[WIP] Pegasus Estate

Post » Sun Nov 28, 2010 1:22 pm

Wow! loads of ideas thank! Sadly, some of them beyond my skills though.

Oh, I'm full of ideas. For others... :embarrass:

About the youth and the elderly: Not everyone uses Children of MW, so I've made the nursery as an optional room, but I was thinking of a COM addon (something about the maid's nephew recently orphan, a troubled teenager in need of guidance). As for the elderly, I know I should add some, as it is all my staff is young and gorgeous... will change some of them as I develop their personality.

Sounds great. I'm not asking for loads of children, but a few would liven up the place.

I've recently started a new game and haven't got far enough to try your Staff Agency mod yet, I haven't even got a place to stay unless you count Crosades' lice-ridden and moonsugar-stained skooma-infused bed.

About chosing the employees: I decided against giving the choice of race/six apart from the courtesans so that I could give a background story to each of the staff.

I thought that might be the case, and fully understadable.

However, to include the races in this mod would mean increasing the size of the download (it's going to be huge already) and Westly's races in particular are intented for his Elseword mod so I doubt he's give persmission (with good reasons) and finally, custom races might not please everyone.

And I should have though of that before I posted.

About the staff: you already need to hire the staff (you need gold and some tools for them) and sack them. I have not implemented a promotion system (even though the Staff Agency already has a factionof its own). The happiness value I can do, if their disposition falls too low, the employee will simple leave.

My desire for a promotion system is that I think it could make the task of managing the estate more realistic. Say your guard captain dies, do you hire a new one or promote one of the normal guards? If you decide to promote a guard, who do you choose? You've already said the staff will gossip about each other, this could be a good way of putting that gossip to good use when you decide which guard becomes your next captain. I'm not sure why a specific guard would be better than another though, so this may well be overkill. I see the Staff Agency doesn't have Guards and with only one person for each position this idea doesn't make much sense. Perhaps something to implement if you decide on adding multiple people in a later version, so ignore for now :P

There will be requirements to build certain parts of the estate like have min. 30 alchemy skill to build the lab, have a certain amount of reputation to build the feast hall, be a vampire to build the crypt as well as hve the gold, the workforce, the construction permit... Also, the amount of employees you may hire will be limited until the servant's quarters are built.

All good ideas. I remember reading about another mod (Building up Uvirith's Grave?), where people actually seek you out and ask if they can build a temple or tavern or what have you. I obviously don't know what the exact scope of Pegasus Estate is, but a largeish estate could have a small shrine and Guest house/Inn.

Like I said, it's a very ambitious mod so I'm taking it one step at a time, releasing small mods along the way so I get feedback and a chance to track possible problems.

Ambitious indeed! And I think your plan on releasing it in bits and pieces as it were is a good one.
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Rusty Billiot
 
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Post » Sun Nov 28, 2010 6:26 am

Oh, I'm full of ideas. For others... :embarrass:


My desire for a promotion system is that I think it could make the task of managing the estate more realistic. Say your guard captain dies, do you hire a new one or promote one of the normal guards? If you decide to promote a guard, who do you choose? You've already said the staff will gossip about each other, this could be a good way of putting that gossip to good use when you decide which guard becomes your next captain. I'm not sure why a specific guard would be better than another though, so this may well be overkill. I see the Staff Agency doesn't have Guards and with only one person for each position this idea doesn't make much sense. Perhaps something to implement if you decide on adding multiple people in a later version, so ignore for now :P


Oh, keep them coming, with anyluck someone really talented will implement them ;)

And oops, I have not included any guard in Staff Agency... You can get them A Men's Lord as well as fighting type characters though.
The plan is to improve the Agency for this house, I'll be sure to add guards!

Edit: more spelling mistakes
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stephanie eastwood
 
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Post » Sun Nov 28, 2010 9:06 am

Oukiz, I've been playing around with tilesets.
Bearing in mind Sir-Stabs-Alot's comments on how female modders tent to make female quarters nicer than the men's, I set out to make a really nice tile set for the http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=lordtile.jpg. (one window is alpha meshed / see-through, the other not)
Sadly, rapidly, I went back to more http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=pinktile.jpg.
Then it got http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=flowertile.jpg.
Then I got hold of myself and tried to do something http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=stonetile.jpg.
Finally, thinking of Julan, I tried to make something more http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=tribaltile.jpg but it might be a little over the top.

