Pay for Online Play?

Post » Wed Sep 01, 2010 3:05 am

So, as the description says:

Is this game going to have an ONLINE PASS that is usable once? Like homefront, like most EA games.

If so, I think that will hurt its popularity a touch. Not that its a great big deal, but some friends say they will try it out then turn away when they realize that the used copy the purchase also needs a $10 pass purchase to play with friends online.


Again, just a thought.
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!beef
 
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Post » Tue Aug 31, 2010 10:48 pm

I don't think it will. If they did it would be kind of contradictory to to everything they are trying to do imo, and some of the things they have said.
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Baby K(:
 
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Post » Tue Aug 31, 2010 11:41 pm

That's utter [snip], and if Splammage pulls a fast one on us like that, I'll be severely pissed. I'd have waited months for nothing.
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MR.BIGG
 
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Post » Tue Aug 31, 2010 8:52 pm

So, as the description says:

Is this game going to have an ONLINE PASS that is usable once? Like homefront, like most EA games.

If so, I think that will hurt its popularity a touch. Not that its a great big deal, but some friends say they will try it out then turn away when they realize that the used copy the purchase also needs a $10 pass purchase to play with friends online.


Again, just a thought.


Just to clarify; is the online pass only tied to used or rented games? Or in new copies too?
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TWITTER.COM
 
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Post » Tue Aug 31, 2010 1:52 pm

They better not -.- It's like going to a game store an waiting to buy the copy, you see a used copy for a lower price so you can better afford it, get it, then BAM can't play it.
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Brandon Bernardi
 
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Post » Wed Sep 01, 2010 3:12 am

I'm 100% sure that this will not be incorporated into Brink.

It would not ruin the game for us Forum-Goers since we're buying the game new, but it will be a concern to those who buy it later on.
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Laura Shipley
 
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Post » Wed Sep 01, 2010 2:55 am

No no no......don't get my title confused with my thread post itself.

The way homefront is, you have a code that you put in 1 time. It works forever and is NOT a monthly subscription. I do NOT think that the monthly subscription thing will EVER be involved with this game. That would have been said by the developers from the get go.


I should have worded my thread topic differently.......


It should say:


Is Brink going to have an ONLINE PASS system?
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W E I R D
 
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Post » Tue Aug 31, 2010 8:57 pm

No no no......don't get my title confused with my thread post itself.

The way homefront is, you have a code that you put in 1 time. It works forever and is NOT a monthly subscription. I do NOT think that the monthly subscription thing will EVER be involved with this game. That would have been said by the developers from the get go.


I should have worded my thread topic differently.......


It should say:


Is Brink going to have an ONLINE PASS system?



I understood the main question, and the answer remains No. :happy:
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Flutterby
 
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Post » Wed Sep 01, 2010 1:14 am

No no no......don't get my title confused with my thread post itself.

The way homefront is, you have a code that you put in 1 time. It works forever and is NOT a monthly subscription. I do NOT think that the monthly subscription thing will EVER be involved with this game. That would have been said by the developers from the get go.


I should have worded my thread topic differently.......


It should say:


Is Brink going to have an ONLINE PASS system?


I knew what ya meant just yeah, that would svck for people who can't really afford it brand new an buy it used, or want to borrow it from a friend to give it a try before going to buy it.
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Dj Matty P
 
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Post » Tue Aug 31, 2010 2:28 pm

Just to clarify; is the online pass only tied to used or rented games? Or in new copies too?


An online pass is a code given with the game. Looks like a code you would use to unlock a character or skin or weapon. It is used 1 time on an account. After that it is useless. IF you sold your game or let your friend borrow it they would NOT be able to play online UNLESS they purchase a code online or at the game store.

It is a way for the game companies to make more money on the gamers cause they are NOT getting any royalties from USED games. So, they (EA and HOMEFRONT Devs) have imposed a PASS type system.

Was just wondering if this was going to happen in Brink.



Nothing more, nothing less. I was NOT implying they WERE. Just asking if.
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Shae Munro
 
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Post » Tue Aug 31, 2010 9:17 pm

I really doubt that because the developers said they want a game that everyone can play and have fun

The incorporation of and online pass would be dumb because, say if I buy it used and not get the pass i can only rank up to a certain rank(as in the case of Homefront)
and that is not fun or balanced to me, and like what someone said early it would negate every thing they are trying to do with this game
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Dawn Farrell
 
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Post » Tue Aug 31, 2010 8:16 pm

I really doubt that because the developers said they want a game that everyone can play and have fun

The incorporation of and online pass would be dumb because, say if I buy it used and not get the pass i can only rank up to a certain rank(as in the case of Homefront)
and that is not fun or balanced to me, and like what someone said early it would negate every thing they are trying to do with this game


I dunno about that. A pass system doesn't negate anything. If you purchased the game used, liked the small taste you got and wanted to continue would you? The decision would be immediate. you would go the online store or whatever and purchase it as such. As a buyer it might look that way, as being a deal breaker.....but as a developer it is a way to control the loss of profitable gain.




