1.3 Patch: Resistances Still Not Fixed?! Or is there a cap?

Post » Wed Dec 14, 2011 10:34 pm

I just got the patch, just now!

I had quit playing just before an ice mage, last week, waiting for this fix. I am a 30th level warrior build on Master.

I had 50% nord resistance, 40% frost resistance necklace, drank a 30% potion of frost resistance. That is 120% RESISTANCE TO FROST.

I STILL TAKE FROST DAMAGE. Even with the Shield blocking (another 50% reduction supposedly).

SO WHAT THE ^*&(*?

Is there a cap on magic resistance protection? Otherwise...

ARRRRRRRRRRRRRRRRRRRRRRG.
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Michelle Smith
 
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Post » Thu Dec 15, 2011 1:12 am

Anything over 100% seems to break.
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D LOpez
 
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Post » Thu Dec 15, 2011 2:52 am

They've got a new patch out now? Jeez, how do I not manage to keep track of these things.
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Eibe Novy
 
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Post » Wed Dec 14, 2011 9:02 pm

Just try to played again and im back due to CTD again...
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Lil Miss
 
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Post » Wed Dec 14, 2011 3:29 pm

The resistance cap is 85%
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Lillian Cawfield
 
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Post » Thu Dec 15, 2011 12:10 am

They've got a new patch out now? Jeez, how do I not manage to keep track of these things.


Magic Resistance and Armor is capped at 85%, I assume that would hold true for elemental resistances, too.
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..xX Vin Xx..
 
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Post » Wed Dec 14, 2011 3:07 pm



Is there a cap on magic resistance protection? Otherwise...

ARRRRRRRRRRRRRRRRRRRRRRG.

There is a cap on resistance, 85% I believe so you will still take some damage.
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Gwen
 
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Post » Wed Dec 14, 2011 9:27 pm

Good christ, calm down there, skippy.

The cap is 85%. You can never nullify the enemy's damage. What kind of broken ass game design would that be?
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Lisha Boo
 
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Post » Wed Dec 14, 2011 3:55 pm

Good christ, calm down there, skippy.

The cap is 85%. You can never nullify the enemy's damage. What kind of broken ass game design would that be?

That is completely false.
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Jesus Lopez
 
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Post » Wed Dec 14, 2011 5:10 pm

Good christ, calm down there, skippy.

The cap is 85%. You can never nullify the enemy's damage. What kind of broken ass game design would that be?


I wonder. If I have an amulet of resist fire 60%, and 3 levels of magic resistance under the alteration perk tree, does that mean I hit the 85% cap?

I guess my question is, does "resist magic" stack with "resist element"
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Michelle Smith
 
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Post » Wed Dec 14, 2011 7:39 pm

magic absorption is applied first, giving a flat% to ignore damage and absorb it, resist magic is applied second with a cap of 85% reducing the damage by that amount (if not absorbed), then resist element with a cap of 85% in the same manner as resist magic. So magic and element stack but not in the way you are thinking.
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meghan lock
 
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Post » Wed Dec 14, 2011 4:32 pm

I wonder. If I have an amulet of resist fire 60%, and 3 levels of magic resistance under the alteration perk tree, does that mean I hit the 85% cap?

I guess my question is, does "resist magic" stack with "resist element"

They are the same thing, so yes. But the cap is NOT 85%.
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James Smart
 
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Post » Thu Dec 15, 2011 2:41 am

I wonder. If I have an amulet of resist fire 60%, and 3 levels of magic resistance under the alteration perk tree, does that mean I hit the 85% cap?

I guess my question is, does "resist magic" stack with "resist element"

I wonder that myself. Would it be 85 or 78?

Or would it be 72? OH GOD, I AM FORGETTING MATH
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Jessica Nash
 
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Post » Wed Dec 14, 2011 4:03 pm


I guess my question is, does "resist magic" stack with "resist element"

No, once you hit the cap on resist magic, the element resist is calculated on the remaining 15%.
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Eddie Howe
 
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Post » Wed Dec 14, 2011 10:18 pm

They are the same thing, so yes. But the cap is NOT 85%.


Why do you keep saying that? It is 85%.
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Big Homie
 
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Post » Wed Dec 14, 2011 10:52 pm

There's no full immunity (except for other creatures, probably) with stacked resistances.
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Tha King o Geekz
 
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Post » Wed Dec 14, 2011 3:41 pm

Well I went from being one-shotted by a Forsworn mage to actually being able to soak damage from her frost magic. Resistances are working fine now.