As always, critcim are welcome!
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Dan Stevens
 
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Post » Sun Nov 28, 2010 4:41 pm

Bearing in mind Sir-Stabs-Alot's comments on how female modders tent to make female quarters nicer than the men's, I set out to make a really nice tile set for the http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=lordtile.jpg. (one window is alpha meshed / see-through, the other not)

That looks fantastic! And I'm glad your making the windows see through, thats always one of my favorite things in house mods, seeing outside from my room. :goodjob:
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(G-yen)
 
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Post » Sun Nov 28, 2010 4:10 pm

Oh, keep them coming, with anyluck someone really talented will implement them ;)

I'm sure more next to impossible ideas will come to me as I get a chance to try your mods :-)

And oops, I have not included any guard in Staff Agency... You can get them A Men's Lord as well as fighting type characters though.
The pan is to improve the Agency for this house, I'll be sure to add guards!


Excellent! Keep up the good work, and have fun.
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Chrissie Pillinger
 
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Post » Sun Nov 28, 2010 2:51 am

Now that I've had fun creating some ressources, I should get to the actual builing of the Pegasus Estate.

Next on my todo list:

-The bit in Seyda Neen (quest+ cave/house) because, well, that's where the quest for the Pegasus Estate starts...


I could say this will be the prelude to the Pegaus Estate.

Firs of all, this won't actually be a house mod but a quest mod

No doubt everyone will be very excited about a wee small cave close to Seyda Neen... but the cave is really the reward for a quest (that involves the current owner of the Pegasus Estate.)
The quest iteslf will take the player around the Bitter Coast, giving him/her a good reason not to catch the first silt strider to Balmora.

The cave is actually closer to Pelagiad than Seyda.
It has two tiny rooms with a bed, a desk, a simple ingredient sorter, apprentice apparatus, storage, basic NOM facilities.
It's not a shack: Feyiin (the owner of the Pegasus Estate) is a wealthy person who spends some time in the BC for personal reasons and so he as the cave to be as comfortable as a tiny cave can be.
No screenie of the inside yet, but you can have a look out the http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=SNCave.jpg. Or what it looks like for now.
EDIT: took a screnshot from the CS: this is the http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=Sncaveindoor.jpgof 2 rooms.
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Gen Daley
 
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Post » Sun Nov 28, 2010 1:44 pm

Nice mix of textures and colors on that first room. I'm really looking forward to seeing this, complete. :)
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Isabell Hoffmann
 
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Post » Sun Nov 28, 2010 10:46 am

Nice mix of textures and colors on that first room. I'm really looking forward to seeing this, complete. :)


Thanks, though I have change the wooden texture to a rock texture since it's in a cave. Here's a http://planetelderscrolls.gamespy.com/fms/Image.php?id=84988
This part of the mod has been released as http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7596, it features this cave and a quest around it. It's the prequel to Pegasus Estate.

I haven't done much work for the Pegasus Estate lately, got caught up in creating toys for the nursery and ended making http://www.gamesas.com/bgsforums/index.php?showtopic=1007902 mod, now a beta.

I'm gonna play the game for a while and enjoy what I've created so far and then get back to Pegasus Estate :)
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Angelina Mayo
 
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Post » Sun Nov 28, 2010 2:17 pm

man this looks and sounds awesome, got a ETA?

it looked way better as a wooden texture.
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GLOW...
 
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Post » Sun Nov 28, 2010 2:55 am

Thanks, though I have change the wooden texture to a rock texture since it's in a cave. Here's a http://planetelderscrolls.gamespy.com/fms/Image.php?id=84988
This part of the mod has been released as http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7596, it features this cave and a quest around it. It's the prequel to Pegasus Estate.


I didn't recognize it as being part of Feylin's Troubles, despite having installed the latter. The texture does make quite a difference.

I hope you do return to this mod, though. Very few feature the variety of features you provide, and I can only think of two that offer self-sorting libraries--neither of which I like for aesthetic reasons. You've got a better visual sense than theirs, so I'm really curious what you can pull off.

