The generator seems to have a lot of difficulty pathing around large rocks and trees and in order to create realistic paths I have to delete many generated 'orphans', push and pull the ones I don't delete and add many additional ones to 'glue' isolated grids together. I'm not talking about paths on roads and around buildings, I'm already doing those by hand, just the nodes in the wilderness.
Is there a performance drain for having too many path nodes? Will the AI spend a lot more time making decisions about where to go if a node has a lot of connections? In other words, should I try to keep it sparse and just sketch out the most likely paths or can I get detailed and put in a lot of interesting side paths?