1.2 Patch

Post » Mon Dec 12, 2011 8:05 am

HUGE FAKE!!! Backwards flying dragons!! FAKE!!! Look at the video.! It's a small dragon flying like a butterfly. Didn't see it!?


why do you keep saying this
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Oyuki Manson Lavey
 
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Post » Mon Dec 12, 2011 3:27 am

To all the people complaining about bugs in this game please just take it easy.

This is one of the least buggy games i have ever played on release. Considering its size i think that's amazing.

I came from playing heroes might magic 6 so that might slant my view as that is the most horribly bugged game i have probably ever seen but that aside, this release was fantastic.

I have got physically stuck once - ONCE! - in the game and i'm level 50 something. This was due to dodgy placement of a piece of scenery by a staircase.
I have one broken quest.
I have had about 5 random crashes to desktop (CTD)

I am persistently amazed by how stable and un-annoying it is in this respect considering the scale of the game.

Yes, there are bugs and yes other people may be experiencing more than me but let's give this patch a chance, and future patches. And as another person stated if they're that annoying to you just stop playing for a bit and go outside and enjoy the sunshine....or snow...or hail....wherever you are..:)
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matt oneil
 
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Post » Sun Dec 11, 2011 11:40 pm

I love you Bethesda. You are my favorite developer out there right now. Saying that, this is ridiculous. Please recall the 1.2 patch and release a new patch that fixes all problems with missions (ex: blood on the ice), dragons, element resistance. I understand that is easier said than done but Skyrim has sold well and I'm sure y'all are making a buttload of money......can you please use that money to pay testers?


I believe that they will be working on it. This 1.2 patch seemed rushed, only coming out within a week or two since the problems became apparent. So, I would expect further patching in the near future.

I bought this game fully expecting to repurchase a brand new copy with all the patches and DLC a year or so later. That being said, I consider myself lucky to be able to purchase the game and play it before it is completely polished.
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Luis Longoria
 
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Post » Mon Dec 12, 2011 2:52 pm

LOL, Kitty is whining about people he says are whining. The thing is though, we're not. It would be whining if this game was free but we all paid good money for it so it should work. I understand that programming is complicated. See my earlier posts about Bethesda taking their time to get it right. This isn't some independent game that some guy made out of his basemant. This is one of the biggest multiplatform releases of the year made by one of the biggest gaming developers out there.


I'm not complaining about complainers, you pedant.

I'm pointing out your ignorance on just how difficult it can be to get so much code and scripting to play nice. It's always been a problem that's plagued Bethesda games because of their open-world game structure. I'm pointing out that no matter how much time they can give over to testing, they will still find a problem with something, somewhere in the game, especially in these kinds of games. For all the testing they can do, there will still be some player who will find a new way to "break" the game in a way that the testers and programmers hadn't thought of, simply because of the variety of choices available with the many different possible outcomes for every scenario.

Ever heard the expression, not to bother with making something idiot-proof? Because someone will always make a better idiot. That's kind of the idea I'm getting at.

I've been a software engineer in test for twelve years and I still disagree with you.

Systems are complex, but with good developers, writing decent loosely-coupled code with intelligent error handling, supported by good tests, following good build discipline and with test & beta test teams with good testing skills and adequate domain knowledge and communication channels you can reduce maintenance cost and risk to a point where debugging is not a unreasonably risky activity.

Developing professional software is difficult, but it's not a black art.

And regardless, if I release a build that contains bugs then I want to know about it. If people want to "whine", let them. They've paid their money too.


Then you would probably understand what I'm talking about, and you know well enough that it's not the easiest thing to stay on top of, keeping the coding clean and uniform when you have several teams of people working on various sections of coding and scripting. Especially in a game where much of the scripts intersect with each other, sometimes in ways that cause the conflicts that "break" the game and so on.

And yes, feedback is helpful and important for knowing what's wrong with a product. But whining is not very useful, as opposed to pointing out as much information as possible related to when the issue occurred.

What's more useful to someone needing to fix a game:

"UR GAME IS BROKE FIX IT!!!!!"

or

"There appears to be a problem with the scripting for certain quest objects in that once picked up, they cannot be dropped, even after the related quest is finished. The object is a musical instrument, and one of the quests related to such objects are triggered in the Bards' College in Solitude."

When you're needing feedback, which is more useful to you? The whining?

Me, personally, I'd prefer the reasoned explanation that has a lot more in the way of detail and actually TELLS me about what's happening and what could be related to the issue.

Moreover, I'd love to see some numbers from Bethesda in regards to just how many lines of code there are, and how many running scripts can be had at any given time in the game.

And Bethesda could communicate something, but in this day and age where even the most innocuous of tweets can be taken and turned into a huge pile of speculation or whatever, some companies are more inclined to wait until they have something official that they can make a statement on without having to backpedal or explain away things. They will announce something when they have something to announce, and in the meantime, do what they can to fix things well enough.
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Channing
 
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Post » Mon Dec 12, 2011 3:36 am


And Bethesda could communicate something, but in this day and age where even the most innocuous of tweets can be taken and turned into a huge pile of speculation or whatever, some companies are more inclined to wait until they have something official that they can make a statement on without having to backpedal or explain away things. They will announce something when they have something to announce, and in the meantime, do what they can to fix things well enough.


Dude, where is the place that they're supposed to be communicating back to us? Is there ONE place that they talk to us?

If so, can you let me know please? I simply don't know...:)
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Darrell Fawcett
 
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Post » Sun Dec 11, 2011 11:22 pm

If you are experiencing issues after updating to the 1.2 patch, please post in the appropriate PC, PS3 or Xbox360 tech support section of the forum.
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Dean
 
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