[WIP] Pegasus Estate

Post » Mon Nov 29, 2010 5:07 am

Just thinking, if you wanted to do a quest for the Daedric shrine
you could make it so the player needs to visit each of the Daedric quest shrines.
Perhaps to retrieve a small item from those places.

This item would differ depending on the god of the shrine, like getting a sword from Mehrunes Dagon's Shrine.
Azura's could be a flower or a pearl, set as a unique Misc. Item.
I think Sheogorath's item should be a wedge of NOM cheese, or a Misc. Item with the same mesh.
(Perhaps you could give it a tiny script, so when used a messagebox would say, "CHEESE, FOR EVERYONE!!!".) ^_^
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:)Colleenn
 
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Post » Mon Nov 29, 2010 3:50 am

I must say I'm not too keen on the temple - mostly because I personally dislike mixing architecture like that...
As far as the imperial chapel is concerned, perhaps you could use the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7353 instead of those blocks, and place a bench in front of each one?

Looking good!
Ghostnull's planters from his "Imperial Castle Meshes" resource would look nice, though.
I think the tribunal shrine looks fine, but you could use a pure Velothi look for it, I guess.

Thanks for the link, the new planter will definitively look better. I've also slightly modified the temple so the common tileset doesn't show so much.

What about using either giant window frames or Invisi-Walls to the outside wall of the shrine, so that it appears to be completely open to the outside?

That's pretty much what I did as well as space out the trees so the landscape can be partially seen through them.

Just thinking, if you wanted to do a quest for the Daedric shrine
you could make it so the player needs to visit each of the Daedric quest shrines.
Perhaps to retrieve a small item from those places.
This item would differ depending on the god of the shrine, like getting a sword from Mehrunes Dagon's Shrine.
Azura's could be a flower or a pearl, set as a unique Misc. Item.
I think Sheogorath's item should be a wedge of NOM cheese, or a Misc. Item with the same mesh.
(Perhaps you could give it a tiny script, so when used a messagebox would say, "CHEESE, FOR EVERYONE!!!".) ^_^

I was thinking of gathering the very small statues of the daedra princes so they could be placed in the shrine as well as some gems, but your idea works as well. :)

I'm not currently building anything, just running around, hunting floating meshes and other small problems.

What did you think of the http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/PEGASUSCLOTHING.jpg ?
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Kathryn Medows
 
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Post » Sun Nov 28, 2010 4:52 pm

Oh yeah, those are awesome! ^_^

Hmm, how would the player go about getting their own set of them?
Perhaps you could make it so that the guards and staff come with their own
set of those, but the player can get an extra set for themselves through a small quest,
and unlock the ability to purchase more.

(Or was that what you were already going to do?)
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Kelly Tomlinson
 
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Post » Sun Nov 28, 2010 4:32 pm

This mod is coming along nicely!

You know, with all the features and sidequests you have going into this,
it could go all the way, and be known as the best mod of its type.
"Hall of Fame" material!

When this comes up for download, you'll certainly have my vote! 10 out of 10!

(By the way, do you know if PES still allows voting? I've had comments posted
on a mod I made that my mod was good, but they weren't sure if they should,
or even were allowed, to vote on it. Just curious.)
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Gisela Amaya
 
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Post » Sun Nov 28, 2010 10:08 pm

What did you think of the http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/PEGASUSCLOTHING.jpg ?


First and third are very impressive. Second one looks a little too close to a teeshirt for my liking.
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Mr. Allen
 
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Post » Sun Nov 28, 2010 8:42 pm

I think the shirt looks ok, myself. It matches with the set nicely.
My favorite is the cape though. ^_^
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Samantha Wood
 
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Post » Mon Nov 29, 2010 12:10 am

Now I must comment to all is already said the past few days.

Personally I feel the Daedra Shrine was little dull to me though, I would have replace statue with a large 'Daedra Heart' on top of daedric table (quadrant), with a option for the player to choose between the 'Good Daedra' / 'Bad Daedra' to recive blessings from. Maybe with some quest, and that is up to you. :shrug: The other shrine is just awesome. :tops:

Your work with the clothing is unique. Really, but my favorites are 2, 3, 4 pictures though. :thumbsup:

Finally I must say, that I enjoy to :read: about the further progress you post here. :goodjob: !
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Etta Hargrave
 
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Post » Sun Nov 28, 2010 7:31 pm

I like this, I enjoy houses without too many custom textures.
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Nicola
 
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Post » Sun Nov 28, 2010 6:44 pm

Scratch my previous question.
My mod "Wizard's Rest" got a 10! Yay! ^_^

Anyway, back on topic.
It would be nice to dedicate the Daedric shrine to a favorite Daedric Prince.

