PCGamer Impression pretty much accurate!

Post » Wed Feb 12, 2014 12:02 pm

http://www.youtube.com/watch?v=O9E_V24RuCc

"Which only seem to be a open world on the surface, but once you dig just a little beneath that - it really looks like a MMO that's on rails and have you following a track."

"Quests felt like very much MMO quests, that it's not something you are used to in Elder Scrolls game."

"I had expecation that I could just run off a newbie place and explore - but that's not the case at all."

You need to complete quest lines to move to the next place, or if you don't do that you will be stopped by barriers like paths you have to cross that is filled with too difficult enemies that will crush you instantly.

You can't handle them before you reach a certain point, level.

Just like any other MMO.

- But with the original Elder Scrolls experience, you avoid those enemies and run pass them and explore.

This is not the case, sadly.

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Kate Schofield
 
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Post » Tue Feb 11, 2014 10:41 pm

In an MMO you need to level to the higher levelled MOBs you can't just jump from a level 1 zone to a level 20 zone and think you will survive lol

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Marquis T
 
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Post » Wed Feb 12, 2014 7:22 am

If they allowed people to run off anywhere just as many people would complain that they are under leveled and cannot find quests they can handle.

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stevie critchley
 
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Post » Wed Feb 12, 2014 6:57 am

Only the starter island has a barrier. Rest of the time, you're more than free to go where you want. I did it in Skyrim, and I did it in ESO. Both times, I kinda got my backside handed to me, but there you go.

Really can't say much more with NDA (it's very frustrating that I can't even discuss articles these days), but yeah. There it is.

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:)Colleenn
 
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Post » Wed Feb 12, 2014 2:51 am

I'm just saying that if you expect a Elder Scrolls journey you will be disappointed.
If you expect World of Warcraft without updates and expansions and polish, just with Elder Scrolls art and lore. You be happy.
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Marcia Renton
 
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Post » Wed Feb 12, 2014 6:48 am

You can go where you want as in you can do in World of Warcraft, but you will die when you try to move beyond quest lines or zone because the enemies are much higher level than you, just like in World of Warcraft.

So it's not like you can travel across the place like you do in Skyrim (if you don't want to die 1000x times)

Because there isn't even a pacify spell in this game that you can use on higher level enemies that you can't fight, that would also be a good idea, but hey, whatever.

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Rachie Stout
 
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Post » Wed Feb 12, 2014 5:19 am



"Quests felt like very much MMO quests, that it's not something you are used to in Elder Scrolls game."

Uhh... Because Skyrim's quests were so engaging!

Can't go into specifics, but just finishing the starting zone was better quests than most of Skyrim. It isn't like WoW's "collect 10 bear tongues and return" either.

Perhaps he was talking about Oblivion and ignoring Skyrim? I hear Oblivion has decent quests (I've never finished that game, don't take my TES fan card away!)

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RAww DInsaww
 
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Post » Wed Feb 12, 2014 8:30 am

So your saying it would be nice to go anywhere and have the mobs level around you?

Obviously this could never work in a mmos.

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Assumptah George
 
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Post » Wed Feb 12, 2014 10:32 am

Been in Beta, his comment about the quests doesn't make much sense to me. If we played the same game anyway. haha

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Marguerite Dabrin
 
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Post » Tue Feb 11, 2014 8:20 pm

I will have to agree with this, i have some issues with the game but questing really is not traditional MMO style. I think that reviewer got to level 4 or so then stopped playing.

The quests in this game are actually more indepth than the ones i experienced in Skyrim or oblivion(i need to play morrowind again, i cant remember much of it's quests, i mostly goofed around in that game)

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Louise
 
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Post » Tue Feb 11, 2014 8:50 pm

How logically could they change that? You're making an argument without looking at the other side. In a Normal ES game the mobs level as you do. This is IMPOSSIBLE to achieve in a server of thousands. So making a game based around mobs in certain areas being certain levels is completely logical. Sure you can explore, but it will cost you. If that wasn't the case they would remove the 'explore' option and give you set regions that you cannot leave until you finish the quests, like Diablo, which everyone is complaining about in the early areas.

I am seriously getting sick of reading crap on these forums about people that want everything one way. They have designed it fine. Be smart and logical about your arguments.

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Siobhan Thompson
 
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Post » Wed Feb 12, 2014 10:31 am

Yes. There's absolutely no CC in this game whatsoever. You're right, this is nothing like Skyrim... >_>

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Causon-Chambers
 
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Post » Tue Feb 11, 2014 11:09 pm

An MMO on rails? They consider mobs higher level than you and coherent quest paths as rails? Hmm, lets take out all that quest coherency and high level mobs and listen to all the complaints from people that don't know where to go next.

