1.2 Patch

Post » Mon Dec 12, 2011 4:44 am

I love you Bethesda. You are my favorite developer out there right now. Saying that, this is ridiculous. Please recall the 1.2 patch and release a new patch that fixes all problems with missions (ex: blood on the ice), dragons, element resistance. I understand that is easier said than done but Skyrim has sold well and I'm sure y'all are making a buttload of money......can you please use that money to pay testers?
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JUan Martinez
 
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Post » Sun Dec 11, 2011 11:49 pm

So they should recall (How on earth do you recall electronic data?) the fixes they've already released (Although magic resistence appears to be bugged. Is there confirmation that this is total or just a really common bug thats been triggered?) and devote the time used for making patches to...erm....making patches?

There will be more patches. The game hasn't even been out a month, it just takes time to be able to replicate a bug and then find the cause and fix it.

edit: I've not suffered half the quest bugs reported (Luck mostly) other than the Bards College ones, which tells me that they bug out really easily due to certain chains of actions rather than being actually broken. Like I say, it takes time to replicate, find the cause and fix.
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Elizabeth Davis
 
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Post » Mon Dec 12, 2011 1:15 am

So they should recall (How on earth do you recall electronic data?) the fixes they've already released (Although magic resistence appears to be bugged. Is there confirmation that this is total or just a really common bug thats been triggered?) and devote the time used for making patches to...erm....making patches?

There will be more patches. The game hasn't even been out a month, it just takes time to be able to replicate a bug and then find the cause and fix it.

edit: I've not suffered half the quest bugs reported (Luck mostly) other than the Bards College ones, which tells me that they bug out really easily due to certain chains of actions rather than being actually broken. Like I say, it takes time to replicate, find the cause and fix.



Well Deven (if thats even your real name), if " it takes time to replicate, find the cause and fix." then they should have taken the time to test more before the game came out or delayed it. Releasing buggy games, as Bethesda ALWAYS does, just frustrates its legions of diehard fans. Why in the world would you release a patch without properly testing it in the first place?
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Justin
 
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Post » Mon Dec 12, 2011 12:05 pm

1.2 breaks more than it fixes, at least gameplay wise.
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emily grieve
 
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Post » Mon Dec 12, 2011 6:30 am

No, Deven isn't my real name. Don't see what bearing that has.


They had a release date to meet, one that had been trumpted for months. The devs didn't set that date, the devs didn't have a decision on whether to meet that date, that date was decided upon by the guys at the top.

All the devs can do is test as best they can and make sure it's in a releaseable state.



Show me any game that releases without loads of bugs. Heck, most games have a patch on release day.

edit: As for the patch breaking stuff. Strangely enough, the unexpected can happen. The new bugs may not have popped straight up on their test systems.
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Chris Johnston
 
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Post » Mon Dec 12, 2011 10:59 am

So they should recall (How on earth do you recall electronic data?) the fixes they've already released (Although magic resistence appears to be bugged. Is there confirmation that this is total or just a really common bug thats been triggered?) and devote the time used for making patches to...erm....making patches?

There will be more patches. The game hasn't even been out a month, it just takes time to be able to replicate a bug and then find the cause and fix it.

edit: I've not suffered half the quest bugs reported (Luck mostly) other than the Bards College ones, which tells me that they bug out really easily due to certain chains of actions rather than being actually broken. Like I say, it takes time to replicate, find the cause and fix.


I've read enough posts from people who actually know what they're talking about to assume the magic resistance bug is confirmed, and I've turned off auto updates for Skyrim as a result.
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Jacob Phillips
 
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Post » Mon Dec 12, 2011 3:54 am

With gamesas, the guys at the top are the devs at the top. They create and publish their own works.
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Kat Lehmann
 
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Post » Sun Dec 11, 2011 11:09 pm

So they should recall (How on earth do you recall electronic data?) the fixes they've already released (Although magic resistence appears to be bugged. Is there confirmation that this is total or just a really common bug thats been triggered?) and devote the time used for making patches to...erm....making patches?

There will be more patches. The game hasn't even been out a month, it just takes time to be able to replicate a bug and then find the cause and fix it.

edit: I've not suffered half the quest bugs reported (Luck mostly) other than the Bards College ones, which tells me that they bug out really easily due to certain chains of actions rather than being actually broken. Like I say, it takes time to replicate, find the cause and fix.


I agree with this.

The only bug i've experienced so far is not being able to use weapon racks. Every quest specific bug that I have attempted in the game has not affected me so I was able to complete the quest.