Regardless, good luck! :)
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Nathan Maughan
 
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Post » Sun Nov 28, 2010 1:42 pm

The rooms in the screenshots look great! I also love the idea of using screenshots as paintings. Very origininal :) (at least I haven't seen that before)
About the desorter, aren't you concerned a lot of people use alchemy ingredients balancing mods? I think http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1333 is still very popular. Mods like those alter the effects on the ingredients, making a universal desorter impossible (afaik it's not possible to get the effects from ingredients by script, not even with mwse). I think this is the reason why alchemy desorters aren't included in most house mods... I'm working on a house mod as well and decided to not include a desorter for this reason, although for personal use I will add it because, well, desorters rock my world :)
I wonder how many people still use alchemy rebalancing mods..


I've seen several houses with alchemy desorters, but they're mostly for vanilla M/T/B. Found 2 or 3 that include Sri's Alchemy. As there are no other frequently used alchemy mods out there, you're pretty safe creating a desorter that includes M/T/B and Sri's ingredients.

As for the library book sorter you mention elsewhere, again, there are 2-3 other mods that do this: Marc Mori Estate and Orrtus Cavern spring to mind. Neither appeals to me greatly, and I've been redoing MME slowly for over a year. (If I ever release it, it will be after securing Marc's permission.) Since neither house is used much, you've pretty much got the field to yourself.

Looking forward to seeing more screens, when you've got them!
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Liv Brown
 
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Post » Sun Nov 28, 2010 8:31 am

I've seen several houses with alchemy desorters, but they're mostly for vanilla M/T/B. Found 2 or 3 that include Sri's Alchemy. As there are no other frequently used alchemy mods out there, you're pretty safe creating a desorter that includes M/T/B and Sri's ingredients.

As for the library book sorter you mention elsewhere, again, there are 2-3 other mods that do this: Marc Mori Estate and Orrtus Cavern spring to mind. Neither appeals to me greatly, and I've been redoing MME slowly for over a year. (If I ever release it, it will be after securing Marc's permission.) Since neither house is used much, you've pretty much got the field to yourself.

Looking forward to seeing more screens, when you've got them!


I haven't worked on my house for a while, or rather, every mod I've released so far was me wondering what I'd like in my house and then making a whole new mod ...
I'm quite pleased and so far as I've leant something new with each mod and with so many houses out there, I'd better have something totally un-noob-like (it's a new word...)
Anyway, I'll be sure to let you know when there is some progress done :)

Also, Monica's http://www.elricm.com/Monica/monicas_mods.htm#ghorak_manor3 has an ingredient and book sorter and its interior is much closer to what I like.
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Kira! :)))
 
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Post » Sun Nov 28, 2010 7:44 am

I haven't worked on my house for a while, or rather, every mod I've released so far was me wondering what I'd like in my house and then making a whole new mod ...
I'm quite pleased and so far as I've leant something new with each mod and with so many houses out there, I'd better have something totally un-noob-like (it's a new word...)
Anyway, I'll be sure to let you know when there is some progress done :)


Thanks! I'm an inveterate Morrowind house hunter, so if you need a beta tester, let me know. :)

Also, Monica's http://www.elricm.com/Monica/monicas_mods.htm#ghorak_manor3 has an ingredient and book sorter and its interior is much closer to what I like.


I like the interiors, too. The lighting could be warmer, perhaps with a few fireplaces and torches in sconces, but that's just me. It has a well laid out rooms that are spacious but don't feel empty, one of the complaints I have about manor- and castle-style mods.

--> Upon meeting certain conditions, you can have the following built:

* Display area (mannequins, display cases..)
* Workshop (with some MC tools and labelled containers)
* Guest quarters (for companions)
* Library (with book sorter)
* Alchemy Lab (with ingredient sorter and desorter)
* Crypt (with master bedroom, bedroom, mess hall and jail)
* Den (training facility with practice dummy and practice chest)
* Nursery (with little beds, toys andshelves to display toys


This is great! I like being able to select what I want to build, given sufficient resources.

If you don't mind general ideas, I'd like to offer a few. Feel free to toss them, in any case:

I like houses with a lot of "lived in" detail, such as books and alchemical ingredients set out, etc. But others don't, and it's always nice to have the option to adjust what's in there, later. So please consider making "furnished" and "unfurnished" versions of your house mod, or at least, make the items as laid out non-permanent.

I think someone has fixed the mannequin issue that makes them move if they're given weapons to display. If that doesn't work, you'll find Invisible Walls as an option in the Construction Set. I used those to hold my mannequins in place on pedestals in the Marc Mori Estate (I moved Marc's upstairs from the basemant into a kind of semi-circular empty foyer area he had). I sank the Walls into the ground so that only the top half of the mannequins were clickable. Kept them in place, but allowed easy access.

