Patch 1.4 Settlement, New Problems!?

Post » Sun Mar 20, 2016 1:09 am

So I've been working on my Sanctuary Since the beginning of the game even tore the whole thing down just to start over, I really Love the settlement aspect to the game it gives me more to do and kept me distracted from beating the whole game to soon. It wasn't until patches 1.3 and 1.4 where my fun stopped with the settlements. Yes, for the most part it was the Duplication that made the settlement more fun for me because I didn't have to waste so much time gathering resources Instead that time was all spent building up Sanctuary, over 400+ hours and level 72 and about 63 of those levels are all from building in Sanctuary just to give a reference of how long I've spent building up my Mini City. Yes I was furious when patch 1.3 and 1.4 came out and completely took away the ability to Dup Items but the real kicker here is how they describe it in the fix log like it was a real problem that was plaguing the game and somehow ruining it, " Fixed issue with duplicating scraps shipments", really Bethesda!?... REALLY! Maybe it's an issue for you guys but to us that Love settlement build its a stab in the back seeing as it was done on purpose because there where far greater problems with the game then people taking advantage of some much needed glitches in the game, you know, some of those patch note that clam you fix issues with certain quests or settlements and well guess what they didn't. Never mind that fact that us console gamers are the ones getting screwed in the long run because we don't get the use of console commands, and no I'm not saying all you PC gamers use it but that fact remains, the tools are there for PC gamers to use if needed and us console gamers get left in the back burn and now have to wait for your "so called patch fixes" to maybe fix real game breaking bugs, but anyways I can deal with them taking away some of these very helpful glitches because I over duplicated all my items in advanced to where I have enough materials to build the same Sanctuary 10 times over, but now after 1.4 patch I have lost the ability to really edit my settlement I can no long clip electrical items through concrete walls, floors or ceiling pieces? WHY Bethesda, WHY would you stop this from being able to be done, so much of my design relied on being able to do these things and now I can't. I'm Super sad Bethesda :cry:.



  • This is my custom http://i.imgur.com/9uol2wN.jpg, to make these I would us one of the smaller floor pieces then clip the power pylon through the floor piece, add a mat and set a lamp on the mat then remove the floor piece and wallah! Street light! but now I can't clip the power pylon through anything I use to be able to including wires.

Can't Do this any more.


http://i.imgur.com/Mqhhd0z.jpg


http://i.imgur.com/tTIjw23.jpg


http://i.imgur.com/JQKR8br.jpg


  • Also with things like the windmills I can no longer clip through roofs.

http://i.imgur.com/vcxE4qO.jpg


http://i.imgur.com/evJZRzj.jpg


  • I can no longer just place http://i.imgur.com/5uhfK84.jpgbut even when I use another Item to clip the http://i.imgur.com/rhIcBKV.jpg over the pylon, that doesn't help when http://i.imgur.com/XMIz3YA.jpg that's attached through it, these are all things that were able to be done prior to 1.4 patch.

Was this done on purpose or was this accidentally fixed by fixing a different problem? Because there's nothing in the patch notes that say anything about this being one of your brilliant fixes that never work.

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Rebecca Clare Smith
 
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Post » Sun Mar 20, 2016 2:10 am

If you are worried about clipping perhaps you'd be better served going back to pen, paper and multi-sided dice?

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Alexandra Ryan
 
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Post » Sat Mar 19, 2016 8:59 pm

This is a Bethesda game. Of course console gamers get screwed because of mods. BUT, Bethesda is trying to fix that for ya.

These issues you listed just look like fixes (as you suggested yourself). Are you upset they fix it or upset they didn't tell you they were going to fix it? Hard to be sure.
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Barbequtie
 
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Post » Sat Mar 19, 2016 10:19 pm

Lets just hope that when mods do come to console Bethesda isn't selective as to what we get, for ex: They took away the ability to duplicate items, so clearly they don't want use doing that. So why would they allow us to have a mod that does the same thing?

