 13, 2011 3:18 am

Considering 1.3 will probably introduce even more gamebreaking bugs.


I fully expect arrows to heal in 1.3
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Mon Dec 12, 2011 11:45 pm

They did it because of all the "Master is easy" complainers.
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Tue Dec 13, 2011 12:04 am

Thats fine if you want to completely avoid Dragons, or spend every dragon fight hiding behind a Rock to block out the flames.

My Assassin/Thief can't even TRY to fight Dragons without resistance, they basically 1-shot me.

Thats why I got rid of my last character, elder dragons killed me instantly.

But I plan to ignore the MQ until they fix it, marry that ysolda women to get her house. Do other quests etc.
User avatar
Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm

Post » Tue Dec 13, 2011 6:39 am

The latest SKSE loader has fix for the resistance, so if using that you will not notice a problem.
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am


Return to V - Skyrim