Paying to Fast Travel?

Post » Wed Jul 14, 2010 4:28 pm

oblivion fast travel is just cheating and its NOT optional.

You do realize what a poor argument that is, right?
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Nomee
 
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Post » Thu Jul 15, 2010 5:09 am

That is not what I meant. I meant do you expect blacksmiths to not sell their weapons and armor to the public (such as yourself), because in a civil war where there are only about 10 blacksmiths in the land/game, everything they would make would be given to the men fighting in the civil war (because they would be threatned or bribed into it by either side). It's the same priciple as your post about a paid fast travel not still being in place because of the war. Your thinking way too realisticly for a videogame world to function as a game. But that's just getting more off topic. I'll just take your post as a "No". :)


But isn't the crux of the argument for the pro-Morrowind group, the lack of immersion that Oblivion's system brings?
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I love YOu
 
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Post » Wed Jul 14, 2010 9:43 pm

You do realize what a poor argument that is, right?



im waiting for your counter-argument. just saying something doesnt make it so.........
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James Hate
 
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Post » Thu Jul 15, 2010 7:13 am

I want to walk, I want to run, I want to fast travel, I want to ride on a boat, I want to mark and recall and I want a big bug to ride around in, horses to ride, and some shoes that make me run faster than the dikeens.

But what I want most of all is for people to accept whatever travel system that is in this game and for the bickering about who wants what and why to fade into the long past archives of the forum.

Because in the end, who won't play the game dependent upon what travel system is available?

If there are no alternate methods of transportation I hope they spend the time once spent on that into the quests. For me, how interesting the quests are is far more important than how I travel between them.
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J.P loves
 
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Post » Wed Jul 14, 2010 7:35 pm

im waiting for your counter-argument. just saying something doesnt make it so.........

It's your opinion that fast travel is cheating, that's fine. Others may find that it's a way to quickly get to an area they've already been, without having to go through the journey. BUT saying that is was NOT optional... really? Fast travel in Oblivion was absolutely and completely 100% optional. Just because some quests sent you to far away places... you could travel there on a horse. Or maybe run or walk. The entire map wasn't that huge, was it?
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Lizs
 
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Post » Wed Jul 14, 2010 11:48 pm

That is not what I meant. I meant do you expect blacksmiths to not sell their weapons and armor to the public (such as yourself), because in a civil war where there are only about 10 blacksmiths in the land/game, everything they would make would be given to the men fighting in the civil war (because they would be threatned or bribed into it by either side). It's the same priciple as your post about a paid fast travel not still being in place because of the war. Your thinking way too realisticly for a videogame world to function as a game. But that's just getting more off topic. I'll just take your post as a "No". :)
If you are assuming oblivion numbers as you seem to be, there are already way more weapons and armor than npc's in the world and this would mean nothing the blacksmiths produce would make a difference in the war. For thinking realistically, smiths aren't slaves. Everyone pays for the service, so you'd be at the end of the que, having to wait a few days to get your work done. Just like Arena and Daggerfall.

You mean the direct route that is faster than if you actually traveled manually, with a 1 second feather spell that lasts the whole duration? No what could possibly be wrong with that...
It clearly isn't faster than if you traveled manually, and the one second feather spell also worked with Morrowind's travel methods, because you are just flipping load screens either way. That's why you could load a few thousand pounds onto a rowboat in Morrowind.
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Nauty
 
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Post » Wed Jul 14, 2010 10:29 pm

I'm kind of torn. I like the realism of a Morrowind style transportation, but it could also get very tedious, when on a quest that involves back tracking. A map style fast transport like in Oblivion is less realistic, and less challenging, but I don't like tedious challenges anyway. I don't see how they could implement a paid fast travel system that makes any kind of sense in the game world, unless it's some kind of magic map :). Which seems a bit too high fantasy for TES.
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Campbell
 
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Post » Wed Jul 14, 2010 7:20 pm

But isn't the crux of the argument for the pro-Morrowind group, the lack of immersion that Oblivion's system brings?

Is the suggestion seriously that travel services just shut down if a nation is in conflict?
It clearly isn't faster than if you traveled manually, and the one second feather spell also worked with Morrowind's travel methods, because you are just flipping load screens either way. That's why you could load a few thousand pounds onto a rowboat in Morrowind.

Difference being, all that [censored] you had on you was loaded onto the boat. Whereas is Oblivion you did what exactly?
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Emma
 
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Post » Thu Jul 15, 2010 2:19 am

I want to walk, I want to run, I want to fast travel, I want to ride on a boat, I want to mark and recall and I want a big bug to ride around in, horses to ride, and some shoes that make me run faster than the dikeens.

But what I want most of all is for people to accept whatever travel system that is in this game and for the bickering about who wants what and why to fade into the long past archives of the forum.

Because in the end, who won't play the game dependent upon what travel system is available?

