[WIP] Pegasus Estate (second thread)

Post » Sat Dec 11, 2010 11:51 am

For questions, answers, progress reports and observations about Danae's excellent mod-in-progress, Pegasus Estate. The first thread can be read http://www.gamesas.com/bgsforums/index.php?showtopic=1000912.
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Sat Dec 11, 2010 12:10 pm

Thanks Fable for making the second thread :)

BETA of the house (non-quested version) http://www.4shared.com/file/229455997/976e209/PegasusHouseBETA.html. Please report problems/suggestions in http://www.gamesas.com/bgsforums/index.php?showtopic=1078554. Thank you.


**No time to read it all? Watch the videos


== http://www.youtube.com/view_play_list?p=AD176B9E066FB72F&playnext=1&playnext_from=PL ==


** Just want a short description? Read here

The aim of this mod is to make a house, that the player gets to improve, either by adding new rooms, new features, new staff and services your staff can perform.

To answer your question King Paul, (if you wanted to know about the release of this mod) I'm planning an early release of the house only early March at the latest. The house will be fully built with the scripted items (sorters and other things, see the videos) but it won't have the quests that involve hiring the staff, enlarging the Estate (since you get the house fully built) or improving the services you staff do.

== I have already made an early release of the staff only. http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7502. They have minor quest to be hired ans minor quests to improve their services. The Pegasus Estate will give them many new features.

== I have also released the Introduction to the Pegasus Estate, it's called http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7596 and introduces Feyiin, the current owner of the Estate. The mod features a short storyline, a quest and a small cave between Seyda Neen and Pelagiad, It's a starter quest, so even though it has all the comfort you could expect, there are no uber items.

== Since I'm already doing some shameless promotion for my mods, you might want to check out http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=293590&id=7474 that randomely gives items to npc that they actually hold in their hands, depending on their class of course. It has an addom for Starfire's NPC addition that I heartily recommend as well. The staff from Staff Agency also carry a number of these items (so your housekeeper, for example, will be carriyng a broom)

**Want to know all the details? Read here

The Pegasus Estate, a very large house mods with things to do

== Main features:

Quested house: You will be able to enjoy some basic facilities of the house right away but you'll need to do a few quest to become its rightful owner.
Improve the house: Once the house is yours, a number of new facilities will be available for you to build (You'll need money/manpower/material for that of course)
Hire some staff: With some money and the proper tools, servants will join your household. Each of them can perform specific services for you once a day
Train your staff: After completing some more small quests, you staff will perform better services.
Be a pack rat yes, but an organised one!: Labelled containers, containers that look like what they are supposed to contain http://i656.photobucket.com/albums/uu289/Danae123123/containers.jpg (did that make sense?), sorters.
Collect and display: Scripted activators/npc will easily place your weapons, clothes, books and bottles(?!?) for all to admire. There is also lots of shelves, display cases and mannequins, but you'll have to place things yourself (gasp)

Note: some of the screens/videos are early WIPs and details have been added since.

== The Pegasus Grounds

The Estate lies off the Azura Coat, http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MAP.jpg.

It comes with its own http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/Docks.jpg.
The guard tower has room for 2 guards and http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/guardview.jpg and on the estate. 2 suits of http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/PEGASUSCLOTHING.jpg (also shown the physiqued cape, shirt and robe) are kept there as well.
VIDEO: http://www.youtube.com/watch?v=Js7qumYZkjw (including the guards' tower and the cottage)

Going around the house (http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/frontview.jpg), you'll find the http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MINE.jpg. You miner will be giving you some ore from it
The mine hold rare http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot12.jpg. Your smith, once hired will be able to http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/screen_blue_weapons.jpg

Continuing the tour, the http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/Workshop.jpgand workshop.
The workshop has been built with MC (Morrowind crafting) in mind: the anvil, smelter and pottery wheel are at your disposal. The various kits will have to be bought normally.
Here are some of the http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/workshop1.jpg: the chests are animated (thank you Phaedrus for this amazing resource!), their content is the actual container.
A handy note has been created for each craft (smithing, carpentry...) listing the items that can be created and the required materials.
VIDEO: http://www.youtube.com/watch?v=sMkxen_1BfU

Right next to the forge, is a http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/outside3.jpg with fresh hay for your horses.

Facing the barn is a pen, ideal for guars, particularly since your herder will be breeding them! A http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/FIELDPEN.jpg tended by your farmer will provide some basic crops.

