PCGH - Crysis 3 Tech Interview Sean Tracy

Post » Sat Mar 09, 2013 12:33 am


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emma sweeney
 
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Post » Fri Mar 08, 2013 10:36 pm

Looks awesome, i presume that pixel accurate displacement mapping technique should result in better performance over tessellation? and it looks great. The real time reflections in water is amazing and volumetric water caustics are just really cool man. The flare editor is neat, cutting edge stuff from the engineeers that work on the CryEngine.
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kitten maciver
 
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