PCGamer Skyrim Preview

Post » Mon May 16, 2011 8:26 am

A nice preview. I'm still wanting screenshots or a video of the UI and know more about the overall gameplay. I guess we'll have to wait until E3 for that.
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Matthew Aaron Evans
 
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Post » Mon May 16, 2011 7:58 am

Yea as long as you don't sprint it should be fine. When the player was sprinting in the trailer he was going very, very fast. At that speed, and with a world "roughly" the size of Oblivion, we'll be able to cover the map too quick it seems.


Sprinting costs stamina remember, so I doubt you will be able to run for all that long without having to slow down and wait for a minute or so.
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Johnny
 
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Post » Mon May 16, 2011 9:04 am

Nice article ^^! A lot of it was talked about in Todd Howard's podcast but it was a good read anyway and summarized it well.
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Donatus Uwasomba
 
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Post » Mon May 16, 2011 2:18 pm

What is that city by the Reach?


That is Markarth (Karthwasten in Arena) Not "Markarth Side" as believed.
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chinadoll
 
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Post » Mon May 16, 2011 12:41 pm

-The Empire is crumbling and has lost many lands in Morrowind and other regions


YES!!!

Take that, Imperial scum!
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Becky Palmer
 
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Post » Mon May 16, 2011 2:55 am

Thanks! Not much new information, but I hadn't read it yet.

Love this, though, regarding Radiant Story...

"The target of an assassination quest might be picked from the characters you’ve spent most time with, rather than a perfect stranger, to make the decision to kill them more interesting."

Here's hoping Radiant Story works as designed and the game in general gives us more of these dilemmas.
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Alexandra walker
 
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Post » Mon May 16, 2011 12:04 pm

I did not like this article at all. It was all old, re-hashed information. Also, whoever wrote it tried to spice it up by adding in some of the worst jokes I've ever heard.
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Dean Brown
 
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Post » Sun May 15, 2011 11:04 pm

– you’re no longer terrifyingly svcked into someone’s face in extreme close-up when you speak to them. They’ll just keep talking to you as they go about their daily business.

That daily business is something you can even join in with. You can head down the mines with the locals to chip out some ore, then head to the forge and smith it into your own homebrew weaponry. You can farm, do woodwork, or if you’re feeling particularly adventurous, save the god-damn world from the god-damn dragons, ass-hole!

The funniest thing i've read about skyrim :D
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liz barnes
 
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Post » Mon May 16, 2011 7:47 am

It's god-damned, also, that writer needs to grow up.
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Lawrence Armijo
 
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Post » Mon May 16, 2011 8:52 am

I did not like this article at all. It was all old, re-hashed information. Also, whoever wrote it tried to spice it up by adding in some of the worst jokes I've ever heard.


I agree. Poor article. With the notable exception of the introduction on background history, it read like the author had in a rush gone through all the previous ones posted in competitor magazines and made a quick quasi-publishable mish mash out of them, just so PC Gamer would not look as bad as the total absence of Skyrim coverage would surely guarantee. Contrast this with the great feature Gameinformer did, which,evidently, while kept in a straitjacket so not to overspill too much information, managed to be informative, insightful and entertaining.

PC gamer article tasted like reheated canned beans.
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Claire Jackson
 
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Post » Mon May 16, 2011 12:25 pm

Yup, just a rehash of old info.
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CArla HOlbert
 
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Post » Mon May 16, 2011 6:36 am

The really important info is that they are still trying to come up with a way to mix two different spells to make a new one. Fingers crossed X.
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Pete Schmitzer
 
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Post » Mon May 16, 2011 4:40 am

The target of an assassination quest might be picked from the characters you’ve spent most time with, rather than a perfect stranger, to make the decision to kill them more interesting.


This sounds great. I hope the Radiant Story lives up to the hype.
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Jeremy Kenney
 
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Post » Mon May 16, 2011 5:35 am

If the game world is the same size as Oblivion I have a hard time believing that there will be nine separate "holds" big enough to have nine different rulers/factions. World would need to be much bigger to pull that off convincingly. Will we walk like five minutes to the next "hold" dominated by a different ruler?

