[WIP] Pegasus Estate

Post » Sun Nov 28, 2010 1:51 pm

Thanks, I tried it, and its pretty good.
I compared it to Grumblepunk's and prefer ManaUser's.
Grumblepunk's mannequins is a topnotch mod, but the shop sort of slows down my pc.
(Big shop, full of cool stuff, but that's a lot of NPCs Dancin' and standing around!)
ManaUser's shop is simple, straitforward, and to the point. (Good location, too.)

When I play Morrowind, I tend to like to collect nice stuff, you know?
Display solutions are important to me. Mannequins, Display Cases, Weapon Rotate, Book Rotate, even Bottle Rotate!
(Puts those wine racks to good use, classy too!)
As you can probably tell, housemods are my favorite type of mod.
(I even specialize in making them as a modder.)
You've just gotta have a nice place to rest, and stash your stuff, you know.
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George PUluse
 
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Post » Sun Nov 28, 2010 2:10 pm

I like the hanging herbs, the window with outdoor view, and the glass-fronted armoire that can be opened. Nice stuff. :)

When I look on the video, it was only thing is need to be changed though. I feel the closet was to ordinary and common. You could try to replaced it with a combined closet-cupboard variety instead. Besides that I just loved it. Very nice ! :wave:

Thank you both for your comments. I have made some small changes to the cottage and its corner of the Estate. Kept the good stuff, added one painting and replaced the closet with a table and crates. It gives the room a more simple feel (I mean less grand).
http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/cottagenew.jpg

Hello!
I've been watching this mod for a while, and I really like how it's turning out!
Anyway, a while back someone asked about mannequins that could hold weapons.
It can be done, but you have to use live NPCs, along with paralysis, burden, and use SkipAnim, StartCombat, and NoLore. [...] I hope this project goes well for you, I can't wait to play it!

Looking good so far. :)

Thanks for the info, and I mean that, since I think I came up in conversation because of a question I'd asked. But you don't have to go through all the work. There's another mannequin download that supports weapons without problems: Manauser's Mannequins for Sale. Available both for delivery in game, and as a mod resource.
I personally prefer this, but in the house upgrade mod I've been (occasionally) working on, using standard armored mannequin's while storing arms in glassed cases has worked just fine. I also got the mannequins to dance in place in the middle of rooms, by using InvisiWalls.

Thank you for your encouragements and for the tips about mannequins. I only went as far as finding out if the mannequins I use could display weapons (they don't) and decided I would deal with it later. I have been playing with animations on mannequins, I thought the male mannequins looked pretty cool with http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot1-2.jpg but I wasn't sure that would be to everybody's taste.

I finally got round to making a video of the Pegasus Grounds as a real exterior cell. It also shows the guard tower and the cottage http://www.youtube.com/watch?v=Js7qumYZkjw

I've started to work on the chapel but I'm not very inspired... here's what I have so far: http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/chapel.jpg

Not much inspiration for the kitchen either, I still have to find the feature(s) or style that will make it special. So far, I've only made the pantry. It works on the same principle was the closet: each item in the pantry is a container http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/pantry.jpg
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Megan Stabler
 
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Post » Sun Nov 28, 2010 10:01 pm

Hey Danae, thanks!

I like the new look for the cottage, nice and cosy!
Yeah, the animations could be a pretty good idea. If you wanted to, you could use a Messagebox in your script to let the player
choose from a small set of different poses.
(I've seen that one in "Welcome to the Arena" for the champion, its pretty cool.)

As for the exterior cell, I like how its set up. Since its a normal exterior cell, it should play nicely with my laptop, too.

If you want a recommendation for your kitchen layout, you might try looking at some other mods for inspiration.
(Not to copy from, but just for ideas, you know?)
I always liked the layout of the kitchen from Korana's Xenterra Keep, classy and functional.
(It had one issue with NOM though, it had this lovely grilltop area that couldn't actually be used for cooking,
and a fireplace hearth grill that could be, but no oven at all. I would've set the fireplace as an oven, and
set the grills as activators so they could, well, actually grill, you know? Lovely layout, though.)