Quests felt like I was in an MMO....You are playing an MMO sherlock... Sure it's suppose to be like skyrim...but it's also suppose to be an mmo.

I have lost so much faith in game reviewers over the past years. They seem to follow a preset format and if the game doesn't fit that format they take off points...unless it's an indie game and then they can do no wrong. I play Jrpgs and I'm so sick of reviewers giving it a bad score because it doesn't fit the Wrpg format. Stupid comments like "there's too much dialogue" in a JRPG. Or other comments like "it was too much like the first game (which was a mega blockbuster of success). ...I got into more rant than I intended.

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Ashley Hill
 
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Post » Wed Feb 12, 2014 2:55 am

Every review so far only covers the beginning levels. It's impossible to review an MMO based on it's early levels. Imagine modern reviews of classic Everquest if all they experienced was level 1-10 gameplay. You can review things like animations and graphics but you can't review how the rest of the game will play.

And nobody has reviewed PvP yet, which is what ESO is focused on. Wait until those reviews, probably this weekend. I'm pretty sure the same media outlets from last weekend beta tested PvP this weekend.

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Jimmie Allen
 
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Post » Wed Feb 12, 2014 10:40 am

No fan of The Elder Scrolls want to feel like they are playing just another MMO, SHERLOCk.

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Sabrina Steige
 
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Post » Wed Feb 12, 2014 11:55 am

You never played Morrowind or Daggerfall then?

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TASTY TRACY
 
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Post » Wed Feb 12, 2014 3:49 am

I really agree about the reviewers and I dont just mean this game by any means. All AAA titles are being so criticsed for not being extremely groundbreaking. Unfortunately there is an extreme amount of "entitlement" with kids now a days, and they are old enough to be journalist and never grow out of it.

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Tanya
 
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Post » Wed Feb 12, 2014 7:55 am

This game is an mmo. If you don't want to play an mmo then this is not the game for you.

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Carolyne Bolt
 
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Post » Wed Feb 12, 2014 12:24 am

Pcgamer failed completely to understand the game, once again due to not actually getting past level 10, heck they didn't even get to second tutorial zone for christ sake.

They want their reviews fast, which in the case of ESO it's impossible to do, first areas are tutorialeqsque, all mmorpg's share this and it's impossible to identify a mmorpg out of that area alone, which is how standard reviews are.

Hope they allow another press beta or something where they enable pvp and give them lvl 10 or make them level faster, or simply give them a whole week to test it out. (1 weekend was enough for me to get level 15, so another weekend like this for them should help them review better)

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Andrea Pratt
 
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Post » Wed Feb 12, 2014 5:51 am

I had some serious issues with the PC Gamer preview. I literally cannot comprehend how one of the top publications had their editors stop after a few hours of play to give first impressions of the game. It sounds like they never even left the starting zones, which, as the Game Informer preview will tell you, is when most of the content starts to come out.

Beta players can't break NDA yet to contradict this preview more directly, but I can say that I'm beyond disappointed that a fairly well-respected publication thought that 4-5 hours of gameplay was adequate for providing a preview. They didn't experience most of the content.

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Kay O'Hara
 
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Post » Wed Feb 12, 2014 11:34 am

Also forgot to mention he complains the game is about going to point A to point B without explanation.

Look at the video, he presses all buttons until end of conversation with an NPC. "oh so much lack of immersion"... wonder why...

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Grace Francis
 
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Post » Tue Feb 11, 2014 11:54 pm

this is not actually true.

there is cities in ESO where you can travel to other continents. and i am pretty sure you can group with players from other continents and go near them via the party screen and those teleport things they have in the world.

meaning if you really want to explore, you can. but you would be in a hard place to kill enemy mobs if you did do that too early, just like in any other MMO, harder places are harder.

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Andres Lechuga
 
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Post » Wed Feb 12, 2014 1:32 am

ROFL. so true. You just can't win with these guys.

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David John Hunter
 
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Post » Tue Feb 11, 2014 11:25 pm

Just like that other reviewer angry joe or whatever his name is, got to level 8 and quit because of the same complaints.... Little do they know that was a starter area and most games are like this so people get the hang of it and know what they're doing.

Swtor was like this in the beginning planets, it was so linear I was getting bored but the next planets after really opened up but still had a linear feel to some of those zones even though they were huge open.

This is why I don't take these reviews seriously, I have to experience it myself because most of the time they're wrong or don't know what they're talking about.

Can't really say much because NDA but I should be able to say he's wrong.
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Jessica Stokes
 
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Post » Tue Feb 11, 2014 11:07 pm

exactly what i was thinking ;)

+1

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Anna Beattie
 
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