Like you have said; the chances are that these bugs are a result of several other factors that when all done together results in the bug.

As a software developer myself; I know sometimes it can be a nightmare to replicate certain bugs, even when told how the user did it as the chances are something else that they did which they haven't mentioned was the reason for the bug to occur. With this in mind, I agree that there will be plenty of patches released which will slowly fix all of the problems.

I am however a little concerned regarding the new 1.2 patch. As my current game doesn't seem bugged at all; I'm a little worried about downloading it in case it makes it worse like so many people have said. I think I might just try to avoid it for now if possible until a comment from Bethesda is released...
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Sweets Sweets
 
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Post » Mon Dec 12, 2011 6:40 am

I've read enough posts from people who actually know what they're talking about to assume the magic resistance bug is confirmed, and I've turned off auto updates for Skyrim as a result.


Does it occur with a new game? Actually, could be possible if it affects potions too.

With gamesas, the guys at the top are the devs at the top. They create and publish their own works.


But the strings are still pulled by the guys at the top. The ones that make the decisions. 90% of the devs aren't involved in those decisions.


edit: btw, I'm not trying to defend the games buggyness. I've suffered a few issues so far. Bards College quests are buggy for me, script errors, dragons not giving souls occasionally, ragdolls going nuts, bizarre physics, frame rate skipping and occasional momentary freezes (ENB series helped a lot with those) and fatal freezes that need a system restart. I also have two misc quests in my journal that can't be handed in.

It has been a lot less buggy for me than Oblvion and FGallout 3 were though.
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Jade
 
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Post » Mon Dec 12, 2011 2:59 am

Oh no! A HUGE RPG game with enormous maps has some bugs!!!!??????!?


Who would of thought!
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YO MAma
 
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Post » Mon Dec 12, 2011 12:48 pm

Oh no! A HUGE RPG game with enormous maps has some bugs!!!!??????!?


Who would of thought!


Well wiping out magic resistance is a special kind of bug. Special.
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Anna S
 
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Post » Mon Dec 12, 2011 12:27 pm

Does it occur with a new game? Actually, could be possible if it affects potions too.



But the strings are still pulled by the guys at the top. The ones that make the decisions. 90% of the devs aren't involved in those decisions.


edit: btw, I'm not trying to defend the games buggyness. I've suffered a few issues so far. Bards College quests are buggy for me, script errors, dragons not giving souls occasionally, ragdolls going nuts, bizarre physics, frame rate skipping and occasional momentary freezes (ENB series helped a lot with those) and fatal freezes that need a system restart. I also have two misc quests in my journal that can't be handed in.

It has been a lot less buggy for me than Oblvion and FGallout 3 were though.


I can't believe that so many fans offer lame excuses for the developers that have done a lax job of detecting bug. Blows my mind. Its simple: make good games, test good games, fix bugs, release game. Again, I love you gamesas but please quit alienating your fans.
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Stephanie Nieves
 
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Post » Mon Dec 12, 2011 9:53 am

they should have taken the time to test more before the game came out
There will always be more.

If a game is to be delayed until it is bug free, it would never be released.
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ruCkii
 
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Post » Mon Dec 12, 2011 10:55 am

The resistance bug is real. The Flame Atronachs will die from fireballs, the Frost ones from ice storms. If you were a mage killer before and rolled over them without wincing, they will probably hand you your a*rse now. At first I thought I had just hit some weird scaling level where things got much harder, but then I realized my resistances weren't being countered just like how I killed my own Flame babe with a fireball.

The lag came and went for me after the patch (I couldn't see it was markedly improved) but the resistance bug is real and confirmed. You are warned.

Side note: My dragons now fly much much much faster than before and like flying backwards. This is a new feature post patch. But I'm sure that doesn't happen for everyone.
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Steve Fallon
 
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Post » Mon Dec 12, 2011 12:41 pm

Can we improve Nord Hero Bows or is it still bugged?! :violin:
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Queen
 
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Post » Mon Dec 12, 2011 9:19 am

There will always be more.

If a game is to be delayed until it is bug free, it would never be released.
That's true, but setting your release date as 11/11/11 as a marketing gimmick and having to release by then regardless of any known bugs in the software is ridiculous, and just guarantees that you're going to release a low quality product with a ton of bugs and damage your customer reputation.

