Paying to Fast Travel?

Post » Wed Jul 14, 2010 3:30 pm

If fast travel cost money like the transit system in Morrowind, where the farther you travel the more it cost, like 50 septims being the cheapest and 500 to go from one end to the other of the map (which could also be lowered if you had a high barter/speech skill, or Reputation if it's still in). That way it encourages exploration, especially early in the game when funds are tight, but still gives the option to those who wish to use it. Would any of you like this idea?
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Matthew Barrows
 
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Post » Wed Jul 14, 2010 11:28 pm

Doesn't work. Fast travel OB-style assumes you're imagining yourself running or riding a horse, and that doesn't cost money.

I'd much much much more prefer to "just" have Morrowind's transportation system. It seems as if people are making it more complicated than it really is.
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Nitol Ahmed
 
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Post » Wed Jul 14, 2010 11:58 am

I like any idea that includes paid transportation network. If not as a fast travel replacer, at least as an alternative.
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D LOpez
 
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Post » Thu Jul 15, 2010 2:12 am

Doesn't work. Fast travel OB-style assumes you're imagining yourself running or riding a horse, and that doesn't cost money.

I'd much much much more prefer to "just" have Morrowind's transportation system. It seems as if people are making it more complicated than it really is.

Aye.
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Jason White
 
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Post » Wed Jul 14, 2010 7:49 pm

Doesn't work. Fast travel OB-style assumes you're imagining yourself running or riding a horse, and that doesn't cost money.

I'd much much much more prefer to "just" have Morrowind's transportation system. It seems as if people are making it more complicated than it really is.
Right, I was thinking he was gonna have something about toll roads or some such. lol
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Bird
 
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Post » Wed Jul 14, 2010 9:28 pm

look fast travel is an option you dont have to use it if you feel it breaks immersion dont use it and if you cant help but use it then you have bigger problems then wondering how your character travelled from solitude to whiterun in a blink of the eye. on a different note maybe have time progress when you fast travel? like how it did in morrowind when you used a silt strider or a boat. just an idea
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Danger Mouse
 
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Post » Wed Jul 14, 2010 6:02 pm

Doesn't work. Fast travel OB-style assumes you're imagining yourself running or riding a horse, and that doesn't cost money.

I'd much much much more prefer to "just" have Morrowind's transportation system. It seems as if people are making it more complicated than it really is.


This, exactly :goodjob:
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I’m my own
 
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Post » Wed Jul 14, 2010 9:51 pm

Doesn't work. Fast travel OB-style assumes you're imagining yourself running or riding a horse, and that doesn't cost money.

I'd much much much more prefer to "just" have Morrowind's transportation system. It seems as if people are making it more complicated than it really is.


Last I checked, supplies cost money.

@OP it's a futile endeavor to come to a compromise. Both sides are dug in and don't want to give up their ideal fast travel system. The more level headed ones want to "settle" for adding in a redundant system to accomplish the same goal. That alone speaks volumes about both sides' stubbornness.
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BaNK.RoLL
 
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Post » Wed Jul 14, 2010 7:31 pm

Doesn't work. Fast travel OB-style assumes you're imagining yourself running or riding a horse, and that doesn't cost money.

I'd much much much more prefer to "just" have Morrowind's transportation system. It seems as if people are making it more complicated than it really is.


I see your point, and I too would much rather have Morrowind's system, but so many (very vocal) people came to this series in Oblivion I think it's very doubtful it will happen because it now seems the standard for Bethesda game to have fast travel because I think many of the developers think that's superior system.
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daniel royle
 
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Post » Wed Jul 14, 2010 11:08 pm

A paid fast travel system still operating during a civil war. Hmm.
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Baylea Isaacs
 
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Post » Wed Jul 14, 2010 7:41 pm

A paid fast travel system still operating during a civil war. Hmm.


...whereas a free fast travel system makes perfect sense :confused:
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Johnny
 
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Post » Wed Jul 14, 2010 9:10 pm

I see your point, and I too would much rather have Morrowind's system, but so many (very vocal) people came to this series in Oblivion I think it's very doubtful it will happen because it now seems the standard for Bethesda game to have fast travel because I think many of the developers think that's superior system.


There can be both OB fast travel and fast travel services in the same game. Look at Red Dead Redemption. It even had featured so you could actually watch you travel with the services, and press a button if you felt like actually "fast travelling" with travel service.

That's what I call an ultimate way of dealing with transportation and fast travel.
(Well not exactly ultimate, the actual fast travel like OB-style could have been improved, and interesting things like random enemy encounters during the travel services could also be done, but it still was much better than just having OB-style fast travel)
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Breanna Van Dijk
 
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Post » Wed Jul 14, 2010 2:31 pm

...whereas a free fast travel system makes perfect sense :confused:
Are you saying it doesn't make sense to you how it worked in Oblivion?
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djimi
 
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Post » Thu Jul 15, 2010 4:25 am

No fast travel then? Just one multi purpose teleport spell?
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Chrissie Pillinger
 
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Post » Wed Jul 14, 2010 4:30 pm

A paid fast travel system still operating during a civil war. Hmm.


