From what I was doing in beta it will be entirely possible to be a crafter in 4 seperate disciplines at a time. Blacksmithing, Woodworking, and Clothier can all be done WITH PROVISIONING. I know because I did it. It required smart space allocation but I had absolutely no issues once I figured out what to keep. Anyone that says you cannot is a dirty liar. I made my own gear, food, and drink and equipped myself all the way to max level of the beta. Even if higher tiers contain more items at higher tiers I will have more bank and inventory slots as well. To be honest, my inventory load actually got lighter as I approached the end of their tier and perfected my space conservation. Considering that I made all my own stuff, using all my money for inventory/bank slots was not an issue and I remained well equipped and I was sitll making a fair profit. I even have wiggle room here because I also did Alchemy, but i'm being conservative in my statement.
Furthermore any alts coming after that character would be well equipped and make ridiculous profit by comparison.
People really need to stop *****ing about inventory/bank space and saying completely false statements. I've done it, so I know it can be done.
Helpful tips:
- Do not keep alternate crafting styles unless you are going to use them constantly, you can buy the rocks for not too much for one off items and get them easily from extraction
- Do not keep lower tiered ingredients on hand or in the bank. Once you have better options and they no longer level you well, sell them
- Do not keep refined ingredient on hand and do not extract in the field, keep refined ingredients in the bank and only raws on hand
- Salvage all green items, do not use them for research
- Do not horde items for research, you will eventually get them all I promise. Patience young one. Only save ones you have personal interest in using and be honest about that.
- Abuse the wayshrines, if you discover a new wayshrine go back and craft/sell. If you complete an area and your inventory is near half full or over half full, go back and craft/sell
- Provisioning and Enchanting. Choose one or you will have issues doing multiple other crafts
- Regarding skill points, choose wisely. You'll be balancing combat power and crafting power if you try to flesh out more than 1
- Regarding that choice, focused characters (like my Bow/Medium Armor/Racials) characters will find multiple crafts far less demanding as well as more beneficial
It's really not hard. It just takes extremely basic problem solving skills instead of hitting a problem and then flailing around that it needs to be fixed instead of trying to remedy it. If you choose not to take available steps to manage your inventory then you are making a personal choice, that is not the fault of game design.