Take a rest in the http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/BACK.jpg, before continuing your way to the http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/CEMETERYDAY.jpg (by day, less scary)
From here, you'll gain access to the crypt, built with Vampire Embrace in mind.
See the Master Bedroom, the http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/childbed.jpg for your favourite children, the mess hall, the very, very large cell for your cattle, http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/Arcaneroom.jpg for your dark experiments (with ingredient sorter, compliment of Igor, your personal zombie and assistant)
VIDEO: http://www.youtube.com/watch?v=At8ngI1YBTk

In need of fresh air, you come back outside and cross the http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/BRIDGE.jpg and the gardener's cottage.
http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/Gardennight.jpg has pear trees that are easily picked.
The cottage is a http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/cottagenew.jpg with some basic NOM facilities, storage, display and http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/cgewindowott.jpg.

Coming http://planetelderscrolls.gamespy.com/fms/Image.php?id=93748, you'll find the http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/garden.jpg, with its own barbecue/NOM grill and well.


== The house: Ground floor

You fist step into http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/Vestibule1.jpg which goes up the 1st floor, all the way to the second, so all the rooms are directly accessible from the vestibule.
Things of interest: a book describing the future plans for the estate, the shelves where http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/awards.jpg will be placed as you reach certain goals
VIDEO: http://www.youtube.com/watch?v=1-PXGPPjSoQ

The 1st door to your left is the http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/armoury.jpg
Each chest is labelled for all types of clothing, armour and weapons and easily recognisable.
Some mannequins, storage and display of course
VIDEO: http://www.youtube.com/watch?v=9BBMTW8uwbU

The next room is the shrine.
The door has been enchanted to take you to a shrine that reflects your faith whether you worship http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot5.jpg, the http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot2-2.jpg, the http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot3.jpg, or simply wish for a http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot10-1.jpg to meditate in.
All 4 shrines have a similar layout with the exception of the place of contemplation that is a http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/fauxexterior.jpg.
VIDEO: http://www.youtube.com/watch?v=nfJg_D6tq-U

Moving on, the all important loo! Fitted with a flush and an almanac, it even has a view to the outside! VIDEO http://www.youtube.com/watch?v=qF0KOFgeTOM

The next room is very very large: it's the http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/displayhall.jpg.
All the weapons racks are containers, as soon a weapons is put in then, the said weapon appears neatly placed on the rack
Mannequins an display cases (of different sizes)
http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/displayhallstorage.jpg with additional mannequins, wallscreens and displays for you to place as you see fit.
VIDEO: http://www.youtube.com/watch?v=YWN2PlyHcOs

No doubt you'll need to relax after all that, then hit http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/pool.jpg.
Pure eye-candy. Like many other rooms, it has small scripted activators, in this case, the statue will grant you a temporary resistance to diseases.
VIDEO: http://www.youtube.com/watch?v=deBAaFwRZ2Q

The next room is grand, well great, it's the great hall (http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/receptionhall.jpg).
A very long table to accommodate some 20+ guests, a large dancing area and a stage for the musicians. All you need to do is write the invitations to get the party started.
VIDEO: not yet!

Right next to the Great hall is the mess hall. A far less formal place to dine and a very large kitchen.
The http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/messhall4.jpg is scripted so the table can be laid and food served.
The http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/messhall4.jpg is a pleasant place for your staff to hang out
The http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/kitchen1.jpg has all the NOM facilities, an oven dedicated to muffins only and http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/cookiejars-1.jpg.
Also place your bottles in the winerack to see them neatly placed.
http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/pantry.jpghas some of those containers that look like what they contain.
Plenty of storage, an endless suplly of coloured candles, a http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/messhall4.jpg...
VIDEO: http://www.youtube.com/watch?v=Itg9sLc4kwU

And finally, trap door will take you underground to the training area
At first, nothing unusual: http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot8.jpg, working practice dummy.
You need to complete a http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/parcours.jpg ofhttp://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot9.jpg to unlock the next 2 facilities: the duelling pit and the thieves's lair
There will always be an opponent of your level waiting for you in the duelling pit. Defeating the opponent will win you a http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot10.jpgbut no loot.
In the http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot10.jpg, feel free to hone your skills on many re-locking doors, make a few lockpicks or poison the tip of your throwing weapons.
VIDEO: not happening without spoiling the challenges!