Instead of using a scripted activator, you could put the script on the statuettes.
The script would require that you be in the shrine cell to use it.
You would have to put down the statuette while in the shrine cell,
and while it is on the ground, (Or the altar, wherever you dropped it.)
click on it again. You would be given a choice between using it, or picking it up.

There would be two scripts, the script on the statuette would only control the choice of whether
to pick it back up, (Thus disabling the item and putting it back in your inventory.) or use it.

Choosing to use it will StartScript the second script, which will control the actual shrine blessing.

Each statuette would StartScript a different script, depending on the god or goddess.
Molag Bal's statuette would trigger the Vampire Embrace shrine script,
while all others would give you a simple choice between a Healing/Restorative Blessing,
like the Imperial/Tribunal shrines, and an effect that differed depending on the god or goddess.
(As an example, Mehrunes Dagon would strengthen you a little, and enhance your Destruction Skill,
while Sheogorath would give you a funny/wierd/useless effect.)

Instead of requireing gold, the shrines would require an offering of other items, depending on the Daedric Prince.
These could be based on the Oblivion Daedric Shrine offering requirements, or whatever offering
seems suitable to you for the god.
(Mehrunes Dagon's Statuette could take a Daedra Heart, Azura's take a pearl, etc.)
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Mari martnez Martinez
 
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Post » Mon Nov 29, 2010 1:28 am

Each statuette would StartScript a different script, depending on the god or goddess.
Molag Bal's statuette would trigger the Vampire Embrace shrine script,
while all others would give you a simple choice between a Healing/Restorative Blessing,
like the Imperial/Tribunal shrines, and an effect that differed depending on the god or goddess.
(As an example, Mehrunes Dagon would strengthen you a little, and enhance your Destruction Skill,
while Sheogorath would give you a funny/wierd/useless effect.)


I like the basic idea, but I hope you don't mind me saying this sounds just a bit like overkill. The idea of having temples (as a game mechanic) is so that characters can go there to deal with curses, etc. If you can get restored and healed at home, there's no reason to go there, unless you roleplay considerably or add in mods that provide temple-based quest systems. Unless, as in your following paragraph, the Daedric Prince requires in compensation some interesting quest--perhaps a visit to a distant shrine that can't be gotten to easily, or an object in a Dwarven artifact (for example). So you would get a message that your request has been heard by X, and that you will be restored to your full abilities and health if you do Y, within the next Z days. If you don't do as requested before Z days elapse, the shrine will no longer heal or restore you.
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Kayleigh Williams
 
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Post » Sun Nov 28, 2010 6:22 pm

I know, but the purpose of the chapel is to let the player do this sort of thing at home,
and to have a personal place for their religious worship, for roleplay.

If you wanted to simplify it, you could just have all the statuettes (exept for Molag Bal) do the same thing.
Either way, this system lets the player choose which god or goddess' statue they want to worship at,
rather than everyone having to use the same one, regardless of the actual gods they worship.
(Currently that's Molag Bal, and my idea would let you have a choice.)

Imagine that you are roleplaying as an Azura worshipper. Would you feel comfortable praying to a statue of Sheogorath?
(Besides you already have to do a quest to get this stuff anyway.)
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Marquis T
 
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Post » Sun Nov 28, 2010 5:45 pm

I know, but the purpose of the chapel is to let the player do this sort of thing at home,
and to have a personal place for their religious worship, for roleplay.


Understand, please, I'm not arguing with you that my view of this is correct--or yours, for that matter. Both are. I'm just building upon your idea here in a third party's thread, to make the blessing less of a giveaway and more of an achievement. As many other things on the Estate are. There are several house mods that offer shrines and such for blessings and spells. None I can recall make them something you have to earn. It's just an idea, and if you, or Danae, or both, want to ignore it, I won't take offense. :)

Imagine that you are roleplaying as an Azura worshipper. Would you feel comfortable praying to a statue of Sheogorath?
(Besides you already have to do a quest to get this stuff anyway.)


We're evidently mis-communicating, as I never meant to suggest a single statue and benefit. I like the basic idea you presented. I did recommend an appropriate statue for the character's choice of worship, with modified benefits that came with costs--in the form of quests. A sort of, "You want the spell? You do the work," kind of thing.
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Laura Tempel
 
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Post » Sun Nov 28, 2010 6:54 pm

Hmm, a side quest to enable use of the statuette, rather than just an offering?
You know, that's not a bad idea...

You would only really have to take the mini-quest for the statuette of your choice,
and it would give them a rather different flavor from the Imperial/Tribunal shrines...

I like it! A wonderful idea!

How about this. The quest itself can be a religious pilgrimage.
(I think the shrine itself was already supposed to be unlocked in such a way.)

The statuettes themselves could be aquired this way, individually, as pilgrimage sidequests.
For the statuette of your choice to start working, take it with you on a pilgrimage to a particular Daedric Shrine.
When you bring it back to the chapel, and set it down, it will work.
Then either make it so you need to take the pilgrimage again eventually,
or make it so you do it once. Either is fine with me.

