PAX news ?

Post » Wed Dec 02, 2015 1:10 am

anyone hear anything ?? If so please post here.

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Kate Schofield
 
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Post » Tue Dec 01, 2015 7:04 pm

So far I heard Beth will not attend PAX, and even if they did, it would most likely just be the same demo a third time. According to Peter the devs are not eager to spend valuable time creating new demos and presentations.
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NeverStopThe
 
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Post » Tue Dec 01, 2015 6:36 pm

All I want is a Todd Howard gameplay demo. Just show us 10-15 minutes of uninterrupted gameplay while Todd provides commentary throughout.

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STEVI INQUE
 
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Post » Tue Dec 01, 2015 9:14 pm

he said, that wont happen, the whole Trailer show was plan that way so u dont get spoiler from storie or new stuff, so when u play it for the first time u are surprise.

i really like this new way, =( something i hate from the way most game do stuff this day is that u end learning much of the storie trow the trailers.

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SiLa
 
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Post » Tue Dec 01, 2015 12:31 pm

That's disappointing. I don't see how a short gameplay video of just exporing the wastes with Todd commentary would spoil things anymore than they already have, they've shown gameplay with actual scripted story moments so far, just not uninterrupted, for some reason.

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Jeff Turner
 
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Post » Tue Dec 01, 2015 12:02 pm


Still, as I commented, they are apparently more focused on finish up the last tweaks and bug fixes of the game then making demos to feed the public (which is good in my book)
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T. tacks Rims
 
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Post » Tue Dec 01, 2015 10:31 pm

I don't think we'll get anymore coverage of Fallout 4 at this point. E3 was really the big show. QuakeCon and GamesCom showed some behind the scenes for attendees, but we'll be lucky if we even see that. Honestly, it seemed all BGS wanted to do was make the game's existence known, announce the new features, and that's it. At this point we'll just have to hang around for another two months and wait.

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Izzy Coleman
 
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Post » Tue Dec 01, 2015 2:37 pm

The game goes gold something like a month before release, which means no work on it, or at least a break from working on it. I doubt Todd is so heavily involved and integral to the development process at this stage that he couldn't spare an hour or so to record a short gameplay video.

Todd sells copies.

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BRAD MONTGOMERY
 
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Post » Wed Dec 02, 2015 12:15 am

recording a "good" gameplay video mean time spend, and he is probabbly involve, plus i guess they wanna prevent as many bug as possible (no bug free game that is impossible)

plus he said he dont want to spoil anymore abou the game, u can go and read it on one of the last interview he didnt, he said all we go was that video on E3 and why the Gamecom trailer was just focus on combat.

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Killer McCracken
 
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Post » Tue Dec 01, 2015 7:43 pm

There has been a video exploring the wastes (meeting Dogmeat) at the showcase.

The purpose of these videos is to entice people who would not have bought the game, not to give another 'fix' to those who will.

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CORY
 
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Post » Wed Dec 02, 2015 12:38 am

I might not buy the game. I need to see the dialog system in significantly more detail first, for example. I also need to know of potential plans for it.

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Jack Walker
 
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Post » Tue Dec 01, 2015 5:20 pm

I just want to see the Quakecon/Gamescom video. It's already recorded, so it really wouldn't be any effort to release it. Plus, it has been seen by many people and described extensively, so there's no concern of spoiling anything that we don't know about at this point.
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Yung Prince
 
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Post » Tue Dec 01, 2015 10:48 pm

ok, I suspect there is zero chance of Bethesda satisfying your purchase requirement pre-launch.

Your need will have to wait until reviews and gameplay that is shared post-launch addresses your dialog questions.

Hopefully later in November you will find all is well.

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daniel royle
 
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Post » Tue Dec 01, 2015 10:56 pm

Well, September is just around the corner now so hopefully we'll see some footage either next week or the following.

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Mandi Norton
 
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Post » Tue Dec 01, 2015 8:01 pm

True.

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Dezzeh
 
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Post » Tue Dec 01, 2015 5:49 pm

The only chance we may have of seeing more of the dialogue system is in the Charisma SPECIAL video they're purportedly planning to release. But even that may not show off much, if anything.

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Iain Lamb
 
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Post » Tue Dec 01, 2015 6:27 pm

I predicted after the E3 stuff was released that we probably wouldn't see anything else besides the SPECIAL videos that they already had the "Coming Soon" sign on the page. Unless they release the Quakecon footage, I may end up being right. I hope I'm wrong :)
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Unstoppable Judge
 
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Post » Tue Dec 01, 2015 5:04 pm

Yes, but they've probably already started work on the first DLC. If I was in that position, at this time with things winding down, I'd have half the team working on the tweaks/bug fixes, and the other half working on the first DLC.

Just wait and watch the streams on Twitch or one of the other streaming sites, cause like everyone else thinks, we'll probably not see anything except those SPECIAL videos.

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Poetic Vice
 
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Post » Wed Dec 02, 2015 1:22 am

I personally think there's a bit of an issue with the concept of companies working on DLC before the game is even released, but eh.

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Natalie Harvey
 
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Post » Wed Dec 02, 2015 12:25 am

I guess it kind of depends on who is doing what work on DLC. For instance, if they're focussing all their efforts on bug-fixing (even after going gold there's always a day 0 patch) then there'll be a bunch of people who won't be involved with that. Concept artists, high-level designers, probably most of the model and texture artists... so rather than having those people sitting round twiddling their thumbs, why not have them working on DLC ideas? They don't need to be actively producing DLC content to be working on DLC.

They can be throwing around ideas, deciding on locations, themes, scale ("should we make more quest-heavy stuff, or throw a weapons and armour pack into the mix"), concept art, initial passes at high-quality models and textures for later performance downgrading, consistency ("Hang on, doesn't this neat DLC idea directly contradict something we said in FO3? Can someone go look that up?"). That sort of thing.

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Matt Terry
 
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Post » Tue Dec 01, 2015 6:57 pm

That's a fair guess about work allocation, but Bethesda's prerogative has never been to plan on DLCs that far in advance. They generally take DLC as a chance to respond to feedback from the base game; Broken Steel addressed complaints about the ending, Dawnguard added improvements to vampirism and lycanthropy, the level design in Dragonborn incorporated more intelligent puzzles, etc. They might be doing concept stuff for the story or the artwork, but I don't know if they've started anything in earnest.

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Isabella X
 
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Post » Tue Dec 01, 2015 5:57 pm

Bethesda is notorious for having things, at least core things, planned way in advance. But I agree, the core concepts are probably being put together, but the gameplay elements to offer are probably on hold to see what needs need to be filled that players are feeling the core game is lacking.

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Agnieszka Bak
 
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Post » Tue Dec 01, 2015 11:51 am

Wait, they're notorious for planning the core things in advance? I know they hinted at some of the DLC locations in Fallout 3, but I've never heard them described as notorious. Do you just mean the games themselves?

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Vicky Keeler
 
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Post » Tue Dec 01, 2015 7:44 pm


In fact, apparently Beth been musing about setting FO4 in Boston since before 3 was even on store shelves.
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Hairul Hafis
 
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Post » Tue Dec 01, 2015 2:35 pm

If I can go off-topic a bit, is there any recent news from Pax?

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Bitter End
 
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