== The 1st floor

The Lord's suite: well, it's big: it has it's en suite http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/lordbath.jpg and loo, it's study corner, its http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot6-1.jpg, it's bed of course, with display, mannequins and containers thrown in the mix.
VIDEO: http://www.youtube.com/watch?v=RYiGHzrLnwY

The Lady's Chamber is just as big: http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/ladysuite.jpg large dressing (scripted), just as http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/ladybath.jpg, sewing corner and bed.
VIDEO: http://www.youtube.com/watch?v=naIWsKm8eKU, http://www.youtube.com/watch?v=pa97-7KHFJM, http://www.youtube.com/watch?v=w9_XVJ-5kMM

3 bedrooms for guests of honor, all with ensuite bathroom, view on the outside, storage, display... you know the drill : http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/wolvenroom.jpg, http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot1.jpg and http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot2-1.jpg.
VIDEOS: http://www.youtube.com/watch?v=aE23w2LfVZc, http://www.youtube.com/watch?v=e9oyQu-X3_M, http://www.youtube.com/watch?v=yYkAJaO12bY

== The 2nd floor

The http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot6.jpghold one of every plant ( a bit like Noah\s ark, but with plants, and not pairs)
VIDEO: http://www.youtube.com/watch?v=7-XmeKC64hc

The study's architecture is of Dwemer inspiration. It has a http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/studydesk.jpg and http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/study.jpg.
VIDEO: http://www.youtube.com/watch?v=rh79DUf0VuA

The http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/summoningroom.jpg: upon entering the room, you are granted a summoning spell that never fails. The catch? The spell drains health and you'll lose it the moment you step out of the room. The advantage: the creature you summon depends on your level so you can trap better souls are you progress.
VIDEO: http://www.youtube.com/watch?v=fR7ZDjRYTe4

http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/library2.jpg: ask your librarian to shelve your books, admire your collection of books neatly organized in alphabetical order, admire the paintings, step out on the balcony to get some air.
VIDEO: http://www.youtube.com/watch?v=gKSrhRQSEYM

http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/Labalchemy.jpg
nifty ingredient sorter and desorter (will put the ingredients in your inventory, by effect and depending on your alchemy skill
handy alchemy lab: activate it and all the apparatus will be ready for use, again, depending on your alchemy skill.
Labelled storage for all ingredients and potions.
Useful notes on ingredients properties
http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/Labenchant.jpg
Soul gem crafter (dependant on yout enchanting skill)
Labelled containers for soul gems
Guide book on enchanting
http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/Labinscription.jpg
Enchanted quills that allow you to make you own scrolls, dependant on your enchanting skill AND on your inscription skill
More the the containers that look like what they contain, in this case, scrolls
VIDEO: http://www.youtube.com/watch?v=xH7st38y5Gs

http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/Menagerie.jpg
ask your hunter to capture creatures
set to resemble the landscape of the grazeland
illustrated books on every creatures
VIDEO: http://www.youtube.com/watch?v=AyAH9TaBjhA

The servants quarters: 4 http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/Staffroom2.jpg http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/Staffroom1.jpg with http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/Staffroom4.jpg to accommodate your staff
VIDEO: http://www.youtube.com/watch?v=bzq8yan4Vr8

That's all folks!
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Sat Dec 11, 2010 6:18 am

2 new rooms are done!

**Menagerie http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/Menagerie.jpg http://www.youtube.com/watch?v=AyAH9TaBjhA :
Fauna and flora of the Grazeland.
In the quested version of the mod, the hunter will be capturing creatures for you.
Books on all beasts and creatures with pictures and information.

**Summoning room http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/summoningroom.jpg http://www.youtube.com/watch?v=fR7ZDjRYTe4
Upon entrering the cell, you are granted a summoning spell based on your level. You'd need to be level 100 to summon a golden saint and it would cost you 100 hp, the other creatures you can summon and their cost in blood is scaled down according to the value of the souls.
Once you leave the room, you lose the summoning spell.

I've also redone the cookie jars, including the MC cookie. http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/cookiejars-1.jpg
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Sat Dec 11, 2010 4:12 am


Books on all beasts and creatures with pictures and information.
Hang on, how were the pages being turned there? Looked like the mouse cursor position was being read and the pages turned based on that... :blink:

Every room in here looks to be a treat :thumbsup:
User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Sat Dec 11, 2010 7:22 am

Every room in here looks to be a treat :thumbsup:

Use the Force, Dragon!
Spoiler
or the mousewheel ;P

User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

Post » Sat Dec 11, 2010 9:06 am

Hang on, how were the pages being turned there? Looked like the mouse cursor position was being read and the pages turned based on that... :blink:

Every room in here looks to be a treat :thumbsup:

Hehe...
Use the Force, Dragon!
Spoiler
or the mousewheel ;P

... Like he said ;)
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Sat Dec 11, 2010 10:55 am

Really? Oh. My. God.
User avatar
RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Sat Dec 11, 2010 6:04 am

I love the Menagerie Room! Reminds me of the aquarium in Cragonmoor. (Which is a good thing.)