Based on images Monica uploaded, it looks as though the library in Ghorak's Estate uses a book images as the activator for the library sorter. I'd like to suggest using an NPC, as Marc Mori Estate does. It makes the game feel much more interactive, that way, especially since it's possible to add a few personal touches to the dialog.

Consider making your house mod into an ESM. It will be much easier to add-on new features or areas later, if you wish, since players won't have to remove their goods and leave in order to upgrade a main ESP.

Just a few thoughts, as I wrote. Please keep up the great work! I'll keep living out of Feyiin's place until you're done. :)
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danni Marchant
 
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Post » Sun Nov 28, 2010 6:39 am

*The Estate grows as you get wealthier / stronger
--> The Estate starts with the following:
  • Living quarters (bed, shelves, furniture, containers)
  • Armoury (labelled chests)
  • Study (desk, empty bookshelves)
  • Storage room (crates and barrels)

--> Upon meeting certain conditions, you can have the following built:
  • Display area (mannequins, display cases..)
  • Workshop (with some MC tools and labelled containers)
  • Guest quarters (for companions)
  • Library (with book sorter)
  • Alchemy Lab (with ingredient sorter and desorter)
  • Crypt (with master bedroom, bedroom, mess hall and jail)
  • Den (training facility with practice dummy and practice chest)
  • Nursery (with little beds, toys andshelves to display toys


Brilliant. As for booksorting Library, have you seen the one in Nicholiathan's Orrutus Cavern? Beautiful cases and book sorting supporting Book Jackets. It's perfect.
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Michael Russ
 
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Post » Sun Nov 28, 2010 8:56 am

Brilliant. As for booksorting Library, have you seen the one in Nicholiathan's Orrutus Cavern? Beautiful cases and book sorting supporting Book Jackets. It's perfect.


Absolutely! I love Orrutus Cavern and its library. My characters live there until they become big-headed and feel they deserve a very fancy place. I've heard quite a few people prefer 'Illuminated Books' rather than 'Book Jackets'. Me, I love walking along my bookshelves and read the titles of books I've found so far. Every book added by mods has the illuminated books textures, obviously ;) so I feel I get the best of the 2!
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N Only WhiTe girl
 
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Post » Sun Nov 28, 2010 9:53 am

N/m
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Rozlyn Robinson
 
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Post » Sun Nov 28, 2010 1:08 pm

To bad the paintings don't really look like paintings, you can tell they are just screens.
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sharon
 
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Post » Sun Nov 28, 2010 2:01 pm

Thanks! I'm an inveterate Morrowind house hunter, so if you need a beta tester, let me know. :)



I like the interiors, too. The lighting could be warmer, perhaps with a few fireplaces and torches in sconces, but that's just me. It has a well laid out rooms that are spacious but don't feel empty, one of the complaints I have about manor- and castle-style mods.



This is great! I like being able to select what I want to build, given sufficient resources.

If you don't mind general ideas, I'd like to offer a few. Feel free to toss them, in any case:

I like houses with a lot of "lived in" detail, such as books and alchemical ingredients set out, etc. But others don't, and it's always nice to have the option to adjust what's in there, later. So please consider making "furnished" and "unfurnished" versions of your house mod, or at least, make the items as laid out non-permanent.

I think someone has fixed the mannequin issue that makes them move if they're given weapons to display. If that doesn't work, you'll find Invisible Walls as an option in the Construction Set. I used those to hold my mannequins in place on pedestals in the Marc Mori Estate (I moved Marc's upstairs from the basemant into a kind of semi-circular empty foyer area he had). I sank the Walls into the ground so that only the top half of the mannequins were clickable. Kept them in place, but allowed easy access.

Based on images Monica uploaded, it looks as though the library in Ghorak's Estate uses a book images as the activator for the library sorter. I'd like to suggest using an NPC, as Marc Mori Estate does. It makes the game feel much more interactive, that way, especially since it's possible to add a few personal touches to the dialog.

Consider making your house mod into an ESM. It will be much easier to add-on new features or areas later, if you wish, since players won't have to remove their goods and leave in order to upgrade a main ESP.