Do you also expect all the blacksmiths to be closed to the public so they can be focused on arms and armor for the war? Being as there is only about one blacksmith per city.
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Tasha Clifford
 
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Post » Thu Jul 15, 2010 12:03 am

Do you also expect all the blacksmiths to be closed to the public so they can be focused on arms and armor for the war? Being as there is only about one blacksmith per city.
They already only make arms and armor in the series. Have you seen any blacksmith make a nail or horseshoe yet?
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Mason Nevitt
 
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Post » Wed Jul 14, 2010 9:26 pm

No.

Just as a Morrowind mage earns his privilege of safe passage through mastering transportation spells, an Oblivion character earns his privilege of safe travel by first reaching a destination the hard way. A rationale to support granting the independent, foot traveler safe passage is that he knows the terrain and is familiar with its inhabitants and how to avoid them. That rationale isn't good enough for some players, but is good enough for many.

Besides that rationale, there is the commonly accepted opinion that it is the perogative of the one running an RPG to skip certain checks and to take certain things for granted for the sake of moving the game along. Our characters don't grow in levels by doing nothing. They fight a lot. So we insist on forcing another fight upon them in the wilderness, but to what end? Yeah, we know your character earned his levels through fighting, but he didn't earn them here! Or what about fighting at this spot? Or here? Or that place over there? Gods forbid we don't force the character to fight at every blinking point of the map, and not just once or twice, but time after time after time!

Fast Travel does not grant our characters easy levels. It grants us, their players, a break.
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Eve(G)
 
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Post » Wed Jul 14, 2010 8:36 pm

how about no?
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ShOrty
 
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Post » Thu Jul 15, 2010 1:14 am

They already only make arms and armor in the series. Have you seen any blacksmith make a nail or horseshoe yet?


That is not what I meant. I meant do you expect blacksmiths to not sell their weapons and armor to the public (such as yourself), because in a civil war where there are only about 10 blacksmiths in the land/game, everything they would make would be given to the men fighting in the civil war (because they would be threatned or bribed into it by either side). It's the same priciple as your post about a paid fast travel not still being in place because of the war. Your thinking way too realisticly for a videogame world to function as a game. But that's just getting more off topic. I'll just take your post as a "No". :)
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Melissa De Thomasis
 
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Post » Wed Jul 14, 2010 2:11 pm

If fast travel cost money like the transit system in Morrowind, where the farther you travel the more it cost, like 50 septims being the cheapest and 500 to go from one end to the other of the map (which could also be lowered if you had a high barter/speech skill, or Reputation if it's still in). That way it encourages exploration, especially early in the game when funds are tight, but still gives the option to those who wish to use it. Would any of you like this idea?

Are you suggesting that they implement an invisible, token-fed teleportation machine?

Genius.

Just add a transit system.
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~Amy~
 
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Post » Thu Jul 15, 2010 12:05 am

No. I understand people keep looking for different avenues for travelling, but it's already been confirmed that it's in. Paying to use it would just financially hurt the people who do not have the time to walk/run/ride everywhere, at least in the first few hours of gameplay before they have too much money saved up. -- You have to first travel manually to EVERY single fast travel location on the ENTIRE map. Isn't that enough?

At least this way, everyone, as in both play styles, can enjoy it. People can either use it, or not. Sorry for bringing in that argument, but it's the bottom line.
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Marion Geneste
 
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Post » Wed Jul 14, 2010 4:55 pm

I see your point, and I too would much rather have Morrowind's system, but so many (very vocal) people came to this series in Oblivion I think it's very doubtful it will happen because it now seems the standard for Bethesda game to have fast travel because I think many of the developers think that's superior system.



not really........bethesda is in the minority on how they implement fast travel. most other games have overhead maps with random encounters or make you walk to teleporters scattered around the game worlds or make you travel to waypoints where you change zones. there is no reason they couldnt include both of them and simply have map travel togglable. oblivion fast travel is just cheating and its NOT optional. the game was designed around it and offers no alternatives to just walking.
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kyle pinchen
 
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Post » Thu Jul 15, 2010 5:45 am

Yes. Pay for fast travel.
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Killah Bee
 
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Post » Thu Jul 15, 2010 12:38 am

Are you saying it doesn't make sense to you how it worked in Oblivion?


You mean the direct route that is faster than if you actually traveled manually, with a 1 second feather spell that lasts the whole duration? No what could possibly be wrong with that...
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Carys
 
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Post » Wed Jul 14, 2010 9:42 pm

If they're going to have Fast Travel, then they should make it more like Daggerfall. You can set a few aspects of HOW you travel, such as careful or reckless, and it affects your health or something when you arrive at your destination. And maybe even add random encounters.
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carly mcdonough
 
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