Anyway, nice guard Tower and pantry, fits nicely with the rest of the property.
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Rachel Cafferty
 
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Post » Sun Nov 28, 2010 3:59 pm

I've started to work on the chapel but I'm not very inspired... here's what I have so far: http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/chapel.jpg


What about a light above that slowly shifts among a series of colors? A ghostly chaplain? Many bouquets of a single flower, associated with one of the gods, that auto-change every 24 hours? Perhaps add changes of the banners and an appropriate statue--torches with different colored flames?--and you might have a chapel that magically changes worship every day?

Just some random thoughts on the spur of the moment, and probably worth as much. ;)
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Amie Mccubbing
 
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Post » Sun Nov 28, 2010 4:26 pm

As for the Chapel, I'm an Imperial Cult man myself, but I could give the Temple a try sometime.
I hope you'll be providing the shrines and such for both, for religious completeness, eh?
Also, you might try a little something for the Daedra Cultists, hmm?
Perhaps a little shrine in the crypt, or in a secret passage under the Chapel, complete with little statuettes of
various Daedric Princes to decorate it with, probably in a container so you could set out the one
to match your favorite god or goddess. I think I saw a modders resource for this once,
"Morrowind Toy Shoppe", I think? If I recall, the actual statuette models were included originally in
the Construction Set, but were unused in the vanilla game.
(And an Ash Statue for Dagoth Ur, "The lord of the Sixth House demands your flesh!", or somesuch. -_^)

You could also try to make a custom mesh by shrinking the big statues in NifScope, or so I've heard.
Also, fable2's ideas for the Chapel are pretty good, too!
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+++CAZZY
 
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Post » Sun Nov 28, 2010 6:41 pm

Hey Danae, thanks!

I like the new look for the cottage, nice and cosy!
Yeah, the animations could be a pretty good idea. If you wanted to, you could use a Messagebox in your script to let the player
choose from a small set of different poses.
(I've seen that one in "Welcome to the Arena" for the champion, its pretty cool.)

As for the exterior cell, I like how its set up. Since its a normal exterior cell, it should play nicely with my laptop, too.

If you want a recommendation for your kitchen layout, you might try looking at some other mods for inspiration.
(Not to copy from, but just for ideas, you know?)
I always liked the layout of the kitchen from Korana's Xenterra Keep, classy and functional.
(It had one issue with NOM though, it had this lovely grilltop area that couldn't actually be used for cooking,
and a fireplace hearth grill that could be, but no oven at all. I would've set the fireplace as an oven, and
set the grills as activators so they could, well, actually grill, you know? Lovely layout, though.)

Anyway, nice guard Tower and pantry, fits nicely with the rest of the property.

I'd love to have mannequins with different poses, I got this one by sheer luck: I was testing Liztail's anim kit and realised it affect the mannequins as well since they are npcs, so I gave them Oshan's animation. I'll do some more tweaking and testing...
I love Korana's kitchens, particularly the one from the rose cottage (and the gril grills ;) )
I run MW on a laptop as well and run fine on the Estate. The fps gain was one the the reasons that tilted the balance in favour of real exterior actually.
'Welcome to the arena is dled and installed but I have yet to play the mod: I haven't played MW for a very long time... but I'll have a look, see if I can undertand enough of how it's done to learn sthg. ;)

What about a light above that slowly shifts among a series of colors? A ghostly chaplain? Many bouquets of a single flower, associated with one of the gods, that auto-change every 24 hours? Perhaps add changes of the banners and an appropriate statue--torches with different colored flames?--and you might have a chapel that magically changes worship every day?

Just some random thoughts on the spur of the moment, and probably worth as much. ;)

As for the Chapel, I'm an Imperial Cult man myself, but I could give the Temple a try sometime.
I hope you'll be providing the shrines and such for both, for religious completeness, eh?
Also, you might try a little something for the Daedra Cultists, hmm?
Perhaps a little shrine in the crypt, or in a secret passage, complete with little statuettes of
various Daedric Princes to decorate it with, probably in a container so you could set out the one
to match your favorite god or goddess. I think I saw a modders resource for this once,
"Morrowind Toy Shoppe", I think? If I recall, the actual statuette models were included originally in
the Construction Set, but were unused in the vanilla game.
(And an Ash Statue for Dagoth Ur, "The lord of the Sixth House demands your flesh!", or somesuch. -_^)