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kirsty williams
 
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Post » Sun Mar 20, 2016 4:15 am

You also can't merge concrete blocks to give curved or change of direction walls no more. Seems the no clipping applies to the floorboards so there's no more creative lighting or concrete walls.

I did some experimenting on wiring, you can still do this:

https://youtu.be/j3qFbB7rYLk

But you can no longer do this: https://youtu.be/ekjmJvGESz8 (embed construction lights, or anything it seems in concrete). Also you can see a bit of the changed direction in my concrete walls in the vid - you can't do that no more either. You can butt them together so they're joined one side but not the other, but you can't clip them so you have smooth joins both sides.

I used to be able to fit 4 large gens side by side on 3 floorboards in my Chernobyl using the mat glitch, now can only fit three because the walls are concrete and they've taken away all no-clips for concrete for whatever reason.
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xemmybx
 
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Post » Sat Mar 19, 2016 7:18 pm


but these weren't really "fixes"...you had to manipulate the game to use these "features"...nothing was "fixed"...more like broken.



these "features" affected no-one other than those who wanted to use them...they affected nothing else in the game.



i don't see why they would allow us these kinds of mods on console seeing as they were willing to spend the time and resources to break...i mean "fix" them.

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john palmer
 
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Post » Sat Mar 19, 2016 4:54 pm

If there going to be selective of mods then there's really no point in getting them if all were going to get is maybe different looking weapons and armor etc. and not that I wouldn't want those of course i do, I just wouldn't like the fact being selective of mods means they really don't care about giving the console gamers what they want I mean why would they? Their not making any money off those mods. I just wish all my worries about this could be put to rest with Bethesda giving more details about the whole mods on console thing seeing as its supposed to be coming out with one of these next 3 DLC's.

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saharen beauty
 
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Post » Sat Mar 19, 2016 1:50 pm

Clipping may have been messing with something so they might have tried to reduce it to "fix" an existing problem.

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adam holden
 
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Post » Sat Mar 19, 2016 1:28 pm

They fixed a dup glitch...


As far as there still being bigger more problematic glitches... well yeah. Of course the bigger glitches are taking longer to fix. They are inherently more complicated than a dup glitch.
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Emma Louise Adams
 
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Post » Sun Mar 20, 2016 12:52 am

Exactly, If the other glitches are bigger and take longer then why waste that time fixing anything none essential, If they want to fix exploit glitch's that's fine, just get on the more important ones first, and at least give an explanation as to why they decided that those exploit glitches or work around no-clips were more important to fix then game breaking ones first.

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Jade Muggeridge
 
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Post » Sat Mar 19, 2016 8:25 pm

They could have waited until mods were available for us console users before they patched the dup glitch. It was a [censored] move on their part.



The probably did it because they are planning to charge us per mod to svck more money out of us.

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OnlyDumazzapplyhere
 
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Post » Sat Mar 19, 2016 11:02 pm

Unless they are planning to sell mods or worse yet ... sell us virtual shipments of goods for real money. Did I just say that? I certainly hope that doesn't happen.



ninja'd by Shane_B.

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Miss Hayley
 
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Post » Sat Mar 19, 2016 11:40 pm

They should increase the amount of shipments you can buy at a time. As it is you can only buy one shipment of wood at a time, why only one?



This is a real pain and requires sleeping 2 or 3 days just to buy another shipment from the same vendor!

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Laura-Lee Gerwing
 
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Post » Sun Mar 20, 2016 4:23 am

You never mentioned that "fixing" the dupe glitch has screwed up shipments for everybody now, just to stop a few people that weren't hurting anybody from using a benign exploit. They were obviously so determined to stop people having fun that they goosed the whole game but stuck the "fix" out there anyway.

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liz barnes
 
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Post » Sun Mar 20, 2016 5:21 am

I still don't get why that's such a big deal. It was a part of the game that was broken, and they fixed it.



Time to take some strong back perks and go out and loot. There's plenty of timber out there to be had.

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Niisha
 
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Post » Sun Mar 20, 2016 12:23 am

As a console setttlement builder I have no problems working within the constraints of the game both its engine based ones (e.g. clipping) and its in game one's (e.g. economy).