Really? Oh. My. God.

I think that's what I said when I discovered that too.
You can also scroll through your Inventory with it. Which is much easier than trying to grab that little menu slider.
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Sat Dec 11, 2010 12:46 pm

...now with it's own summoning room and menagerie?
Truly, this is a first class mod.
It already rivals Ravenloft, and looks poised to surpass it.
(and I loved Ravenloft, too.)

Edit: I mentioned Ravenloft, because with these new features, Pegasus Estate includes all
the features of that mod, and more. ^_^
It's a pity that the "Ravenloft Enhanced" project apparently fell through, though...
User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Sat Dec 11, 2010 7:36 am

Hi Danae,
just in case you didn't get my PMs (it says it was sent, but I can't see them in neither "Sent" or "Saved (unsent)" messages) - you got my blessing to use any part of my mod as long as compatibility is preserved.
Quite an impressive piece of work by the way. I'm not much into house mods, but I'll be sure to try this one when it's done.

:goodjob:
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Sat Dec 11, 2010 8:47 am

I had the same problem, but like Danae told me, you have to make sure you clicked the box marked
"save sent messages?" at the bottom of the screen.

Edit: You also have to make sure that you clear out your old messages from storage every once in awhile,
you only get so much storage for your old PMs.
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Sat Dec 11, 2010 9:30 am

Hi Danae,
just in case you didn't get my PMs (it says it was sent, but I can't see them in neither "Sent" or "Saved (unsent)" messages) - you got my blessing to use any part of my mod as long as compatibility is preserved.
Quite an impressive piece of work by the way. I'm not much into house mods, but I'll be sure to try this one when it's done.

:goodjob:

Thank you, your alchemy set is perfect!

I had the same problem, but like Danae told me, you have to make sure you clicked the box marked
"save sent messages?" at the bottom of the screen.

Edit: You also have to make sure that you clear out your old messages from storage every once in awhile,
you only get so much storage for your old PMs.

.. like he said ;)


So, almost got the lab done. Not sure I really want to call it the lab, suggestions welcome!
Its features
-- Alchemy part: http://i656.photobucket.com/albums/uu289/Danae123123/Labalchemy.jpg
ingredient sorter (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3655)
ingredient desorter (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5146)
a nifty alchemy set (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6248
labelled containers for all kinds of potions, by quality and by effect
lavelled container for extra ingredients (abot water life and PL creatues)
alchemical formulas (cure, restore, fortify, detect, protect)

-- Enchanting corner http://i656.photobucket.com/albums/uu289/Danae123123/Labenchant.jpg
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6119
labelled soul gem chests
a book with info on soul gems and enchanting in general

-- Inscription corner http://i656.photobucket.com/albums/uu289/Danae123123/Labinscription.jpg
All tools to make your own scrolls from Lap's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1060 (pending his authorization)
Labelled container for scrolls (by school)

Storage and display of course

http://www.youtube.com/watch?v=xH7st38y5Gs
User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Sat Dec 11, 2010 11:23 am

What an awesome mage lab!
My Breton pure mage is gonna love this.
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Sat Dec 11, 2010 7:38 am

The lab looks really great, nice work.
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Fri Dec 10, 2010 11:48 pm

Very nice warmth on those shots of the enchanting and inscription corners, and it's good to see somebody integrating Lap's mod. There were several important conflicts as I recall with Dopehatman's earlier one that does the same thing, and it's significant Lap says his is compatible with "most mods." Might bear some checking.

Not sure I really want to call it the lab, suggestions welcome!


The Syrabane Room, perhaps?
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Sat Dec 11, 2010 2:28 pm

Say, that's a good idea!
User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Sat Dec 11, 2010 3:12 am

Very nice warmth on those shots of the enchanting and inscription corners, and it's good to see somebody integrating Lap's mod. There were several important conflicts as I recall with Dopehatman's earlier one that does the same thing, and it's significant Lap says his is compatible with "most mods." Might bear some checking.



The Syrabane Room, perhaps?

I prefer the simplicity of Lap's inscription but, it would be easy to make a inscription v2 patch for those of prefer Dopehatman's or use his UL mod that includes it (again, pending authorization to use this mod).

Say, that's a good idea!

It sounds good but I am ashamed to admit I have no clue what it means or where it comes from...
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Sat Dec 11, 2010 9:12 am

The lab looks great! And if the lever would move when sorting ingredients it'd perfect

It sounds good but I am ashamed to admit I have no clue what it means or where it comes from...