People, don't twist "fun and enjoyable and teamwork and groundbreaking" with a companies need to profit. It's not greed, its business. Look at the time it took to create, the time it took to pay the devs, the time it will take to continue to support, the support system itself, the forums, the margin, the EVERYTHING else they have to incur as a fee for producing a great game for the public. Some people think a game is made and then profit is all they get since it's basically MASS-PRODUCED. Wrong.....in the most simple of words, wrong.


I have NO problem with anything they choose, just wondering for wonders sake. IF the game is that enjoyable I would pay a $10 one-time fee ON TOP of the initial cost to have dedicated servers or slightly more to have a way to record a produce machinima videos right on the U.I.
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Jose ordaz
 
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Post » Wed Sep 01, 2010 3:34 am

On-line passes are to protect companies like EA and THQ from the fact that their games svck and then end up getting sold used. If they made a better product there wouldn't be as many to find used.

I pay for a game to get the game, if on-line is a major part of the game then that's what I'm paying for when I purchase it. All the new ways of changing a game post release bug me.
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Makenna Nomad
 
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Post » Tue Aug 31, 2010 5:39 pm

As long as the pass system was incorporated as EA do (comes WITH a new copy, but has to be bought if the game's second-hand), and as long as it doesn't affect ANYTHING but getting online, I don't have a problem with it.

I don't think it's necessary, I don't think it will affect any of us anyway, but I think it's a good way for a company to ensure some measure of return on second-hand games - since they aren't getting anything back otherwise. it's a legitimate business model to counter the (often HUGE) number of players buying second-hand to get a deal.
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Lil'.KiiDD
 
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Post » Tue Aug 31, 2010 11:18 pm

An online pass is a code given with the game. Looks like a code you would use to unlock a character or skin or weapon. It is used 1 time on an account. After that it is useless. IF you sold your game or let your friend borrow it they would NOT be able to play online UNLESS they purchase a code online or at the game store.

It is a way for the game companies to make more money on the gamers cause they are NOT getting any royalties from USED games. So, they (EA and HOMEFRONT Devs) have imposed a PASS type system.

Was just wondering if this was going to happen in Brink.

Nothing more, nothing less. I was NOT implying they WERE. Just asking if.


Oh, okay. That makes sense, I guess.

So far, from what I have heard, I don't think I have heard of this system for Brink (yet?). I hope not for those who buy pre-owned, BUT if it's a one-time thing, like you said (and is for the online part only), then, it's not really too bad.

(A little offtopic: Also, I understand [now, with your explanation] why EA / Homefront are doing it, but not everyone can afford brand-new games. About 94-95% of my family's entire collection nowadays is pre-owned. We used to be able to buy games new when they were 20-30 maybe 40 dollars, but now games are now too expensive and the cruddy economy and lack of jobs and layoffs do not help, either, so unfortunately, we end up looking for bargain bin deals, we trade-in /exchange and buy pre-owned. Brink and maybe 3 other games are the only games I have bought new these last several years. The rest, either pre-owned or prices were lowered. If games become 70-80 dollars, I'm not buying any games new, like, ever. Sorry for the game companies, but my family's kind of poor for the ultra-luxurious gaming lifestyle, lol.)
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lilmissparty
 
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Post » Tue Aug 31, 2010 7:02 pm

On-line passes are to protect companies like EA and THQ from the fact that their games svck and then end up getting sold used. If they made a better product there wouldn't be as many to find used.

I pay for a game to get the game, if on-line is a major part of the game then that's what I'm paying for when I purchase it. All the new ways of changing a game post release bug me.


1st statement: opinion, games svcking is a subjective thought....

2nd statement: opinion again.

Like a previous poster said, they are running a buisness, they have to be greedy in order to stay afloat. personally i have no problem with charging for online, if you think about it you get it for free when you buy the game, and some games EA puts out also allows you to get free DLC (BFBC2, ME 2, etc) So you are getting more things when you buy it new for free than buying it used. SD more than likely will not have a "VIP PASS" that EA uses, so you will have to pay for extra DLC.

I look at it this way, $10 = some free DLC, online, and it is free when you purchase new game, versus No PASS= pay for every piece of DLC (May not apply to SD) and the Devs can forget about it after putting it out. cause they made their initial money.
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Eileen Müller
 
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Post » Tue Aug 31, 2010 8:59 pm

1st statement: opinion, games svcking is a subjective thought....

2nd statement: opinion again.

Like a previous poster said, they are running a buisness, they have to be greedy in order to stay afloat. personally i have no problem with charging for online, if you think about it you get it for free when you buy the game, and some games EA puts out also allows you to get free DLC (BFBC2, ME 2, etc) So you are getting more things when you buy it new for free than buying it used. SD more than likely will not have a "VIP PASS" that EA uses, so you will have to pay for extra DLC.

I look at it this way, $10 = some free DLC, online, and it is free when you purchase new game, versus No PASS= pay for every piece of DLC (May not apply to SD) and the Devs can forget about it after putting it out. cause they made their initial money.