If there are no alternate methods of transportation I hope they spend the time once spent on that into the quests. For me, how interesting the quests are is far more important than how I travel between them.


Amen to that.

My personal stance is that I'll take whatever they give me as long as it isn't nonexistent, though ideally I'd like a system that just lets you travel to cities from anywhere. Seems like a fair compromise between Morrowind and Oblivion. Not very realistic in concept, but balanced I suppose.
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Lexy Corpsey
 
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Post » Thu Jul 15, 2010 6:23 am

They could use food to pay for fast travel (and maybe for resting in the wilderness). It'd go good with that cooking thing they put in while avoiding the hassle of having to feed your character manually.
Travel could also have an option like Daggerfall to rest in inns instead of camp out, which would make it cost gold instead.
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Cameron Garrod
 
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Post » Thu Jul 15, 2010 2:53 am

These suggestions for the travel system would be far better off in a Mod thread. Or part of a hardcoe system. Not vanilla Skyrim.
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Maya Maya
 
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Post » Wed Jul 14, 2010 7:26 pm

If the only way to fast travel cost money then I will use my console to go where I need to.

It gets old listening to people demand I play the game their way because they have a burr in their bonnet over a feature in the game.
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Darren Chandler
 
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Post » Wed Jul 14, 2010 8:02 pm

As others have said, it doesn't make much sense because Oblivion fast travel was supposed to be you walking where as in Morrowind you paid to use a transit system. As always, I'll keep arguing for the inclusion of both Oblivion and Morrowind style travel in Skyrim...
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Taylah Haines
 
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Post » Thu Jul 15, 2010 8:19 am

I may use fast travel if there were random encounters or I could see an animated dotted line going across the map.
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Trey Johnson
 
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Post » Wed Jul 14, 2010 6:02 pm

Nope.
Fast Travel isn't immersion-breaking simply because it's "free" lol. It's immersive-breaking because it has no prerequisites besides having been to the location, and the fact that there are no other options besides walking.
What people who are against Fast Travel and only fast travel want is another option. Most of us don't care if Fast Travel is in the gam; we just want another option, ala Morrowind.
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Kahli St Dennis
 
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Post » Thu Jul 15, 2010 7:30 am

Is the suggestion seriously that travel services just shut down if a nation is in conflict?


It's quite a stretch to simply allow free access to your city from a potentially malicious neighbor.

Difference being, all that [censored] you had on you was loaded onto the boat. Whereas is Oblivion you did what exactly?


A number of those boats looked like little more than paddleboats. It's ridiculous to argue which system had more believable exploitation of the system than the other.
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jessica breen
 
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Post » Wed Jul 14, 2010 5:24 pm

It's your opinion that fast travel is cheating, that's fine. Others may find that it's a way to quickly get to an area they've already been, without having to go through the journey. BUT saying that is was NOT optional... really? Fast travel in Oblivion was absolutely and completely 100% optional. Just because some quests sent you to far away places... you could travel there on a horse. Or maybe run or walk. The entire map wasn't that huge, was it?



no it isnt. if i have a quest that has me go from one end of the map to another end and back again like some quests did and i dont want to use map travel......i have NO choice but to hoof it by foot the entire way. you are making the assumption that people that dont like oblivions fast travel dont like fast travel period which is just plain wrong. time and time again over a gazillion times its been posted that people arent opposed to fast travel in general.......just the method. short of sending out singing telegrams and putting up huge billboards right in front of your houses i dont see how it can get an clearer than this. there is literally no other option than to use map travel.....i cant use mark recall, there is no ingame transportation network, there are no magic gates or teleporters to use......nothing but map travel.

as for being a cheat, most other games if your out in the middle of nowhere you have to at least make it to a specific location to travel. not with oblivion.........you just press your magic map and your safe again....in that sense its just a cheat that is no different than using the "coc" console command.

no risk......no cost......no explanation.......easily exploited to get yourself out of tricky situations.
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Farrah Barry
 
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Post » Thu Jul 15, 2010 5:33 am

Please stop saying that Fast Travel in Oblivion was optional.
The game/questing was revolved AROUND you using Fast Travel. If you deny that, you simply don't know what you're talking about. Bethesda made it very obvious that Fast Travel was to be used, and it was encouraged, given the fact that there were no other options. Could you run everywhere? Yeah. That's not a "travel" option though.
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Tiffany Carter
 
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Post » Thu Jul 15, 2010 5:57 am

It's quite a stretch to simply allow free access to your city from a potentially malicious neighbor.

Yeah, and that's why they wouldn't. I don't see how having faction aligned transportation services not offering transport to enemy (or even rival) controlled zones leads to the idea that any transportation service is unrealistic.
A number of those boats looked like little more than paddleboats. It's ridiculous to argue which system had more believable exploitation of the system than the other.