An Aldmeri god-ancestor of magic, Syrabane aided Bendu Olo in the Fall of the Sload. Through judicious use of his magical ring, Syrabane saved many from the scourge of the Thrassian Plague. He is also called the Apprentices' God, for he is a favorite of the younger members of the Mages Guild.

User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Sat Dec 11, 2010 12:43 am

I prefer the simplicity of Lap's inscription but, it would be easy to make a inscription v2 patch for those of prefer Dopehatman's or use his UL mod that includes it (again, pending authorization to use this mod).


I meant that Dopehatman's version had significant conflicts, and that given Lap's uneasy reference to his version working with "most mods," it might bear doing a bit of research to make sure there are no conflicts there, either.

Syrabane just seemed like an appropriately arcane piece of knowledge that your studious homeowner would know about. Perhaps even add a plaque in his honor that grants a small, short-lived boost to Intelligence when touched? Just a thought.
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Sat Dec 11, 2010 4:20 am

I have also released the Introduction to the Pegasus Estate, it's called Feyiin's troubles and introduces Feyiin, the current owner of the Estate. The mod features a short storyline, a quest and a small cave between Seyda Neen and Pelagiad, It's a starter quest, so even though it has all the comfort you could expect, there are no uber items.


I take this to mean that on top of what looks like it will be an interesting house, you have a more complexed series of quests in the works for this place? Or does this simply refer to the staffing quests only?
User avatar
FirDaus LOVe farhana
 
Posts: 3369
Joined: Thu Sep 13, 2007 3:42 am

Post » Sat Dec 11, 2010 4:54 am

The lab looks great! And if the lever would move when sorting ingredients it'd perfect

Not sure I can pull this off but I'll try.
Thanks for the info on Syrabane :)

I meant that Dopehatman's version had significant conflicts, and that given Lap's uneasy reference to his version working with "most mods," it might bear doing a bit of research to make sure there are no conflicts there, either.

Syrabane just seemed like an appropriately arcane piece of knowledge that your studious homeowner would know about. Perhaps even add a plaque in his honor that grants a small, short-lived boost to Intelligence when touched? Just a thought.

Once again you found the perfect name for a room, thanks! I was going to have a scripted crystal but your idea of a plaque is much better, so thanks again!

I take this to mean that on top of what looks like it will be an interesting house, you have a more complexed series of quests in the works for this place? Or does this simply refer to the staffing quests only?

There will be quite a few quests indeed:
== Becoming the new Master of the Pegasus Estate (you will have a limited access to the Estate until you do)
== Improving the Estate (rooms and facilities) --> pretty much a meta quest that will grant you a nice item when the Estate reaches its final form
== Recruiting the staff
== Training the staff
== A number of side quests
User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Sat Dec 11, 2010 12:21 pm

Very cool. I love interactive areas, especially homes. Despite it being "just another house mod" I look forward to it. A home just doesn't feel right without the RP potential and a bit of life.
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Sat Dec 11, 2010 11:34 am

I love the Menagerie Room! Reminds me of the aquarium in Cragonmoor. (Which is a good thing.)



...now with it's own summoning room and menagerie?
Truly, this is a first class mod.
It already rivals Ravenloft, and looks poised to surpass it.
(and I loved Ravenloft, too.)

Cragonmoor and Ravenloft are both great house mods, I hope I'll do at least as well.
They both inspired me: I liked how each room had its own theme with wallpaper and matching furniture in Ravenloft and how square tiles were used as wallpaper in Cragonmoor, giving each room its own look while preserving some unity since all the room had a hlaalu based architecture

The lab looks really great, nice work.

I'm always glad to hear that, thanks!

Very cool. I love interactive areas, especially homes. Despite it being "just another house mod" I look forward to it. A home just doesn't feel right without the RP potential and a bit of life.

I really hope the house will be more than just that, even though right now, it's just a house............... but a house with a LIBRARY now!
I wanted the library to have an austere feel (not sure the word is right) so it's mostly imperial with rugs and wood to make it warmer than just stone and paintings to give it a classical feel. The only feature is the book sorter. The room has extra shelves for books from mods.
http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/library2.jpg
http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/LIBRARY1.jpg

Feedback always welcome!
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Sat Dec 11, 2010 12:27 pm

Nice library!
I really like the dim, cozy lighting.
(I love collecting books, too!)
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Fri Dec 10, 2010 11:54 pm

Very nice library there, Danae: formal but warm. I'm glad you included the extra shelves for mod books.
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Next

Return to III - Morrowind