» Sun Apr 24, 2011 10:45 pm
It really doesn't seem to me, based on what I've heard, that it's like Fallout. In Fallout, NPCs would just say some generic, usually pointless statement if you spoke to them, yet here, it seems that NPCs with no full dialog actually give you rumors and other pieces of information, and don't tell you the same thing every time, so it doesn't seem that different from what past games already did, since it's not like you had real conversations with NPCs anyway. You just spoke to them, selected a topic you wanted to hear about, and they'd say something, select another topic, and they'd tell you something different, it seems like Skyrim is just skipping the selecting topics part for Skyrim.
Though I'm not sure I'd really mind if it was like Fallout, consider. People have criticized past Elder Scrolls games for not having enough NPCs in cities, thus cities feel under-populated, and I kind of agree. I didn't mind the size of Oblivion's cities, but I wouldn't mind if they felt more populated, so how do you make cities feel more populated? You add more people, of course. But there's the problem, Bethesda can't possibly make every NPC unique, the more characters you add, the more generic NPCs you'll have, so why not just drop in some random, generic NPCs to add the illusion of the game being more populated, you can still have the people who matter be unique, in fact, this way, it may allow them to be more unique as Bethesda doesn't have to try to give every NPC an identity, so they can focus on the important ones. I don't see this breaking immersion because in real life, I don't know who every single person I see on the street is, nor do I really care, I don't get into in-depth discussions of politics, history and religion with random people I meet on the street either, for that matter, so why should it be any different in games?