Demand is probably too strong a word. Strongly recommend sounds so much more diplomatic. Oh, and they'll act. The suits always act.
Demand is probably too strong a word. Strongly recommend sounds so much more diplomatic. Oh, and they'll act. The suits always act.
It doesn't bother me at all, I will adapt and overcome, crying about it won't help.
I'm just trying to make the game better. What's the point of having buffs/debuffs in the game if the UI isn't fully realized for them?
Better to one person is worse to another. You can see pretty much everything you need and you can learn pretty much everything else. It just takes more effort than what you are used to.
He did explain that and how they went about it with the ingame cues. Not everyone is going to like it but some will. I for one am holding back judgement until i actually have a good amount of gametime under my belt and not just from beta.
I thought the information is there in visual and sound (although sound will be useless to someone that's deaf). I guess the idea is to make people have to be more observant and make it so there is more of a chance that people can miss the signs.
Couple of things:
1. There are debuffs that are applied to you that have no visual cues in the game. This is confirmed from PTS testers.
2. In an attempt to "declutter" the UI, they are instead making you focus on the UI even more. Instead of seeing a concise representation of a status effect that was applied to you and how long it will last, they are instead making you look only at the person immediately in front of you for cues, and have your eyes glued to the health/stamina/magicka bars to then decipher graphical change (if that ability even has one) to figure out what's going on. In AvA (aka "the only current endgame activity in the game") this is even worse where literally hundreds of things can happen all at once.
To be completely honest, UO has a much more informative and minimalist UI than ESO, and people have always felt UO's UI was [censored]. All I am trying to do here is to point on the hypocrisy in the devs by making a game that requires people to track buffs/debuffs, but not having a usable UI for that.
I read the arguments for and against on the pages of this thread, and in summary I couldn't agree more with the OP position, and I'm sure I'm not alone.
Bear in mind I come from a long line of MMOs (EQ1, EQ2 and many others), and have seen all manner of add-ons.
ESO is different, and requires situation awareness. It requires players to learn to recognize effects, learn to anticipate effects, learn to combat effects, while looking at what's going on around you!
Having been a healer, a tank and a DPS raiding high end in PVE, and playing a great deal of PVP over the years, I'm really looking forward to actually keeping my eyes on the target rather than on these damn add-on icons
Some add-ons will still be possible, just not the ones which are critical to success, so if you want to actually keep your eyes on the target, as ESO is designed, you don't lose out. Simple concept and one I wholly support.
Go ESO!
Couldnt have put it better myself. +1
i would bet a large sum down on that lol. Especially when all the single player TES folks stop playing the game because its not a good enough TES game and just the MMOrs are left.
the information are lacking. you may eventually be able to decide for yourself butas a suppchar i will or better i would have these http://esohead.com/calculator/skills#coVz9Mffqh8ffkz8fraS85sn7JrWZ6rWU6rWF6MfwgU skills if i would have any indicators to use them properly with the current ui 60% of my class skills can only be used randomly asi donot have any feedback.
You can tell when you have debuffs on you for purifying ritual, you can tell when people need healing (stamina regen is always needed), and you can tell when a big attack in incoming by watching animations. The info to use all those skills is there in site.
You don't have to stare at the hp bar. A glance every now and then will do.
which is no ones fault but their own , from the get go the devs said they would restrict it at some point that all they were ever going to allow is exactly what they are allowing. the only reason it was ever so open to begin with is so that they could see what all could be done. just because people put hard work into something that was temporary from the get go , does not give them the right to complain. the pure fact, it was temporary which was known from the begining. just goes to show people should never have access to information like they have been from PTS testers. just for the simple fact that nothing is set in stone in a test environment. further more it lets those that probably shouldnt of beena tester to begin with the ability to complain about crap and start a problem. this will never end the same people keep coming to these threads and storming them with "my idea is better , shut up and do what i want." entitlement group is strong here from both sides of that fence , and make themselves known no ifferently than an ape beating its chest and banging its fist against the ground like anyone cares.
http://www.esoui.com/downloads/info72-SlightlyImprovedAttributeBars.html
Last time I checked none of the races in TES were native clairvoyants, so how on earth does my character know how long your last hits stun, poison or damage over time is going to last? He doesn't!
+1 for RP for a change!
I havent actually looked at any of them yet.
I don't need over half of what's on that. I also would like to be able to move it without fuddying with a .lua file.
There's an addon for WoW that lets you unlock the position of every single unit frame in the UI, and it was popular enough that they added that feature to the default UI. Right click it, unlock. Move it wherever you want to. Right click again, lock it.
Still think the default UI is garbage.
Great post. Why can't people step back from min/maxing and just have fun? If modding the UI became the norm then the encounters/dungeons would become harder and undoable for those of us who don't want to be staring at numbers and tickers all day long. I've seen it happen in many other MMO's.