Patched controls

Post » Sun Jan 17, 2016 11:12 pm

Am I the only one who is thoroughly baffled by the "patched" controls in the latest patch? I'm on PC and I'm left handed, so I actually used the keypad numbers for weapon hotkeys. With the latest patch, that's not even an option anymore. Not only was the hotkey function taken away from the keypad, I also cannot reassign hotkeys to the keypad numbers. They only work on the horizontal row of numbers, which is completely useless.



Is no one else having problems with this? I haven't seen any other threads.

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Kevin S
 
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Post » Mon Jan 18, 2016 2:44 am

Yes.



I used to be able to switch between Workshop menu navigation on the numpad and hotkeys on the numpad just by changing the NumLock state but, now, no hotkeys at all on the numpad no matter what the NumLock state. This much I can confirm.



I'm yet to hunt the hotkeys on the horizontal row so I can't confirm that - but I'll give it a try, thank you for mentioning it :)

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Michael Korkia
 
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Post » Mon Jan 18, 2016 8:51 am

It's basically unplayable right now, since I have no hotkeys, which means I get owned when trying to switch weapons in a critical situation. It really svcks and I'm baffled as to why they, in an attempt to fix controls, managed to completely screw them up in an entirely spectacular fashion.

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Prisca Lacour
 
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Post » Mon Jan 18, 2016 1:02 am

I'm not a lefty, but I've always used the numpad keys for my primary action keys, just weird that way. I was able to work around their messed up keymapping by utilizing this from nexus mod site:



http://www.nexusmods.com/fallout4/mods/146/?



Still works fine for me.

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Trevi
 
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Post » Mon Jan 18, 2016 12:52 am

Cool, may give that a try while the brains at Bethesda are hopefully restoring the function of a previously functioning feature...

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Dan Endacott
 
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Post » Mon Jan 18, 2016 8:31 am

BTW: those horizontal row hotkeys work a treat - when I can hit the correct one :teehee:


I just wanted to say thanks @Phoss for pointing those out because, in my case, they're much better than no hotkeys at all.



And, @Smokeyman, AutoHotKey's worked wonders unlocking keys in the Ins/Del/Home/End/Pgup/Pgdn block and that's something which has made FO4 playable for me. I also use AutoHotKey to completely diasable the suicide button (quickload) as that's all quickload is good for and, man, quickload really messes things up when one accidentally hits the wrong key at the wrong time. Being able to disable quickload, using AutoHotKey, has opened up and entire block of keys for me in this game (although I haven't been able to coax autokey into remapping things so that the default key for quickload doubles as a second quicksave key - because I'd often hit that key when looking for the quicksave key and you can imagine what that does :shocking: ).



There seems to be the occasional issue with AutooHotKey, though. On rare occasions, it doesn't switch off as intended (fixed by an OS restart). This hasn't happened often enough for me to be able to identify a definite trigger so, still hunting that one. But something that is, perhaps, a little more examinable at this stage, is that AutoHotKey does seem to have a little trouble remapping some of the functions. Maybe I'm missing something but, for example, I haven't been able to get AutoHotKey to remap the quicksave key so that the numpad minus key can trigger a quicksave - which would put the quicksave function not so very far away from the the action in my case. Anyway, this is just to let yo know that I'd love to see some scripting samples for any solutions folks might have come up with for related difficulties - just in case you or anyone you know might have something at hand.



Edit: Oups! My bad: It's AutoHotKey, not "Autokey"

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jodie
 
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