The chapel actually has both and Imperial alter and a tribunal shrine. I'm hoping to implement a quest to 'sanctify' the altar/shrine of the player's choice, until that is done, the alters/shrine are merely decorative. That being said, I should add a worshipping corner to the crypt. I have the statuettes of the Deadra princes so it won't be a problem. Oh, and I love the toy shoppe, in fact, I love toys, that's why I made the board games and the trading cards :)
Changing colours, ...hum, ... oh! :shocking: idea! I think I could make 4 chapels, identical in shape but each one with its set of colours/shrines/plants/banners and script the door so it takes you to the chapel of your choosing. What do you think?
Thanks again for your ideas! (random thoughts on the spur of the moment really do help, I just wish I could implement all of them)
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Ria dell
 
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Post » Mon Nov 29, 2010 2:22 am

I think I could make 4 chapels, identical in shape but each one with its set of colours/shrines/plants/banners and script the door so it takes you to the chapel of your choosing. What do you think?


I like that idea a lot. It just adds to the whole "wonderful wonders and marvelous marvels" atmosphere of the place. :)
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~Amy~
 
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Post » Sun Nov 28, 2010 6:08 pm

You did a good choice about the cottage. I agreed with you ! :goodjob:

What about a 'Sanctus Shrine' indoors, like BM-style with warm spring look for the chapel design. :talk:
It would be worth a try. Don't you think.
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sarah simon-rogaume
 
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Post » Sun Nov 28, 2010 2:16 pm

Also, for all the vampires out there, you could include an optional ESP for compatibility
with Vampire Embrace. This would make the Crypt's shrine use VE's Molag Bal vampire shrine
script, like the clan HQ's shrines, and then add VE's scripted ring that determines
wether or not an interior cell is a temple, to the Chapel.
(Perhaps using a script that adds it to the chapel cell after you've become a vampire.)

For those not familiar with this stuff, the VE Molag Bal shrines are found in each of
the three vampire HQ's. They allow a vampire player to properly remove negative effects
from themselves like a normal shrine does, but with special concessions made
thru scripting for a vampire player's needs. These are especially necessary, because
vampire players can't enter temples without being burnt alive due to the temple
being consecrated as hallowed ground. (Which is done by a scripted ring having been placed in the cell
to mark it as holy ground, thus triggering the responsible script.)

The Chapel should have this effect for consistency, every other such place does.
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Kevin Jay
 
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Post » Mon Nov 29, 2010 2:47 am

Also, for all the vampires out there, you could include an optional ESP for compatibility
with Vampire Embrace. This would make the Crypt's shrine use VE's Molag Bal vampire shrine
script, like the clan HQ's shrines, and then add VE's scripted ring that determines
wether or not an interior cell is a temple, to the Chapel.
(Perhaps using a script that add it to the chapel cell after you've become a vampire.)


Even a vampire need sometimes a sanctuary in harmony.
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hannah sillery
 
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Post » Mon Nov 29, 2010 2:00 am

As an idea for the chapel, you could place four different doors leading to the same equivalent spot
in each of the four chapels, then hide these doors behind the wall in the room leading to the chapel.
Then place a script on the door leading to that room. Whenever the player clicks on this door,
the script rolls a RandomVariable between 1 and 4. Then put a small script on each of the four doors.
(Example: If RandomVariable == X, (Move door to proper position) else (Move door back behind wall))
Make a dummy Static Mesh door, and place it just behind where the working door is supposed to appear.
That way, if the player somehow got into that room without using the proper door, (Teleportation, etc.)
the dummy door would act as a failsafe, preventing the player from seeing the void behind the empty doorjamb.
Alternatively, instead of a static, you could use an activator, (For consistency using the same name as the doors, eg. "Wooden Door".)
Put this in the same spot as the working doors are supposed to appear in, and script it to simply be hidden away behind the walls
if RandomVariable doesn't equal zero. The doors leaving the Chapels always go to the same place.