No, it really isn't. On the one hand, you are so weighed down that you cannot move so you cast a spell that lets you move for one second. Somehow this gives you the ability to travel for hours/days while carrying enormous amounts of loot on your person. On the other hand, you unload your good onto some type of vehicle, the majority of which are large boats (really the only small boats were the Vivec gondolas) or giant bugs and with their assitance are able to transport large amount. To argue that both systems are equally believable is absurd and very disingenuous.


Now, if you want to have a discussion on whether or not it's realistic to carry as much as you could in Morrowind or Oblivion, we can talk about that. I'm totally for making adjustments in terms of how large quantities of loot is handled.
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Channing
 
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Post » Wed Jul 14, 2010 10:21 pm

Possibly yes, for the beggining of the game. Although you can already fast-travel in Oblivion with out paying lol.
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Sunny Under
 
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Post » Wed Jul 14, 2010 6:38 pm

Yeah, and that's why they wouldn't. I don't see how having faction aligned transportation services not offering transport to enemy (or even rival) controlled zones leads to the idea that any transportation service is unrealistic.


It sort of comes with the territory of a wartime situation. Open borders made no sense in Morrowind (even less with a legal guild of assassins in the area), and it makes no sense here.

No, it really isn't. On the one hand, you are so weighed down that you cannot move so you cast a spell that lets you move for one second. Somehow this gives you the ability to travel for hours/days while carrying enormous amounts of loot on your person. On the other hand, you unload your good onto some type of vehicle, the majority of which are large boats (really the only small boats were the Vivec gondolas) or giant bugs and with their assitance are able to transport large amount. To argue that both systems are equally believable is absurd and very disingenuous.


No, my friend, it is simple mechanical exploitation. No sane caravaner is going to help you haul 80k weight units of gear onto their bug, and charge you no more than the standard fare. Nor were your travel times extended to have you load this equipment onto a vessel. Only one or two silt strider ports were even equipped for cargo loading and unloading. As I said, you are trying to rationalize exploits.
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Juan Cerda
 
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Post » Wed Jul 14, 2010 10:20 pm

Please stop saying that Fast Travel in Oblivion was optional.
The game/questing was revolved AROUND you using Fast Travel. If you deny that, you simply don't know what you're talking about. Bethesda made it very obvious that Fast Travel was to be used, and it was encouraged, given the fact that there were no other options. Could you run everywhere? Yeah. That's not a "travel" option though.

What? don't say that fast travel wasn't optional, that makes no sense at all. fast travel was only between cities but for the rest you had to go out and find things yourself like forts and dungeons. meaning that if you didn't want to use fast travel to travel the enormous distance between cities you could've easily hopped onto a horse and ride there or run. pesonally i would not use fast travel just so i could find some new locations and enjoy the sights, which is what rpg-ing is all about exploring the world you're in instead of complaining about a feature which is OPTIONAL and makes the game a little easier.
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bimsy
 
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Post » Thu Jul 15, 2010 5:00 am

Although won't happen.. And don't really care.. I think Red Dead Redemption did fast travel quite well, where you had to set up a camp and choose if you wanted to either sleep or fast travel, it also had limitations on where you could set up camp as well, like you could not set up camp in Towns, Settlements or hideouts... Won't happen though.. But thinking about it, having limitations would be a interesting approach would need a lot of designing of what counts and what doesn't but limitations could stop the whole bickering on why Oblivion's fast travel svcked, although it wasn't entirely forced upon you to use it.. Or just a mix, OB Fast Travel with Morrowind's Paid-Travel for Travelling services, so you get the best of both worlds.
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MISS KEEP UR
 
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Post » Thu Jul 15, 2010 1:27 am

What? don't say that fast travel wasn't optional, that makes no sense at all. fast travel was only between cities but for the rest you had to go out and find things yourself like forts and dungeons. meaning that if you didn't want to use fast travel to travel the enormous distance between cities you could've easily hopped onto a horse and ride there or run. pesonally i would not use fast travel just so i could find some new locations and enjoy the sights, which is what rpg-ing is all about exploring the world you're in instead of complaining about a feature which is OPTIONAL and makes the game a little easier.

You clearly didn't read nor understand what I even said. :facepalm:
"fast travel was only between cities" lol. Alright bud.
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Sabrina Steige
 
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Post » Wed Jul 14, 2010 11:41 pm

Please stop saying that Fast Travel in Oblivion was optional.
The game/questing was revolved AROUND you using Fast Travel. If you deny that, you simply don't know what you're talking about. Bethesda made it very obvious that Fast Travel was to be used, and it was encouraged, given the fact that there were no other options. Could you run everywhere? Yeah. That's not a "travel" option though.


But these same quest location spans were in Morrowind. Why is it that when Oblivion did it, it suddenly became forced fast travel?
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Solène We
 
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