The game svcking is subjective, but generally the reason that games get sold back so quickly (while the business is still concerned about new copies selling) is because they either don't function properly upon release or that they are so short people finish them extremely quickly and have no interest in doing so again, generally indicators of a less than stellar product. If said product was a better product offered at the price of $60 less would be easily found during that period when the business is still concerned about selling new copies.

And many of the games covered under OL Passes are forgotten once they're out, or beyond the period of financial interest.

Were you suggesting the second part of my first statement was opinion or where you saying that

I pay for a game to get the game, if on-line is a major part of the game then that's what I'm paying for when I purchase it.


this was opinion? Because that's not an opinion, that's basic business. I'm buying the product, give me the product. Things like server fees or regular updates to content (like with WoW) is an additional service to be paid for, but that's not always what you're getting with the On-line passes.
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Britney Lopez
 
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Post » Tue Aug 31, 2010 8:17 pm

I dunno about that. A pass system doesn't negate anything. If you purchased the game used, liked the small taste you got and wanted to continue would you? The decision would be immediate. you would go the online store or whatever and purchase it as such. As a buyer it might look that way, as being a deal breaker.....but as a developer it is a way to control the loss of profitable gain.


People, don't twist "fun and enjoyable and teamwork and groundbreaking" with a companies need to profit. It's not greed, its business. Look at the time it took to create, the time it took to pay the devs, the time it will take to continue to support, the support system itself, the forums, the margin, the EVERYTHING else they have to incur as a fee for producing a great game for the public. Some people think a game is made and then profit is all they get since it's basically MASS-PRODUCED. Wrong.....in the most simple of words, wrong.


I have NO problem with anything they choose, just wondering for wonders sake. IF the game is that enjoyable I would pay a $10 one-time fee ON TOP of the initial cost to have dedicated serversor slightly more to have a way to record a produce machinima videos right on the U.I.

This.

My main concern for this game on the console is the impact that it will have on my internet. At peak hours I can have four computers actively surfing the web with maybe two-three streaming some sort of media(radio,youtube vids, etc.). I can experience lag at these peak times (6-9 PM EST) on games like BLOPS, MW2 etc. For a game as tactical and online based like this my worry is that my connection just won't be able to handle the stress of P2P.
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Cheville Thompson
 
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Post » Tue Aug 31, 2010 4:27 pm

This.

My main concern for this game on the console is the impact that it will have on my internet. At peak hours I can have four computers actively surfing the web with maybe two-three streaming some sort of media(radio,youtube vids, etc.). I can experience lag at these peak times (6-9 PM EST) on games like BLOPS, MW2 etc. For a game as tactical and online based like this my worry is that my connection just won't be able to handle the stress of P2P.


Hopefully the 8v8 is not going to slow down your service. What internet are you using and speed? I work for an ISP and can tell you that our speeds don't drop and we don't have a "peak" or 'load' time on the regular.
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Ownie Zuliana
 
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Post » Tue Aug 31, 2010 5:16 pm

That's utter [snip], and if Splammage pulls a fast one on us like that, I'll be severely pissed. I'd have waited months for nothing.

... Splammage?

:lmao: :celebration: :foodndrink:
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biiibi
 
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Post » Tue Aug 31, 2010 10:16 pm

... Splammage?

:lmao: :celebration: :foodndrink:


The wizards from Splash Mage. :spotted owl:
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tegan fiamengo
 
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Post » Tue Aug 31, 2010 10:32 pm

EA games has Bad Servers Anyway
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Jessica Nash
 
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Post » Tue Aug 31, 2010 5:30 pm

Hopefully the 8v8 is not going to slow down your service. What internet are you using and speed? I work for an ISP and can tell you that our speeds don't drop and we don't have a "peak" or 'load' time on the regular.

I was talking about peak usage times in my house and on XBL. Traditionally the greatest stress on my internet is around the times when the greatest number of people are all playing online due to the fact that many people in my house use the internet simultaneously. I know I can't have all the internet in the house and that using a wireless connection does slow things down further. Its a catch twenty-two, during the times when the game is demanding the most I can only offer the least.

But on my computer in my basemant I am usually somewhere between 81-135 Mbps using a wireless connection. Also my service provider is 3web and they offer me unlimited bandwidth for far less then any of the big guys.
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Eibe Novy
 
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Post » Tue Aug 31, 2010 3:04 pm

I was talking about peak usage times in my house and on XBL. Traditionally the greatest stress on my internet is around the times when the greatest number of people are all playing online due to the fact that many people in my house use the internet simultaneously. I know I can't have all the internet in the house and that using a wireless connection does slow things down further. Its a catch twenty-two, during the times when the game is demanding the most I can only offer the least.

But on my computer in my basemant I am usually somewhere between 81-135 Mbps using a wireless connection. Also my service provider is 3web and they offer me unlimited bandwidth for far less then any of the big guys.


Gotcha.
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Dale Johnson
 
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