This technique has been used by several different modders to cause what is apparently one door to go to several different places.
As an example, Tizzo's "Vivec, St. Delyn Living Quarters" uses this for a scripted teleportation system that uses special "Waiting Doors"
to connect his apartment in Vivec to various temples throughout Vvardenfel. It even goes to Mournhold, and is completely companion friendly.
Tizzo's mod can be found here: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6731

This method could be kind of tricky to pull off, but if successful it would be very cool.
(Or you could use it as a fast travel system, whichever... -_^)
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Danger Mouse
 
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Post » Sun Nov 28, 2010 11:52 pm

I like that idea a lot. It just adds to the whole "wonderful wonders and marvelous marvels" atmosphere of the place. :)

Then it's settled, there will be 4 chapels, each one with its own atmosphere.

You did a good choice about the cottage. I agreed with you ! :goodjob:
What about a 'Sanctus Shrine' indoors, like BM-style with warm spring look for the chapel design. :talk:
It would be worth a try. Don't you think.

One of the chapels could fit with an outdoorsy feel: a kinda pagan shrine, a simple natural place to meditate. The other 3 being an Imperial shrine, a tribunal shrine, a daedric shrine.

Also, for all the vampires out there, you could include an optional ESP for compatibility
with Vampire Embrace. [...]
As an idea for the chapel, you could place four different doors leading to the same equivalent spot

I intended to give the blood pool in the crypt a VE script but you're right, I should go all the way and make the whole chapel vampire-(un)friendly.
I think I will stick with a simple teleportation script attached to the door. I know it's not companion friendly but mediatiting is best done when alone anyways :)

Thank you all for your suggestions. :)
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Kara Payne
 
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Post » Mon Nov 29, 2010 12:03 am

You're right, I guess I got a little carried away there. -_^
A little alone time for peace and quiet would be just right for the atmosphere.
Sometimes you shouldn't overthink to much, rather, go with the flow, eh?

For the shrines themselves, the Pagan shrine would be lovely under natural light, with plenty
of decorative plantlife. The Imperial and Tribunal shrines should probably be more somber
and intimate, with dim ambient lighting, and lit by candlelight.

For the Daedric shrine, an air of mystery. Think Azura's shrine, but smaller, and a bit more personal.
(Vampire friendly, too.)
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Richard
 
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Post » Sun Nov 28, 2010 9:52 pm

One of the chapels could fit with an outdoorsy feel: a kinda pagan shrine, a simple natural place to meditate.


If the pagan shrine includes a pond or fountain--this is just a thought--you might want to look at importing something like Abot's Waterlife, or at least using a fish resource. Might be nice if you plan to introduce fish tanks in one or another room, too.
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Tiffany Carter
 
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Post » Sun Nov 28, 2010 8:55 pm

You're right, I guess I got a little carried away there. -_^
A little alone time for peace and quiet would be just right for the atmosphere.
Sometimes you shouldn't overthink to much, rather, go with the flow, eh?

For the shrines themselves, the Pagan shrine would be lovely under natural light, with plenty
of decorative plantlife. The Imperial and Tribunal shrines should probably be more somber
and intimate, with dim ambient lighting, and lit by candlelight.

For the Daedric shrine, an air of mystery. Think Azura's shrine, but smaller, and a bit more personal.
(Vampire friendly, too.)


Not a bad idea.

If the pagan shrine includes a pond or fountain--this is just a thought--you might want to look at importing something like Abot's Waterlife, or at least using a fish resource. Might be nice if you plan to introduce fish tanks in one or another room, too.



Danae, I agreed with both of them. Just go for it ! :dance:
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Alessandra Botham
 
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Post » Sun Nov 28, 2010 4:37 pm

All right, the bulk of the 4 chapels are done. I'll no doubt add details later on but the screens should give you an idea.

http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot2-2.jpg
http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot3.jpg
http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot5.jpg
http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot9-1.jpg the cell behaves as an exterior, http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot10-1.jpg

All rooms have the same size (2x2) and I tried to give them the same layout. I was tempted to make the rooms bigger but I'm on a strict policy of having realistic interiors.
Thanks for you suggestions, I didn't think of adding fish to the pond, though I toyed with the idea of having a fish tank in the house (nothing a great as in Cragonmoor).

