You're welcome. I know not everyone will be happy with all of the changes, but overall I hope the majority of players like them.
I'm in the 'like' boat.
The increases in explosives, along with Splash Damage working from what I can tell, can will lead to be a very fun, and very kill-happy character. Now all that needs to happen for the next patch is for all Explosive weapons to be affected by the Demolition Expert Perk for the console players, and then any doubts about Explosives should be put to rest.
As for guns, I'm fairly happy that how you went ahead with separating lever-action from bolt-action weapons, giving LA weapons a bit more spread, which appeals to the 'Western' theme of the game in my opinion, as with high damage should come less accurate shots, again in my opinion. The Gobi Rifle finally seems to be able to shine as a unique weapon from the sniper rifle now, compared to when people were just ditching it for the normal rifle with 5x crit back when the game first released. Can't forget about the Assault Carbine nor Minigun as well. With the 5mm ammo adjustment, and their own weapon stat changes, they truly are more viable options now than they ever were.
A few more quick things that are less easy to quantify:
* Some ammo prices were changed (mostly increased).
* .223, .38 Special, and .44 Special should now typically appear on merchants as "loose" rounds in the Ammo section instead of boxed Misc items that spawn ammo.
* Generally, merchants, and specifically, the Gun Runners, should carry a lot more (in quantity) weapon mods and more (in quantity) ammo for sale.
Oh interesting on the rounds. I honestly thought they were gonna just be exclusively boxed. Glad to see I was wrong. Plus it makes a bit more sense as the only things that should be boxed are bulk and surplus ammo. Hopefully, like Gunny said, the increase isn't too great in weapon mods. However, I wouldn't complain all that much as some mods from WMX elude me like the wind...
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Alright. I'm about to go off. Tomorrow, I'll work on adding the ammunition changes for Gun-related weapons as I should have all of the ammunition types that were affected in my safehouse.