1.2 Patch

Post » Mon Dec 12, 2011 11:36 am

So they should recall (How on earth do you recall electronic data?) the fixes they've already released


Because it's electronic, this is actually even easier to do. Just upload the previous version file to the servers so that people will "update" to the previous version.
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e.Double
 
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Post » Mon Dec 12, 2011 5:57 am

So... This patch made the game worse? Wtf....
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Marcus Jordan
 
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Post » Mon Dec 12, 2011 12:55 pm

Just wondering. Does the game break enchant improvements also? Like 15% better lockpicking and so on?


Doesn't seem like it. It would have been reported by now if it had.
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Ymani Hood
 
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Post » Mon Dec 12, 2011 1:06 am

My one and only gripe is that I still can't marry Lydia without using the cheat code on PC.
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Sxc-Mary
 
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Post » Mon Dec 12, 2011 9:03 am

Can someone tell me or link me to the patch notes please?
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DAVId Bryant
 
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Post » Mon Dec 12, 2011 8:42 am

Because it's electronic, this is actually even easier to do. Just upload the previous version file to the servers so that people will "update" to the previous version.


Thought about that after I posted that bit.

Could work, might confuse a few people mind.

'1.1?, I had 1.2?' *goes to forums* 'Game deletes patch rawr!'

And if they push it as 1.3, they'd get loads of posts demanding a patch list for the 'new patch'

Either way, Bethesda couldn't win lol
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Brandon Bernardi
 
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Post » Mon Dec 12, 2011 5:43 am

I have to say I had next to no issues prior to the patch (Xbox) since I patched this morning I have encountered more bugs and glitches in 1 day than I have in the past 2 weeks.
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Kevin Jay
 
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Post » Mon Dec 12, 2011 12:49 am

Can someone tell me or link me to the patch notes please?


I don't have the link to the patch notes but I have a link to what the patch messes up / doesn't fix.

http://www.gamesas.com/index.php?/topic/1296458-the-unofficall-bug-list-post-102/

RIDICULOUS
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louise tagg
 
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Post » Mon Dec 12, 2011 12:51 pm

If this is the patch/update for the consoles then I'm glad I declined....something told me that this update would mess up things in game so I'm glad I chose not to as I'm hearing that all kinds of things are wrong with the patch..the biggest being that dragons no longer land to fight and fly backwards when you get close, which would make dragon slaying for my nord impossible as I wait til they land they hack away at their neck with my battle axe.

I was half hoping this patch would fix the destruction magic problem but I knew better :brokencomputer:
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Alisia Lisha
 
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Post » Mon Dec 12, 2011 4:49 am

Has there been any word from Bethesda regarding the new bugs that this patch has caused?

I know a few people are in contact with them through twitter so wasn't sure whether or not any response from them has been given.

It does seem a little messed up for the patch to cause this many new problems which some people weren't experiencing in the 1st place...
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Jessica Colville
 
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Post » Mon Dec 12, 2011 12:48 am

I get the feeling that this magic resistance issue was some undocumented thing they were trying to tweak to make magic more effective. I just wish they would communicate this stuff better with people so they know what's going on.
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Clea Jamerson
 
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Post » Mon Dec 12, 2011 12:42 pm

Thought about that after I posted that bit.

Could work, might confuse a few people mind.

'1.1?, I had 1.2?' *goes to forums* 'Game deletes patch rawr!'

And if they push it as 1.3, they'd get loads of posts demanding a patch list for the 'new patch'

Either way, Bethesda couldn't win lol


Well, when a new patch breaks a core gameplay element, a prompt rollback wouldn't cause rage. If anything, it's often demanded when the bug is this big.

Just be honest with version, keep it 1.1, and just tweet/facebook/sticky announce that game version has been rolled back until they find the solution.

BUT

With Skyrim there is one problem. Once you make a save file with 1.2, it's not backward compatible. MAJOR BUMMER.
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Jenna Fields
 
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Post » Mon Dec 12, 2011 12:01 pm

Has there been any word from Bethesda regarding the new bugs that this patch has caused?

