[RELZ] Path of the Skull Bearer - Truth of Corruption

Post » Sun Jul 01, 2012 11:15 am

PATH OF THE SKULL BEARER – TRUTH OF CORRUPTION
Version 2.0
By
ShadowGame

This is a quest that will take you to Quagmire, the realm of Vaermina. A realm where dreams and nightmares are born, and reality and madness collide. A quest with a mix of combat, dungeon crawling, puzzles, and exploration, sure to give you hours of play time unique to this mod.

A promotional video and screen shots are available http://www.oblivion.nexusmods.com/mods/42395at the Nexus download site. A full screen version of the video is available http://www.youtube.com/watch?v=YBF8iSTumI8&feature=player_embedded on YouTube.

Requirements:

http://www.oblivion.nexusmods.com/mods/39923 ( You don't need his update patch. )
http://www.oblivion.nexusmods.com/mods/42395
Shivering Isles
http://www.oblivion.nexusmods.com/mods/37952
http://www.oblivion.nexusmods.com/mods/16622
http://www.oblivion.nexusmods.com/mods/16288 (Not needed if you really prefer playing with music off, but you'll miss out on
ShadowGame's fine music additions, as well as one line of dialogue toward the end of the mod.)

Installation Instructions:

Provided in more detail than usual, because installation is a little more complicated than usual.

1. Download and decompress the original mod by jonathan0068 into temp folder A.
2. In the “PathoftheSkullBearer” folder, delete “PathoftheSkullBearer.esp”.
3. Download and decompress Version 2.0 by ShadowGame into temp folder B.
4. Cut “POTSBU Readme.txt” from folder “POTSBU” in temp folder B, and paste it in the “PathoftheSkullBearer” folder in temp folder A.
5. Cut everything in the “Data” folder ( meshes, Music, sound, textures, and POTSB.esp ) in temp folder B, and paste it into the “PathoftheSkullBearer” folder in temp folder A. Say yes to all over writes.
6. In temp folder A, go to textures/armor/arynn2/skullbearer, and delete “cuirass_silver.dds” an “greaves_copper.dds”.
7. Highlight the “PathoftheSkullBearer” folder with your compression utility and zip it up into what will now be an OMOD ready, and BAIN friendly archive.

Getting Started:

You will need the Skull of Corruption to play this quest. You can obtain the Skull of Corruption by completing Vaermina's Daedric Shrine quest. If you have already given the Skull of Corruption to Martin in the “Blood of the Daedra” quest, you'll have to add it to your inventory with the console.

Now return to Arkved's Death Quarters, with the Skull of Corruption. Arkved's Death Quarters is the room where Arkved is sleeping. It is here that you will gain entry into Quagmire. Examine this room in detail.

History, Credits, Licensing, etc:

This can all be found in the two ReadMe files.

Full Dis-closer:

I am not the author of either of these two mods which together provide the opportunity to enjoy this high quality adventure. I was given permission to post this release thread by ShadowGame, and given my work as a beta tester for version 2.0, I think I'll be able to answer most of the questions you may have.

My interest in the mod goes back to jon's original release, when I described it as “a diamond-in-the-rough” in the Nexus down load page comments. It was a mod with a great story, original but lore correct setting, and some unforgettable moments of play. It also contained some quite distressing bugs that were only partially resolved by the one update jon did.

And that sad state was where the mod remained until ShadowGame asked for, and was given permission to carry on with development. Bugs were squashed, new music added, new content added, and the final boss fight was redesigned so it was worthy of the title Final Boss Fight. Dozens of little things were done to ensure continued immersion while playing. Spelling and grammar errors fixed, stilted sentences smoothed out, floaters grounded, flashing seams and surfaces fixed. All this along with a squeaky clean ESP that saves you having to clean it.

The final result, I am happy to report, is a gem now polished to the state it deserves.

ShadowGame has told me he plans on one final update based on feed back from players of this release. So please join in on reporting any issues you may find while playing. From the smallest to the largest problems, all are welcome.

Contact:

Reports can be sent to ShadowGame via the Nexus.

What you can do to promote awareness of this mod:

If you really like the mod, and I'm betting you will, please endorse it on both jon's Nexus page as well as ShadowGame's. If you really like it a lot, as I do, Please vote for ShadowGame's version 2.0 as file of the month for July on Nexus. Although I have no problem with Teddybear Backpacks and the players who use them, it seems to me there should be room in a top five list for a mod such as this.
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