It would be easier to make, if you just make it so you take the "pilgrimage" once. (Go there, bring back something.)

However, fable2's idea is pretty good, too.
Taking the pilgrimage would let you use the statuette for a while, (Perhaps a month?)
then you take the pilgrimage again.
(To re-affirm your sworn oath of faith and worship to your perferred deity.)

This would be good for the player, as:
A.) You would only have to do the quest for the god/gods you wanted to worship.
B.) It would simulate actual pious religious worship, and make roleplaying really authentic.

This looks like an awesome idea to me.

(Also to fable2: Sorry I misunderstood you, you had a great idea. I didn't mean to be rude... but sorry if I was.)
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Fiori Pra
 
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Post » Mon Nov 29, 2010 1:31 am

How about this. The quest itself can be a religious pilgrimage.
(I think the shrine itself was already supposed to be unlocked in such a way.)

The statuettes themselves could be aquired this way, individually, as pilgrimage sidequests.
For the statuette of your choice to start working, take it with you on a pilgrimage to a particular Daedric Shrine.
When you bring it back to the chapel, and set it down, it will work.
Then either make it so you need to take the pilgrimage again eventually,
or make it so you do it once. Either is fine with me.

It would be easier to make, if you just make it so you take the "pilgrimage" once. (Go there, bring back something.)

However, fable2's idea is pretty good, too.
Taking the pilgrimage would let you use the statuette for a while, (Perhaps a month?)
then you take the pilgrimage again.
(To re-affirm your sworn oath of faith and worship to your perferred deity.)

This would be good for the player, as:
A.) You would only have to do the quest for the god/gods you wanted to worship.
B.) It would simulate actual pious religious worship, and make roleplaying really authentic.

This looks like an awesome idea to me.

(Also to fable2: Sorry I misunderstood you, you had a great idea. I didn't mean to be rude... but sorry if I was.)


Not a problem. I wasn't as clear as I might have been.

I hadn't thought about making the pilgrimage time-based as you suggest, but that's a lot better than usage-based. It makes much more in-game sense for one of the gods to offer to "be with you" for a period of time, manifested as a sort of blessing activated periodically by the statue, as opposed to the god being with you for X many uses of the blessings. I wonder if a succession of pilgrimages managed each within the allotted time, might result in some tangible trinket, a reminder of the god...? No power, just a small, decorative something that could show the god's appreciation of your earnest worship. At least some of the deities would care about that.
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ashleigh bryden
 
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Post » Sun Nov 28, 2010 4:10 pm

Oh yeah, those are awesome! ^_^

Hmm, how would the player go about getting their own set of them?
Perhaps you could make it so that the guards and staff come with their own
set of those, but the player can get an extra set for themselves through a small quest,
and unlock the ability to purchase more.

(Or was that what you were already going to do?)

So, each staff member would have either the robe or shirt/pants from the start. The Lady and the Lord each have a complete set (without the bonemold armour) in their respective rooms. The guards have the armour and bonemold pieces to complete it in their tower.
If all goes to plan, I'd like to make a quest for a set of wings, the Pegasus Wings. They should be summonable by spell have have a constant levitate effect. So, it's a fancy levitate spell that can be toggle on and off. Like many many other ideas, it will have to wait until the house is done though.

This mod is coming along nicely!

You know, with all the features and sidequests you have going into this,
it could go all the way, and be known as the best mod of its type.
"Hall of Fame" material!

When this comes up for download, you'll certainly have my vote! 10 out of 10!

(By the way, do you know if PES still allows voting? I've had comments posted
on a mod I made that my mod was good, but they weren't sure if they should,
or even were allowed, to vote on it. Just curious.)

:) Thanks a lot, hall of fame would be great but very MW mods get there nowadays, especially not house mod. I'll be happy when my house is complete, that will mean I can finally play MW again!
Grats on your first 10!

First and third are very impressive. Second one looks a little too close to a teeshirt for my liking.

I might try to redo the male shirt with vanilla meshes (NioLiv's was so simple to use!) and see if it looks better. I realized I did put a screen of the male robe, I'll do that later with a new shirt.

I think the shirt looks ok, myself. It matches with the set nicely.
My favorite is the cape though. ^_^

And it's physiqued!

Now for the Daedra shrine... thank you for your suggestions. Here's what I can do:
the shrine will have no statue at first. Upon bringing the statuette of the daedra you wish to worship, the larger statue will appear. Each statue will offer it's own blessing in exchange for an offering..
I've haven't played Oblivion in a very very long time and not for a long time (long enough to decide I still prefered MW), could you tell me what the offerings were for each Daedra?
I will modify the crypt so that it has a VE Molag Bal regardless of the daedra you choose to worship in the chapel.