Next, I'll work on the pagan shrine some more, I want to add landscape around it even though movement is restricted to a small area.
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Ludivine Dupuy
 
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Post » Mon Nov 29, 2010 5:09 am

Night shot's pretty spectacular. Good job!
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Jade Payton
 
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Post » Sun Nov 28, 2010 8:35 pm

They turned out great. The temple is my favourite. With the "Morrowind Mushrooms™". :)
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Hayley O'Gara
 
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Post » Mon Nov 29, 2010 3:51 am

Awesome! They're just perfect! ^_^

A small note though, when you go for clutter & details, all the Imperial Cult shrines in the game
have a small offering of bread and gold set on the altars, set out with fine silverware plates & bowls.

Bread on a plate, and a small amount of gold in a bowl. These could be placed on the altar, or on the floor in front of it.

Also, while Tribunal shrines use the little Velothi prayer stools, the Imperial Cult shrines use small wooden benches
placed in front of the altar, to sit on during prayer. For a good example, look at the shrine in Fort Moonmoth, near Balmora.
(Also, you might want to include a simple silverware cup, and a bottle of Cyrodiilic Brandy, or Flin, for a ritual libation.)

Place a copy of "For My Gods and Emperor" in there somewhere to finish the look, and you'll have a chapel fit for the Gods!
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Farrah Barry
 
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Post » Mon Nov 29, 2010 5:38 am

Night shot's pretty spectacular. Good job!

They turned out great. The temple is my favourite. With the "Morrowind Mushrooms™". :)

Thank you both, I'm glad you like it so far. Like I said, the pagan shrine needs to be changed a bit, give it a more airy feel.

Awesome! They're just perfect! ^_^

A small note though, when you go for clutter & details, all the Imperial Cult shrines in the game
have a small offering of bread and gold set on the altars, set out with fine silverware plates & bowls.

Bread on a plate, and a small amount of gold in a bowl. These could be placed on the altar, or on the floor in front of it.

Also, while Tribunal shrines use the little Velothi prayer stools, the Imperial Cult shrines use small wooden benches
placed in front of the altar, to sit on during prayer. For a good example, look at the shrine in Fort Moonmoth, near Balmora.
(Also, you might want to include a simple silverware cup, and a bottle of Cyrodiilic Brandy, or Flin, for a ritual libation.)

Place a copy of "For My Gods and Emperor" in there somewhere to finish the look, and you'll have a chapel fit for the Gods!

Thanks :) Another if my policies for the house is the 'no clutter policy', one I find very hard to follow but I know I'll enjoy placing things ingame as well. I'll see if I can fit a bench in the imperial shrine, but the room is pretty small, well, I'll try. :shocking: IDEA!! That could be a nice little sidequest: the healer, once hired could ask the PC to bring the items you mentioned before then altar is truly active. What do you think?
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Laura Tempel
 
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Post » Mon Nov 29, 2010 5:34 am

Perfect! That's a great idea! ^_^

If you want to include the bench, but are short on space, the bench can be placed
very close to the front of the altar, as it is in most IC shrines.

This is looking good!
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Shae Munro
 
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Post » Sun Nov 28, 2010 11:00 pm

http://www.youtube.com/watch?v=nfJg_D6tq-Uof all 4 shrines.
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kelly thomson
 
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Post » Sun Nov 28, 2010 1:31 pm

I must say I'm not too keen on the temple - mostly because I personally dislike mixing architecture like that...

As far as the imperial chapel is concerned, perhaps you could use the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7353 instead of those blocks, and place a bench in front of each one?
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candice keenan
 
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Post » Mon Nov 29, 2010 5:46 am

Looking good!

Ghostnull's planters from his "Imperial Castle Meshes" resource would look nice, though.
I think the tribunal shrine looks fine, but you could use a pure Velothi look for it, I guess.
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jessica Villacis
 
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Post » Mon Nov 29, 2010 1:25 am

Thank you both, I'm glad you like it so far. Like I said, the pagan shrine needs to be changed a bit, give it a more airy feel.


What about using either giant window frames or Invisi-Walls to the outside wall of the shrine, so that it appears to be completely open to the outside?
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Sandeep Khatkar
 
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