Basically, they valued marketing more than they valued quality and it showed in the release. It also continues to show in the subsequent patches that they seemingly don't even test properly.
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Glu Glu
 
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Post » Mon Dec 12, 2011 10:38 am

Was this patch released for the 360? I've seen nothing about it on my Xbox. Is that cause I've installed the game, or what?
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WTW
 
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Post » Mon Dec 12, 2011 10:44 am

The resistance bug is real. The Flame Atronachs will die from fireballs, the Frost ones from ice storms. If you were a mage killer before and rolled over them without wincing, they will probably hand you your a*rse now. At first I thought I had just hit some weird scaling level where things got much harder, but then I realized my resistances weren't being countered just like how I killed my own Flame babe with a fireball.


Wonder if it's come around because of some undocumented 'adjustment' of resistence stats. The patch otherwise makes no mention of fixes that come anywhere near to resistences. edit: Wouldn't be the first time a patch had an extremely minor change made that didn't make it into the notes (A last minute addition or it wasn't passed to the person making the patch notes.

Side note: My dragons now fly much much much faster than before and like flying backwards. This is a new feature post patch. But I'm sure that doesn't happen for everyone.


There's some Dragon fixes in the patch (No souls from some Dragons was one). Could be they made an error when fixing the souls issue and screwed the AI.

Could be they've been rotated on their vertical axis and as far as the game is concerned they ARE flying forwards. The visuals just don't match up.
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Josee Leach
 
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Post » Mon Dec 12, 2011 12:36 pm

The resistance bug is real. The Flame Atronachs will die from fireballs, the Frost ones from ice storms. If you were a mage killer before and rolled over them without wincing, they will probably hand you your a*rse now. At first I thought I had just hit some weird scaling level where things got much harder, but then I realized my resistances weren't being countered just like how I killed my own Flame babe with a fireball.

The lag came and went for me after the patch (I couldn't see it was markedly improved) but the resistance bug is real and confirmed. You are warned.

Side note: My dragons now fly much much much faster than before and like flying backwards. This is a new feature post patch. But I'm sure that doesn't happen for everyone.


Thank you for being brave and updating your game to pass on the knowledge to those of us with less courage. /Goes to play in offline mode.
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roxanna matoorah
 
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Post » Mon Dec 12, 2011 2:46 am

Thank you for being brave and updating your game to pass on the knowledge to those of us with less courage. /Goes to play in offline mode.


Yeah, seriously, I wish I would have seen all of these forum posts before I downloaded the patch. Now I'm SOL because I can't delete it since 1.2 game saves aren't compatible with 1.1.

HA! There goes Deven again with his lame excuses. So funny. Deven, pal, if we don't hold developers accountable for their games then sooner or later every game we play will be glitch city. Open your eyes and ears dude.
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Charleigh Anderson
 
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Post » Mon Dec 12, 2011 12:44 pm

HA! There goes Deven again with his lame excuses. So funny. Deven, pal, if we don't hold developers accountable for their games then sooner or later every game we play will be glitch city. Open your eyes and ears dude.


Lame excuses? What lame excuses. Did you even read what I posted?

Or is this some personal attack becuase I dared to speak against you?

Also, I'm a girl...jerk. Don't just assume every person on a forum is automatiucally a guy :verymad:
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yessenia hermosillo
 
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Post » Mon Dec 12, 2011 5:36 am

Also, I'm a girl...jerk. Don't just assume every person on a forum is automatiucally a guy :verymad:


and ruin the 98% accuracy ratio......? ;)
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Dean Brown
 
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Post » Mon Dec 12, 2011 2:54 pm

and ruin the 98% accuracy ratio......? ;)


Pfffft....seventy percent of all statistics are made up, three out of every five people know that :whistling:
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Darren Chandler
 
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Post » Mon Dec 12, 2011 11:44 am

Lame excuses? What lame excuses. Did you even read what I posted?

Or is this some personal attack becuase I dared to speak against you?

Also, I'm a girl...jerk. Don't just assume every person on a forum is automatiucally a guy :verymad:


Hey man, don't call me a jerk. No need to start throwing personal insults around. All I was saying was that your excuses for the developers are lame since they shouldn't need excuses because you know, they release games that make them millions and millions of dollars. This is just a guess but I'm guessing at least 65-70% of people that have played Skyrim have experienced some sort of bug/glitch. That is unacceptable. We should hold great developers such as gamesas to higher standards than that.
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Petr Jordy Zugar
 
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Post » Mon Dec 12, 2011 2:07 am

Just wondering. Does the game break enchant improvements also? Like 15% better lockpicking and so on?
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Jordyn Youngman
 
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