My settlements are developed to supply with me with enough resource to be able to do what I want and the build limit is there to challenge me on making the most of a finite build space.



I'm happy to see these issues fixed as potentially they may be having unintended consquences - perhaps the Pipboy settlement stats are wrong as it thinks your settlement is (or can be) 10 x bigger than it is for instance.

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Chloe Lou
 
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Post » Sat Mar 19, 2016 1:41 pm


TBH it didn't bother me, I tried it once and it didn't work and I never tried again. I've built some huge settlements just with loot. I did rinse the caps glitch when the game came out though but knew it would be fixed eventually.

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Elisabete Gaspar
 
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Post » Sun Mar 20, 2016 1:17 am



That would be the best solution, along with expanding who sells wood (why no carla)


On concrete: another "fix" that doesn't make sense. There are various methods for threading wire though concrete (trenches, pipe) thus no reason this should have been changed
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Tiffany Holmes
 
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Post » Sun Mar 20, 2016 2:39 am

To be fair, you had a solid week or more to dupe the resources you needed. This was mentioned in the patch notes when the beta went live for PC.
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James Wilson
 
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Post » Sat Mar 19, 2016 3:56 pm


Oh wow, that is awesome! Love your creative way of using the construction lights.



I think they should just do away with the whole clipping issue when it comes to settlements. Sometimes, when I lay a floor over an uneven ground, there is like one little corner where one of the small floor boards would fit perfectly, but for some reason, it's red and has clipping issues.



And yea, I also found that my cables for my rocket launchers won't clip through the concrete blocks anymore. I usually place them on top of the block and at times use a small generator just behind the block (so they won't get shot lol). Before 1.4 the cable always clipped through the block, but not anymore.



If they can affect this part, then I wager they could just remove the whole no-clipping when in build mode?

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kevin ball
 
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Post » Sat Mar 19, 2016 11:36 pm

The material resources and shipments are fine in accordance to the Fallout Universe. You're not supposed to be able to build Megamalls in your settlements. The shipments are rare from vendors because not all vendors are SS adventurers with a billion perks to help them survive when they're out lumberjacking. From the pics you showed in you OP... it looks like you want to build a Mega Mansion/empire state building and well... that's why you're angry. The game has enough resources for you to build up a reasonable/realistic settlement based on the fallout world. There's no need for a night club or in door gymnasium.... smh...



From all the adventuring I've done and connecting every single settlement via provisioners and collecting almost all the lightweight scrap I can find while out... I have plenty of materials to build whatever I want.... and I've built amazing fortified forts and communities without doing a single glitch... and I still have materials to build a second Commonwealth empire. I just dont have any malls or pentagon military bases on any of my settlements because not only is it a waste but due to limited types of building structures... it tends to come out looking like aasss... a very... spacious... aasss...

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Ernesto Salinas
 
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Post » Sun Mar 20, 2016 12:53 am

Fix Tina de Luca dammit.

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Carlitos Avila
 
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Post » Sat Mar 19, 2016 3:32 pm



Yeah but with no malls, no fortresses, no laboratories, no power plants, no bathhouse or what have you what's the point.

We don't want to just survive, we want to usher in an era of prosperity and regrowth
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Chloé
 
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Post » Sat Mar 19, 2016 8:57 pm

That's what I am doing this time around. Picking up all of the clipboards, pencils, hammers, etc. that I can find and scrapping them for wood. :)

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Abel Vazquez
 
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Post » Sun Mar 20, 2016 1:06 am

That's a bonehead thing to say that spits on the spirit of these games. Play and let play.



I don't know about any of the duplication glitches or anything because I don't use them, but I did just discover I can no longer wire up from, say, a basemant generator hub through a basic shack floor to the rest of my compound. It was one of the single best and cleanest features of the system.



UNLESS that one little thing was messing up a ton of crap, which I seriously doubt, it makes no sense to have turfed it, and even less not to have said anything about it.

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Da Missz
 
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