Could you enhance the bathtube part for this video [ http://www.youtube.com/watch?v=e9oyQu-X3_M&feature=channel ] At 0:22 the script could be remade to make it so when you pour water the water flows into the pool and the water ( An activator item? ) Gradually flows upward. Then when you get in the pool the screen blacks out for a while?
How many ( if any ) quests are intended?
I will add sound to the bath when water is poured, Not sure I can make the water appear, rise up, then be activated to cast a spell, then disappear. I'll try though
The fade out is not a problem, I should have thought of it actually. Thanks for the advice!
There are many many quests, I'm trying to get all the building done before moving to dialogues and additional scripting. So far, I've only made the quest involving recruiting your staff and unlocking better services -> this was released as a stand alone mod called Staff Agency
Most new quests involve either the staff (most staff member will have their own new quest, in addition to the ones they have in my Staff Agency mod, and will help in the completion of other quests) or the addition of rooms/ features to the Estate (going from the nifty such as the book sorter, to the pretty such as populating your river with fish.) So it's all about unlocking features and services.
Here are a few quests planned:
== Help your Ashlander scout find out about her ancestry
== Build the arboretum: gather samples, convince a Telvanni to help with the actual growing of the room (either be Telvanni yourself of blackmail a Telvanni mage)
== Complete the obstacle course to have access to better training facilities.
== Gather instruments to unlock new songs for your bard
== Breed fish in your river
== Protect your herd of guars from a Nix attack.
== get into mining (see posts about the mine and the blue glass)
== Catch a thief on the Estate
== Build you Igor
--> most quests require some investigating, item gathering, killing AND relevant staff members. Some quest are triggered when you stumbling upon a ... quest triggering item found on the Estate or when doing quest related to the Estate.