I know a few people are in contact with them through twitter so wasn't sure whether or not any response from them has been given.

It does seem a little messed up for the patch to cause this many new problems which some people weren't experiencing in the 1st place...


Exactly, Grimm Reaper. Its so depressing that so many people were waiting for this patch since launch and now they've just made it worse. Bethesda needs to hurry up and respond to its fans' concerns.
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TOYA toys
 
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Post » Mon Dec 12, 2011 3:28 pm

That's true, but setting your release date as 11/11/11 as a marketing gimmick and having to release by then regardless of any known bugs in the software is ridiculous, and just guarantees that you're going to release a low quality product with a ton of bugs and damage your customer reputation.

Basically, they valued marketing more than they valued quality and it showed in the release. It also continues to show in the subsequent patches that they seemingly don't even test properly.

That's not really a fair assumption. They did pretty well (besides the ps3) with polishing skyrim. And marketing is important to them of course. They are a business and therefore they want to sell as much as possible. Luckily for us high quality is directly proportionate to more sales.
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Sophie Morrell
 
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Post » Mon Dec 12, 2011 1:59 pm

Well, when a new patch breaks a core gameplay element, a prompt rollback wouldn't cause rage. If anything, it's often demanded when the bug is this big.

Just be honest with version, keep it 1.1, and just tweet/facebook/sticky announce that game version has been rolled back until they find the solution.

BUT

With Skyrim there is one problem. Once you make a save file with 1.2, it's not backward compatible. MAJOR BUMMER.


Might be easier to just pull the finger out and get a hotfix out as soon as possible.

Heck, they might already have one on the way. Beth aren't exactly known for being communicative.
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Ricky Rayner
 
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Post » Mon Dec 12, 2011 11:28 am

They need to tell us something.

I for one don't feel like playing something worse. Backwards flying dragons and no magical boost? No thanks, Bethesda, you can keep your update.

No acknowledgement from you just pisses your customers off more! What is going on?????
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Melissa De Thomasis
 
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Post » Mon Dec 12, 2011 4:58 am

Well, when a new patch breaks a core gameplay element, a prompt rollback wouldn't cause rage. If anything, it's often demanded when the bug is this big.

Just be honest with version, keep it 1.1, and just tweet/facebook/sticky announce that game version has been rolled back until they find the solution.

BUT

With Skyrim there is one problem. Once you make a save file with 1.2, it's not backward compatible. MAJOR BUMMER.


Potentially, they could create a new version (whether called 1.1 or 1.3), which is exactly the same as 1.1 but with a slight tweak that will allow game saves from 1.2 to work. This shouldn't be too difficult and if a proper 1.3 is going to be weeks/months away then a quick update like that is probably required...
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ZzZz
 
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Post » Mon Dec 12, 2011 7:50 am

I wish some of you whiners actually learned programming, so you could see for yourself just how damnably difficult it can be, especially with something on the scale of Skyrim.

Do you have any idea what scripting means in a game?

If it really were so easy as just typing out an extra couple letters or deleting them, we'd see that.

It's a different matter when you have to sift through thousands of lines of code to make the necessary changes, and then you have to make sure that it doesn't create new problems with other scripts because of the changes.

Releasing a game that is perfectly bug-free and glitch-free that is as huge as Bethesda has always made them, with the sheer volume of scripting and coding that goes into it and all the potential conflicts that can arise from an open-sandbox structure using all that scripting...it's a nice dream.

Put it this way: The more complicated a given system, the more likely something is going to go wrong with one of the parts. A machine that uses only three gears and runs fine will be far less likely to have complications in performance than a machine that uses 2000 gears for the same function.
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ShOrty
 
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Post » Mon Dec 12, 2011 2:14 pm

I wish some of you whiners actually learned programming, so you could see for yourself just how damnably difficult it can be, especially with something on the scale of Skyrim.

Do you have any idea what scripting means in a game?

If it really were so easy as just typing out an extra couple letters or deleting them, we'd see that.

