Paul Sages Level 50+ Content Post

Post » Thu Mar 27, 2014 6:29 am

ESO’S VETERAN CONTENT

03.26.2014

Learn more about what you can do in ESO at level 50, from the Alliance War and Veteran Dungeons to the upcoming Adventure Zone.

When your character in ESO reaches level 50, the journey isn’t over. You’ll continue your exploration of Tamriel, earning Veteran Ranks and taking on even greater challenges. To explain more, we present Creative Director Paul Sage’s description of veteran content, including a bit about Craglorn, our upcoming Adventure Zone. Read on and find out what’s in store for you:

VETERAN CONTENT IN ESO

One of the core philosophies of The Elder Scrolls Online is to allow you to play the way you want. You’ve probably heard us say it or experienced it for yourself: equip any weapon, wear any armor, choose from a myriad of skills, pick your role, make choices in quests, ignore certain quests and just explore, etc. The idea is that these choices tie you more to your character, and respect that you might want to play differently from one day to the next. Many times, I’ve heard people discuss how they like to solo, others like to “raid,” and another group likes to PvP, so we know gamers never fit into neat categories.

However, many people who have become attached to their character want to see how their character would perform in a variety of situations or game modes. This is part of the reason we don’t have PvP gear and PvE gear, and also the reason we embrace being able to pick and max out more than a handful of skills. We’ve tried to avoid the danger of compartmentalizing and labeling certain players by acknowledging that circumstances change for people day-to-day. On Monday you might feel like playing alone, and Tuesday you might feel like working with friends on a dungeon. Whatever your motivation, you should be able to go do the thing you want without a lot of barriers.

This is the philosophy behind the core systems of ESO—play the way you want to play—and it extends to our veteran content.

TYPES OF VETERAN CONTENT

While you can start PvP at level 10, the repeatable nature of the Alliance War means it is also veteran content. There are many different ways to play ESO, but here's a simple breakdown of the most common ways people will experience Veteran Content.

SOLO OR DUO PVP:

You can go through Cyrodiil (ESO’s PvP zone) and quest, collect resources, go into delves, find Skyshards— the same way you play through PvE. Of course, in Cyrodiil there are player enemies who could ambush you at any time, or maybe you prefer to sneak and be the ambusher. The size of Cyrodiil allows you to play how you want, but with risk…

SMALL GROUP PVP:

Groups like this, sometimes referred to as “gank squads,” can run around Cyrodiil taking farms or other resources. They can also be on the lookout for other small enemy groups or solo enemies to kill. Well-coordinated squads will have a ton of activities that make them valuable in the Alliance War.

LARGE GROUP PVP:

Large groups perform tasks like keep sieges, keep defense, taking an Elder Scroll, cutting off enemy supply lines, etc. Large group PvP is a dynamic affair. This is where coordination really pays off—the internet is filled with videos showing beta players in large groups doing just that.

SOLO OR DUO PVE:

Our Veteran Rank zones (playing other Alliance content), are the core of our solo / duo Veteran PvE content. I have said many times that our game opens up at 50—this is what I was talking about. At Veteran Rank 1 you can travel anywhere in the first or second alliance you want to go. When you meet the qualifications for opening up the third alliance, the entirety of the current game world is open to you. Yes, it does get harder, but that’s part of the fun and challenge. When you consider that 2/3 of the hand-crafted content and quests are available to you after you hit the level cap of 50, the veteran solo / duo game is huge. Skyshards, quests, delves, Dark Anchors, crafting, collections, achievements—basically everything you enjoyed during the 1-50 game, are all available at these Veteran Ranks.

FOUR PERSON GROUP PVE:

For group-based Veteran PvE experience, we have our Veteran Dungeons. Veteran dungeons are new experiences and challenges with different stories that take off from where lower-level dungeons ended. There are reasons to repeat them, as they have very difficult achievements associated with them. We will ship with six Veteran Dungeons.

CRAGLORN (ADVENTURE ZONE)

The first ESO Adventure Zone is called Craglorn, a zone that is situated between Hammerfell and Cyrodiil. All content in Craglorn is built for a group of four. The story revolves around a mysterious removal of the constellations from the sky, so the Warrior, the Thief, the Mage, and the Serpent all play a part in unraveling the mystery of Craglorn.

Imagine a zone similar in setup to a standard PvE zone, but tuned for a group of four. Follow a story, or just go explore. Delves are instanced to your group; these are the interior spaces where you’ll always find a boss and a Skyshard. There are events similar in mechanics to Dark Anchors but with a different fiction—and much more difficult. There are also story areas that are similar to very large dungeons—each has a quest guiding you through them. These can be replayed as much as you want. And this is just the tip of the iceberg: there are lots of little events, a full storyline and quests, more crafting opportunities, and entries to the Trials, our large-group Veteran PvE content.

TWELVE PERSON GROUP PVE:

Trials. Twelve people fighting through an increasingly difficult experience. A Trial is instanced to your group of twelve. There is a staging area where you can plan your attack and the Trial itself.