The question is whether you can actually completely resist magic damage.
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Cat Haines
 
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Post » Wed Dec 14, 2011 6:58 pm

Good christ, calm down there, skippy.

The cap is 85%. You can never nullify the enemy's damage. What kind of broken ass game design would that be?


Answer: Oblivion (100% magic resistance, 100% chameleon, etc) :D

Anyway, fyi (including posters who refuted this answer) yes, the cap for magic resistance is 85%.

And yes, I think that applies to any and all types of magic. It wouldn't make any sense if it didn't, after all.

Resistance to a specific element is just that: resistance only for that element. The element is still magic, so the cap applies.

You will take much more damage on Master difficulty, of course, so 15% is still going to hurt (probably a lot).

Don't be fooled by the numbers that appear in menus, either. Armor shows higher and higher numbers but is still capped in the game itself. The higher numbers just don't do anything, that's all. I think magic resistance is the same but I haven't bothered taking mine so high (I'm a Breton, so I have a boost right from the start, anyway). In other words, don't think just because you see numbers adding up to 120% or more that you actually get that benefit in the game.
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Lil'.KiiDD
 
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Post » Wed Dec 14, 2011 3:41 pm

Well conjure a flame atronach, and use the flames spell against it. You will have your answer.

Magic resistance is 85%, damage resistance is 80%, and I presume that elemental resistance is around 80-85% cap.

Just for the person above that doesn't understand resistances, if a fire spell is used against you then 85% of the damage will be taken away from the magic resistance, then the elemental 80-85% will be taken away (presuming you had max resist), or vice versa with elemental resist then magic resist.

I wish in the menu they showed you what resistances you had, to poison, magic etc. Would make things easier.
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Tom Flanagan
 
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Post » Wed Dec 14, 2011 9:29 pm

As someone else wiser than I said, the PC patches are indeed a Wabbajack aimed at your game.
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Paula Rose
 
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Post » Thu Dec 15, 2011 4:47 am

I wonder. If I have an amulet of resist fire 60%, and 3 levels of magic resistance under the alteration perk tree, does that mean I hit the 85% cap?

I guess my question is, does "resist magic" stack with "resist element"


The 85% cap applies to each resist type separately and regardless of source; different resist types stack multiplicatively. With 85% magic resist and 85% elemental resist you take 2.25% damage from that element and 15% damage from the other two elemental damage types.
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Danii Brown
 
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Post » Thu Dec 15, 2011 3:05 am

The 85% cap applies to each resist type separately and regardless of source; different resist types stack multiplicatively. With 85% magic resist and 85% elemental resist you take 2.25% damage from that element and 15% damage from the other two elemental damage types.


I believe you are correct from what I've read online. Stacking 85% magic with 85% elemental will give just about 98% protection from that element. Is that even possible though? How high of a resistance can you Enchant?
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Chantel Hopkin
 
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Post » Wed Dec 14, 2011 5:13 pm

I had a Black Soul Gem and used my soul trap sword on a Necromancer and the message said he'd resisted the soul trap but his soul was captured, but maybe he only resisted one of the sword strikes rather than them all.
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Kitana Lucas
 
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Post » Thu Dec 15, 2011 5:08 am

When is this coming to the 360?!

I wanna play again!!!! :sadvaultboy: :(
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Petr Jordy Zugar
 
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Post » Thu Dec 15, 2011 2:27 am

I believe you are correct from what I've read online. Stacking 85% magic with 85% elemental will give just about 98% protection from that element. Is that even possible though? How high of a resistance can you Enchant?


I believe with 100 skill and all the relevant perks from the Enchanting tree, you get a 25% enchant strength. Maxed enchanting gets two enchants per piece and resist element can go onto 4 pieces (boots, shield, amulet, ring), resist magic goes on 3 (shield, amulet and ring). There's racials to consider too.

It's certainly possible to make yourself almost completely immune to one of the elemental types and to only be taking 15% from the other two, the tradeoff of course is that you are giving up the other possible enchants you might have on those pieces - I like muffle on my shoes for example, but if you want to build an enchanting-powered nigh-indestructible tank via this route it is more than feasible.
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David Chambers
 
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