My PAX demo experience (SPOILERS)

Post » Wed Aug 31, 2011 7:21 pm

You sir, are so much better than any of those journalists on those magazine websites.

YOU GAVE US NEW IMFORMATION!!!!

THANKYOU!

Good read. I salute you.

Also can you confirm weapon degradation is in or not?

its confirmed to be out
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Facebook me
 
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Post » Thu Sep 01, 2011 9:28 am

Also, 3rd person looked good in motion for those who care.


Were you able to see other races animations and were you able to tell if they had their own animation for walking, attacking, jumping? or does every race animate the same?
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Laura-Lee Gerwing
 
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Post » Thu Sep 01, 2011 8:07 am

Do you start out as level one or were you given a stat boost?

It seems jarring to me that you can step in the world and just start hosing things down with magic and chopping things to bits with ease.

I'd hope it's harder to level up individual skills and even harder to level up skills which are totally different. Seems like there's no reason not to play a battlemage.


I mean, there never was a reason not to in Morrowind or Oblivion either.

But it's confirmed in Skyrim that lower level skills will contribute less to your leveling than higher level skills, which should give you reason to focus on a certain few skills. As well as limited perks.
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James Smart
 
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Post » Thu Sep 01, 2011 1:57 am

This is awesome, thanks a lot!

I'm really happy about the AI tactics and how the shield spell works.
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Jimmie Allen
 
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Post » Wed Aug 31, 2011 8:54 pm


The shield spell: How could I forget, this seemed to be a sustained ability that you had to keep the trigger held down for it to be active. Was maybe directional, but seemed awesome (saw a necromancer do it too in someone elses demo.


This is disappointing news. It seems to defeat the purpose if I have to devote a finger on my trigger to maintaining a Shield spell when I want to be in combat. If this is the case, then I guess I won't be using Alteration in Skyrim.
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Georgine Lee
 
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Post » Wed Aug 31, 2011 8:19 pm

I can't wait for much longer... 11-11-11 is so close, yet so far...
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Britney Lopez
 
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Post » Wed Aug 31, 2011 9:32 pm

The shield spell: How could I forget, this seemed to be a sustained ability that you had to keep the trigger held down for it to be active. Was maybe directional, but seemed awesome (saw a necromancer do it too in someone elses demo.


Can you describe what it looked like?

Was it like a sustained physical barrier facing one direction, or was it like the Oblivion shield spell where it just protects the caster from any physical damage?
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Horror- Puppe
 
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Post » Thu Sep 01, 2011 2:23 am

@NoBullet- I didn't see, but I'm pretty sure it's been announced that they have different animations but don't take my word for it.

@Nell2ThaIzzay- Don't worry, if it's anything like the other spells there will be different types of shield spells, I wouldn't count it out, and it was definitely effective.

@BootySweat- Yeah like I said it appeared to be a sustained spell assigned to one hand. It was white and was kind of like a large circle shield resonating around the front half of the caster. Can't confirm what it protected from, but he wasn't dead until his shield was gone.

Hope it helps.
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Kelly John
 
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Post » Thu Sep 01, 2011 1:38 am

Stealth damage with a dagger was really high which I forgot to mention. Although it's the only weapon i used in stealth so who knows how much other weapons do.
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Lily Something
 
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Post » Thu Sep 01, 2011 6:39 am

They let you play?!
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Marine Arrègle
 
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Post » Thu Sep 01, 2011 3:59 am

Also, 3rd person looked good in motion for those who care.


I care A LOT :celebration:

Thanks for the info!
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Alina loves Alexandra
 
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Post » Wed Aug 31, 2011 8:18 pm

@BootySweat- Yeah like I said it appeared to be a sustained spell assigned to one hand. It was white and was kind of like a large circle shield resonating around the front half of the caster. Can't confirm what it protected from, but he wasn't dead until his shield was gone.


That's great news!

It sounds like the devs perhaps took a cue from Duke Patrick's Combat Magic mod - this mod really improves the shield spells by making them a directional barrier, with a constant magicka drain, so you hold the shield in place to block attacks and then drop the shield to make your own attacks.
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FoReVeR_Me_N
 
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Post » Thu Sep 01, 2011 2:04 am

excellent, nice information
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Jessica Colville
 
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Post » Wed Aug 31, 2011 7:42 pm

Thanks for this, im getting more and more excited now :)
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Scott Clemmons
 
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Post » Wed Aug 31, 2011 11:16 pm

Did the Argonians have special swimming animations? Like using their tail to swim?
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nath
 
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Post » Thu Sep 01, 2011 7:32 am

very good man! You have managed to get me more excited about the game! Kudos lad!
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Pete Schmitzer
 
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Post » Wed Aug 31, 2011 11:14 pm

I love the little details in this game, for example in most games you cant interact with the bugs, they usually are there just for show, but here you can catch them, burn them etc...
btw how was the frame rate?
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Samantha Jane Adams
 
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Post » Thu Sep 01, 2011 12:36 am


The shield spell: How could I forget, this seemed to be a sustained ability that you had to keep the trigger held down for it to be active. Was maybe directional, but seemed awesome (saw a necromancer do it too in someone elses demo.

Kinda reminds me of magic in the Dresden Files.
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Marlo Stanfield
 
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Post » Thu Sep 01, 2011 12:09 am

Sound good man :)
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Adam Baumgartner
 
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Post » Thu Sep 01, 2011 3:50 am

QUESTION: How are the Argonian tails? Did you notice any beast race specific animations?
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[ becca ]
 
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Post » Wed Aug 31, 2011 8:33 pm

Awesome new info.

Thanks a lot for remembering all you could. :)

LOL at you jumping to your death right before the time limit ended. :o

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Camden Unglesbee
 
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Post » Wed Aug 31, 2011 7:12 pm

I wish I could have gone to PAX this year! Thanks for the write-up. Quick question for ya- during night gameplay how did the magic spells look against the characters / area? Did the flamethrower heavily boost the light surrounding you, reflect off the water?
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Ben sutton
 
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Post » Thu Sep 01, 2011 4:01 am

Thanks a lot for your feedback :)
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W E I R D
 
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Post » Wed Aug 31, 2011 10:04 pm

Wasn't the backpeddling intended to be slow to make the game harder? (no backpeddling and attacking) i seem to remember reading that anyway, perhaps i imagined it i wouldn't rule that out lol.
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Roisan Sweeney
 
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Post » Thu Sep 01, 2011 2:31 am

Thank for sharing these information with us !
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Patrick Gordon
 
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