Hi.
I've got a simple Patrol on an NPC but I'm seeing an odd behavior.
1) The NPC gets stuck at the patrol point. They only resume the patrol if the player talks to them.
- - Occasionally she moves to the next point.
- - - - Navmesh is checked, finalized, and works
- - - - Patrol Points are default patrol idles set to; 60 second duration, no additional patrol data, permanent, ignored by sandbox.
2) The NPC is going to the last patrol point first for some reason...
My Patrol is set up like the default patrol package with these two differences;
1) Using Near Reference, instead of LinkedRef
2) The package has scheduled time, instead of always being true
3) Has a condition. A quest variable must be set. Different NPCs are operating with this condition and working normally
NOTE
*) My NPC is in an interior and the first patrol point is in an exterior. After the player enters the building she loads, assess her packages, exits the building.... should be fine, right?
Assistance would be greatly appreciated.