There's enough room. Look at Oblivion:

Imperial City - Imperial Isle
Chorrol - Great Forest
Skingrad - West Weald
Kvatch - County Kvatch/Imperial Reserve
Anvil - Gold Coast
Bravil - Nibenay Basin
Leyawiin - Blackwood
Cheydinhal - Valus Mountains
Bruma - Jerral Mountains

That's 9. And even then, you still have the Colovian Highlands unaccounted for.
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Judy Lynch
 
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Post » Mon May 16, 2011 12:14 am

Happy to hear about the bows, drove me crazy having the difficulty tuned all the way down just to get the feel of being a real archer/assassin
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Jarrett Willis
 
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Post » Mon May 16, 2011 12:32 pm

Somewhere in that article it said that the level cap was 50, what does the guy mean by that? theres no limit to how many levels you can get, not in fallout 3 or any elder scrolls game... i'm at a loss.
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Sierra Ritsuka
 
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Post » Mon May 16, 2011 6:12 am

Thanks for posting this, OP! :goodjob:
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Captian Caveman
 
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Post » Mon May 16, 2011 2:45 pm

Somewhere in that article it said that the level cap was 50, what does the guy mean by that? theres no limit to how many levels you can get, not in fallout 3 or any elder scrolls game... i'm at a loss.


It's a soft cap, that means you don't get anymore perks but you can still level up, but slower than usual.
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jessica breen
 
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Post » Mon May 16, 2011 7:48 am

ugh the author actually said that enchant was useless in Morrowind... it was actually very OP IIRC
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Your Mum
 
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Post » Mon May 16, 2011 12:58 am

ugh the author actually said that enchant was useless in Morrowind... it was actually very OP IIRC


He didn't say anything that hasn't been said before. In Morrowind you could enchant things....with a high risk of failure at the start, and even still a risk of failure as you progressed. Contrast this with people you can pay to enchant an item with 100% success rate, and you don't have much incentive to try and enchant things on your own.
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Tanya Parra
 
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Post » Mon May 16, 2011 6:39 am

i think this is hinting at that you can dual wield polearms o.o
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Kara Payne
 
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Post » Mon May 16, 2011 3:48 pm

Just wanted to stop by and say thanks for posting this. A good read for those of us who didn't buy the magazine.
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Kevin Jay
 
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Post » Mon May 16, 2011 8:00 am

I haven't read the info yet. On bows I'm glad they gave way to some RPG(but not all) elements on that front for more realism and visceralness. One thing I'm worrie though is it'll generally always be 1-2 kills. Especially since I want to try being a bowman first. A human could potentially survive a lot of arrows, or even one or two well placed ones. I wonder if they'll fact in bleeding/internal bleeding from the punctures just to slowly take away health if you place a few crappy shots. Where their alive but suffering and impaired from the arrows. Or even things like being sort of stuck if you shoot a few arrows and they go clean through their boots and onto the ground, then they attempt to pull the arrow out while...the word isn't comming to me. Basically a term used when you throw gunfire/etc. At your opponent to keep then at pay or overcome then. So they try to painfully rip the arrow from their foot while shooting spells with minimal accuracy at you, throw a sword with one han out of anguish. A bit too realistic ambitious view of mine maybe.
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kristy dunn
 
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Post » Mon May 16, 2011 1:38 pm

He didn't say anything that hasn't been said before. In Morrowind you could enchant things....with a high risk of failure at the start, and even still a risk of failure as you progressed. Contrast this with people you can pay to enchant an item with 100% success rate, and you don't have much incentive to try and enchant things on your own.

yeah but he said that this made it useless as a skill and it wasn't, not even close. not in my memory anyway. I remember it being ridiculously good just because the higher your enchantment skill, the longer your items stayed charged? Isn't that how it worked?
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mike
 
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Post » Mon May 16, 2011 8:16 am

Aren't you about to get offed at the start?
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Alyce Argabright
 
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