It's a different matter when you have to sift through thousands of lines of code to make the necessary changes, and then you have to make sure that it doesn't create new problems with other scripts because of the changes.

Releasing a game that is perfectly bug-free and glitch-free that is as huge as Bethesda has always made them, with the sheer volume of scripting and coding that goes into it and all the potential conflicts that can arise from an open-sandbox structure using all that scripting...it's a nice dream.

Put it this way: The more complicated a given system, the more likely something is going to go wrong with one of the parts. A machine that uses only three gears and runs fine will be far less likely to have complications in performance than a machine that uses 2000 gears for the same function.


LOL, Kitty is whining about people he says are whining. The thing is though, we're not. It would be whining if this game was free but we all paid good money for it so it should work. I understand that programming is complicated. See my earlier posts about Bethesda taking their time to get it right. This isn't some independent game that some guy made out of his basemant. This is one of the biggest multiplatform releases of the year made by one of the biggest gaming developers out there.
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Tania Bunic
 
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Post » Mon Dec 12, 2011 2:38 am

I love you Bethesda. You are my favorite developer out there right now. Saying that, this is ridiculous. Please recall the 1.2 patch and release a new patch that fixes all problems with missions (ex: blood on the ice), dragons, element resistance. I understand that is easier said than done but Skyrim has sold well and I'm sure y'all are making a buttload of money......can you please use that money to pay testers?


Those issues will be addressed later. You think I want to wait for quest bugs / glitches to be fixed while I can't remap the control keys or hit ESC to back out of a menu properly? That's how patch releases work after launch, you patch the most critical issues first and then move on to other problems.
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Strawberry
 
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Post » Mon Dec 12, 2011 3:20 am

1.2 breaks more than it fixes, at least gameplay wise.


I second that.
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Melanie Steinberg
 
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Post » Mon Dec 12, 2011 9:55 am

I wish some of you whiners actually learned programming, so you could see for yourself just how damnably difficult it can be, especially with something on the scale of Skyrim.

Do you have any idea what scripting means in a game?

If it really were so easy as just typing out an extra couple letters or deleting them, we'd see that.

It's a different matter when you have to sift through thousands of lines of code to make the necessary changes, and then you have to make sure that it doesn't create new problems with other scripts because of the changes.

Releasing a game that is perfectly bug-free and glitch-free that is as huge as Bethesda has always made them, with the sheer volume of scripting and coding that goes into it and all the potential conflicts that can arise from an open-sandbox structure using all that scripting...it's a nice dream.

Put it this way: The more complicated a given system, the more likely something is going to go wrong with one of the parts. A machine that uses only three gears and runs fine will be far less likely to have complications in performance than a machine that uses 2000 gears for the same function.



Thank you for clarifying the problems with scripting / coding. I have browsed through the ini file and and I get lost after the first ten lines of code. Then again I am not a programmer. But, I have built websites in the past.
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lillian luna
 
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Post » Mon Dec 12, 2011 12:34 am

I wish some of you whiners actually learned programming, so you could see for yourself just how damnably difficult it can be, especially with something on the scale of Skyrim.


I've been a software engineer in test for twelve years and I still disagree with you.

Systems are complex, but with good developers, writing decent loosely-coupled code with intelligent error handling, supported by good tests, following good build discipline and with test & beta test teams with good testing skills and adequate domain knowledge and communication channels you can reduce maintenance cost and risk to a point where debugging is not a unreasonably risky activity.

Developing professional software is difficult, but it's not a black art.

And regardless, if I release a build that contains bugs then I want to know about it. If people want to "whine", let them. They've paid their money too.
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Esther Fernandez
 
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Post » Mon Dec 12, 2011 3:38 am

Beth really is ruining their reputation right about now.
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Joanne Crump
 
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Post » Sun Dec 11, 2011 11:16 pm

On the contrary, they are reinforcing their reputation for making the buggiest games ever :lmao:

And it seem they are expanding to buggiest patches ever too :rofl:
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suzan
 
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