Just a few thoughts, as I wrote. Please keep up the great work! I'll keep living out of Feyiin's place until you're done. :)


Oops, I didn't see your post earlier... as always, thanks for your ideas, they're always welcome :)

Having a furnished and unfurnished version is planned but I didn't think of making it an esm so thanks fo that.
There will be a librarian to sort out books, once you've hired her that is ;)
I don't know about the mannequins, I like to use Cali's wooden mannequins and I've never given them a weapon...so I don't even know if it's possible. I'll need to experiment a bit.
As for lighting, all my rooms have no light other than candles and chandeliers: I like it like that and any npc given a lantern will hold it.

And yes, you're very welcome to beta test this house, that would be great! Thanks for your offer :):)


@Cabius: yes, the paintigs were my first go at textures, I'll have to improve those so time soon.
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Symone Velez
 
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Post » Sun Nov 28, 2010 4:12 pm

Finally a bit of news!

Even though I didn't mod much during the summer, there are a whole bunch of new ideas for the Estate and its staff.
I've been working on the exterior of the estate (that happens to be an interior cell) and a few more rooms.
The exterior of the house is still a wip, so bare with the bare grass (huhu)

Screens:
http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=frontview.jpg
http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=sideview.jpg
http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=ORCHARDCOTTAGE.jpg
http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=CEMETERYDAY.jpg
http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=pool.jpg
http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=armoury-1.jpg
http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=dojo.jpg
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Verity Hurding
 
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Post » Sun Nov 28, 2010 2:57 pm

That looks great!
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Johanna Van Drunick
 
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Post » Sun Nov 28, 2010 1:58 pm

Finally a bit of news!

Even though I didn't mod much during the summer, there are a whole bunch of new ideas for the Estate and its staff.
I've been working on the exterior of the estate (that happens to be an interior cell) and a few more rooms.
The exterior of the house is still a wip, so bare with the bare grass (huhu)

Screens:
http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=frontview.jpg
http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=sideview.jpg
http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=ORCHARDCOTTAGE.jpg
http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=CEMETERYDAY.jpg
http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=pool.jpg
http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=armoury-1.jpg
http://s656.photobucket.com/albums/uu289/Danae123123/?action=view¤t=dojo.jpg


Am I the only one who actually likes the bare grass and the vanilla trees (although preferably hires of course)? Anyway, looks great!
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Miragel Ginza
 
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Post » Sun Nov 28, 2010 8:31 am

If I have one complaint its that the land around the estate looks a little fake. I mean, obviously theres little you can do with the interior set your using. But I think the front view could be improved with a sidewalk to the door. IMHO.

But it looks overall great!
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Catherine Harte
 
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Post » Sun Nov 28, 2010 6:54 pm

If I have one complaint its that the land around the estate looks a little fake. I mean, obviously theres little you can do with the interior set your using. But I think the front view could be improved with a sidewalk to the door. IMHO.

But it looks overall great!


The land around the Estate is actually empty right now, there's nothing but a couple of trees and a bridge. I'll post more screens once some grass/bushes/plants/trees/ stones have been placed.
There actually is a path leading to the front door but it doesn't really show. I think I'll make a cobbled path instead.

As always, thanks for your feedback and comments
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Juan Suarez
 
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Post » Sun Nov 28, 2010 7:06 am

I've been working on the exterior of the Pegasus Estate: I've added a small field, a pen for domesticated animals, a barbecue area, as suggested a path (that goes all around the place now) and of course flowers, trees and rocks.

Please have a look at the videos and tell me what you think.

http://www.youtube.com/watch?v=46eSXnxXpbo
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mishionary
 
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Post » Sun Nov 28, 2010 10:08 am

Having discovered the joy of making vidoes, here's some more! Also, the quality is better now and I'm not running like Dagoth Ur is right behind me so you can actually see things!

So, for a tour of the Estate and its grounds...

http://www.youtube.com/watch?v=MWbqVdWsQqk

http://www.youtube.com/watch?v=RQLyMOMPYwI

http://www.youtube.com/watch?v=IlUGcRRPzmQ

http://www.youtube.com/watch?v=dlM9NAJMQpk&feature=channel

http://www.youtube.com/watch?v=pfie6qiglL0

http://www.youtube.com/watch?v=9BBMTW8uwbU

http://www.youtube.com/watch?v=pBeSjL3EDIY

http://www.youtube.com/watch?v=deBAaFwRZ2Q

http://www.youtube.com/watch?v=yQQZvAz4u7c
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Shiarra Curtis
 
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