In a Trial, you will have a limited number of resurrections, known as a Soul Reservoir. Too many resurrections mean that you have failed the trial. It takes a lot of coordination to survive a Trial. The enemies you face in a Trial will be difficult, while the surroundings are some of the most beautiful places in ESO. Provided you do survive and make it to the end of a Trial, your group might make it to the leaderboard. Trials have a running clock and mistakes, including deaths, can add a time penalty. Turn in a great time, however, and you might make it to the top of the leaderboard. If you fail, your group can restart and try again.

THE FUTURE

Describing the veteran gameplay strategy in these terms also leaves out a very important, but necessary element in the strategy: new systems or growth in breadth as well as vertical growth of current systems. We will introduce new systems over time which will add to both the pre- and post-level 50 game. Adding fresh new systems helps broaden the experience for all players, giving you even more things to do on a given day. As an example, we might introduce horse racing. For those players who have fed their horses and think they are ready to test their riding skills…

This is just a small example of how breadth of activity is all part of the goal and strategy forThe Elder Scrolls Online veteran gameplay. You’re not just building your character for one or two things, but for a variety of activities. Different days of the week and even different hours of the day can change your motivations for what you want to do or experience. We don’t think of people as PvP players or PvE players—they are just gamers and we will support you playing the way you want to play.

User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Thu Mar 27, 2014 6:35 am

Mate, you might want to change the color of your message

User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Thu Mar 27, 2014 5:00 am

I did, right after i posted it

User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Wed Mar 26, 2014 11:57 pm

Could you take off the bold please?

User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Thu Mar 27, 2014 2:27 am

This bright white is still painful to the eyes. I can't read it :/

Just make it grey/"automatic"

User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Thu Mar 27, 2014 1:08 am



Aww now I feel I missed Something.
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Wed Mar 26, 2014 9:03 pm

Yea I found myself squinting lol. It's painful.

User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Thu Mar 27, 2014 10:53 am

Call me paul and ask him... Is solo trading market included? Because I cant see it!!

User avatar
Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Post » Thu Mar 27, 2014 12:04 pm

Nice post. Looks like they're giving people a good number of options.

User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Thu Mar 27, 2014 1:57 am

Agree on both counts.

User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Wed Mar 26, 2014 10:53 pm

For those who can't figure it out, these notes are on the main page.

Otherwise I am extremely happy with this post and it shows they are listening to the concerns and creating content that sounds awesome. Now they just need to deliver on these Adventure Zones and Trials, with an emphasis on making them fun. If you make them fun people will be flocking to do them, add in some neat gear, leader boards and diversity in how you can complete them and people will be hooked.

So I'm still a PvPer by heart, but I have a tank spec for a reason, its what I do and Im hoping the PvE delivers on that.

User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Wed Mar 26, 2014 11:07 pm

Will wait and see what these trials are like as far as Raid type content but it sounds too similar to Scenarios from WoW with it being timed and a leaderboard. Certainly hope they are not as easy or zergy as they are in WoW.

User avatar
Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Wed Mar 26, 2014 8:18 pm

Even though I haven't played wow, I'm also hoping for the same. Not too easy at all.

User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Wed Mar 26, 2014 9:32 pm

I like the concept of trials , but you echoed my sentiment.

User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Thu Mar 27, 2014 8:20 am

I can't say I'm a fan of the Trials leaderboard thing. Just seems like another way to open the gate for elitists.

User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Thu Mar 27, 2014 7:28 am

my eyes ..... X_X

User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Thu Mar 27, 2014 9:14 am

People that have to find their worth through that route are ALWAYS gonna find a way to do so. I never let it bother me anymore, only takes away from my experience of something.

User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Thu Mar 27, 2014 3:12 am

This. Elitist or not, this game should appeal both kind of gamers. If you did not find this to your taste, just ignore the fact that it is there because you won't use it anyways.

User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Wed Mar 26, 2014 9:20 pm

I like this philosophy: "We’ve tried to avoid the danger of compartmentalizing and labeling certain players by acknowledging that circumstances change for people day-to-day. On Monday you might feel like playing alone, and Tuesday you might feel like working with friends on a dungeon. Whatever your motivation, you should be able to go do the thing you want without a lot of barriers."

The adventure zones sound really fun, too. However, I don't like the sound of the trials. It sounds disconnected from lore and irrelevant, and timers are a poor substitute for a fight that's challenging in itself. I don't want to jump to conclusions, but I'm concerned.

User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Thu Mar 27, 2014 11:33 am

Well, the leader board certainly gives the hardcoe progression/competitive players something to work for, that's for sure. I hope this means they'll all gather into a tight community amongst themselves and keep most of the "bad stuff" in-house.

The timed aspect seems like it'll add a massive incentive to push the optimal build folks to the breaking point too.

Overall though, I like just about all of that.

User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am


Return to Othor Games