I haven't made any progess for the past few days, I'll get back to it in a couple of days :)
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darnell waddington
 
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Post » Mon Nov 29, 2010 3:53 am

According to UESP (Only the princes I know statues of exist in vanilla/mods)
Azura - Glow Dust
Boethia - Daedra Heart
Hermaeus Mora - None
Hircine - Bear Pelt or Wolf Pelt
Malacath - Troll Fat
Mephala - Nightshade
Molag Bal - Lion Pelt
Sheogorath - Lesser Soul Gem, Lettuce, and Yarn
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Queen of Spades
 
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Post » Sun Nov 28, 2010 10:39 pm

Thank for the list work, Karpik777. ^_^
I was going to do that myself, but you saved me the trouble.

Anyway, this will work nicely, but will need a little tweaking for morrowind.
Azura: There isn't any Glow Dust in Morrowind, so how about a Pearl?
Sheogorath: The Lesser Soul Gem we can keep, but we'll have to replace the lettuce and yarn with Scrib Lettuce, and a thread Spool.

For Malacath and Mephala, we will need to think of Morrowind equivilents for their offerings as well.
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christelle047
 
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Post » Sun Nov 28, 2010 8:45 pm

I'd go with void salts for Azura and bittergreen for Mephala. Malacath? Grahl eyeballs? Grahl are ice trolls after all... Though I don't know what to have as an offering for Molag Bal and Dagon, especcially if we'd want to have every offering to be different...
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R.I.P
 
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Post » Sun Nov 28, 2010 5:32 pm

I'd go with void salts for Azura and bittergreen for Mephala. Malacath? Grahl eyeballs? Grahl are ice trolls after all... Though I don't know what to have as an offering for Molag Bal and Dagon, especcially if we'd want to have every offering to be different...


For Molag Bal - Vampire Dust and Mehrunes Dagon - Fire Salt.
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Evaa
 
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Post » Sun Nov 28, 2010 4:37 pm

Thanks, I've written this down :) I think the soul gem should be enough, all by itself it's at least as valuable as the other offerings.
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Catherine N
 
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Post » Mon Nov 29, 2010 6:00 am

Void Salts for Azura? Brilliant! ^_^
(Much closer to Glow Dust, odd that I didn't think of that.)
Bittergreen for Mephala, Vampire Dust for Molag Bal, Fire Salts for Mehrunes Dagon, Grahl Eyeballs for Malacath? Also brilliant!
(As an alternative for Malacath, how about Frost Salts, though. Grahl Eyeballs might be significantly more difficult to get than the others.
I know this shouldn't be too easy, but one of these shouldn't suddenly be much harder than the others, you know?)

Anyway, the cape is physiqued? Awesome!
(Also, thanks Danae! ^_^ I worked very hard on my mod.)
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remi lasisi
 
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Post » Mon Nov 29, 2010 3:57 am

I finally know what to do with the mess hall!
I want to keep this room as simple as possible in terms of meshes and textures as it is the place where the staff 'hang out', so it's mostly vanilla stuff with a few nifty scripts thrown in :)

Features:

Dining area http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/MGEScreenshot1-3.jpg
= scripted hutch/table to set the table or put the plates away. Later on, the cook will place the food on the table
= shelves and cupboards, of course

Kitchen
= scripted oven that gives 1 bread a day
= more containers
= vanilla kitchen things

NOM Kitchen
= pantry with containers for each type of food http://i656.photobucket.com/albums/uu289/Danae123123/WIP%20Pegasus%20Estate/pantry.jpg
= NOM activators (utensils and cookbooks not included)

Sitting area:
= coat hangers, benches, stove, key box, candle supply box

More screens and a vid when I'm done :)
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Jonny
 
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Post » Sun Nov 28, 2010 10:32 pm

can the oven make muffin instead?
please, it's vanilla!
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Amanda Furtado
 
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Post » Sun Nov 28, 2010 5:18 pm

As any NPC's would say...
Goodness Danae, what can I say.


I've sense some harmony with the mess hall. Great work Danae ! :tops:
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Bek Rideout
 
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Post » Mon Nov 29, 2010 12:20 am

Nice dining room!
The pantry setup is a great idea, too. ^_^

A note for the kitchen though, did you know that NOM's portable fire kit
won't normally work indoors, but Morrowind Crafting's fire kit will?

If you want full MC compatibility, you could put two fireplaces in the kitchen.
One with an NOM default cooking fire, and one without one.
Then the player could start a fire in the empty fireplace using MC's fire kit.

Also, if you want a nice little stove, perfect for warming a room or making tea,
for your sitting area, try this: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7536
It's a favorite of mine, and I highly recommend it!

As I recall, it also comes with an optional external pipe piece so that if you used it in a room
you could put the external piece outside of the building, coming out of the roof, for realism.
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chloe hampson
 
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