[BETA] Pegasus House

Post » Sun Aug 08, 2010 8:56 pm

One more question, how do you create the half globes outside the windows? That idea is phenomenal. :)

Few more bugs

1. In the Vestibule the mesh of the nameplates has a tiny extra line a few inches before the nameplate itself. http://www.abload.de/img/screenshot265rqj.jpg, http://www.abload.de/img/screenshot250q7x.jpg, http://www.abload.de/img/screenshot242od4.jpg
2. In the Syrabane room the chandeliers are a few inches below the ceiling. http://www.abload.de/img/screenshot380rww.jpg, http://www.abload.de/img/screenshot394ppp.jpg
3. In the Syrabane room I saw this glitch: http://www.abload.de/img/screenshot33uobf.jpg
4. In the Syrabane room, 4 of the pillars have 2 extra "supports". http://www.abload.de/image.php?img=screenshot375q9l.jpg, http://www.abload.de/image.php?img=screenshot34xqtu.jpg, http://www.abload.de/image.php?img=screenshot36xoxd.jpg, http://www.abload.de/image.php?img=screenshot375q9l.jpg
5. In the Dirabelle room some pillars need some more positioning. http://www.abload.de/image.php?img=screenshot291rtv.jpg, http://www.abload.de/image.php?img=screenshot30loj3.jpg,
6. In the Lords room same problem as above. http://www.abload.de/image.php?img=screenshot31hpbi.jpg
7. In the Imperial Chapel an extra pillar is needed. http://www.abload.de/image.php?img=screenshot27gohu.jpg
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Trish
 
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Post » Sun Aug 08, 2010 10:04 pm

Danae when the full version comes out are you going to include Feyiin's Troubles ? If yes , be aware that the sounds are in a folder called "Sounds" and not in "Sound" which is where the game looks for the two added sounds and doesn't find them . Its an easy fix but annoying . Cheers , Greg .
EDIT : I found the source of the Staff Agency expression error that I was getting : it was the NOM add on . When I disabled that the message departed .
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Laura Wilson
 
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Post » Sun Aug 08, 2010 9:49 pm

Thanks Danae for the updated full beta version ( now 0.8 I see ; getting close ! ) DLing now and will get back once I have it installed . I'm in insomniac mode at the moment ( 1.40 am my time ) so this will give me something to do . Oh , I meant to say earlier that as the cottage is an exterior set up as an interior people should have a recent version of the unofficial Morrowind Code Patch for the weather collision issue : I first encountered this problem with exterior as interior buildings in the Library of West Gash , when on DLing and installing visited it first on a rainy day and was horrified to discover that the roof leaked rather extensively . When this was pointed out in the authors mod forum someone else suggested the MCP as a fix . Well , I had that for the extended world map ( as a Tamriel Rebuilt fan this is a must ) but not a recent enough version to have weather collision . So , to cut to the chase , with the latest version installed ( Morrowind Code Patch 1.6 I think ) I have weather collision and it is really a must have add-on when dealing with exteriors as interiors : no more rain in the Library , or to keep it in line with Pegasus , no more rain in the cottage ! I'd suggest that this be noted in the "Read ME " when you release the full version . Not a required mod but useful for full immersion .

Hopefully the last version will be 1.0! I'm eager to merge PE and Staff and Feyiin to get serious with the quest writing.
Yes, Gaius already pointed this out. I originally had unique weather settings for the Pegasus Grounds where it never rained/snowed but MCP allow you to hid under the forge while it rains. which is cool ^^. I must remember to add a remark in the read me though.

I just downloaded the latest release, great work Danae!

As for MCP: Yeah, I never play without it.
These days, it's a "must have".

Indeed

Too late and my head is about done in ! With regards to the servants rooms , how about changing their names to reflect the plants you've placed in each ? So , you would have The Wolfsbane Room , The Heather Room , The Gold Kanet Room and the Belladonna Room .
Found some flickering bleed spots but I want to do a clean restart before pointing them out . Oh , a corner of a towel is sticking through a screen in the south central servants room . I have Wildmans Dragonflies loaded and they are particularly taken by Pegasus . I regularly have one or two hovering around . It's very tranquil . OK sleep time now . See ya !

Good idea for the servants' bedrooms, right now there are in one cell, but a few more cells won't hurt ;) so each room can have its name. I had this idea that in order to hire new staff you had to have room for them but I put i aside. With 4 different rooms, I could do it.

One more question, how do you create the half globes outside the windows? That idea is phenomenal. :)
Few more bugs
1. In the Vestibule the mesh of the nameplates has a tiny extra line a few inches before the nameplate itself. http://www.abload.de/img/screenshot265rqj.jpg, http://www.abload.de/img/screenshot250q7x.jpg, http://www.abload.de/img/screenshot242od4.jpg
2. In the Syrabane room the chandeliers are a few inches below the ceiling. http://www.abload.de/img/screenshot380rww.jpg, http://www.abload.de/img/screenshot394ppp.jpg
3. In the Syrabane room I saw this glitch: http://www.abload.de/img/screenshot33uobf.jpg
4. In the Syrabane room, 4 of the pillars have 2 extra "supports". http://www.abload.de/image.php?img=screenshot375q9l.jpg, http://www.abload.de/image.php?img=screenshot34xqtu.jpg, http://www.abload.de/image.php?img=screenshot36xoxd.jpg, http://www.abload.de/image.php?img=screenshot375q9l.jpg
5. In the Dirabelle room some pillars need some more positioning. http://www.abload.de/image.php?img=screenshot291rtv.jpg, http://www.abload.de/image.php?img=screenshot30loj3.jpg,
6. In the Lords room same problem as above. http://www.abload.de/image.php?img=screenshot31hpbi.jpg
7. In the Imperial Chapel an extra pillar is needed. http://www.abload.de/image.php?img=screenshot27gohu.jpg

The globes are Phaedrus' idea as well as the animations and scripts to simulate night and day. You should check his Mudcrab Island mod, full of wow things.
The new bugs are dully noted, will correct in the next release.

Danae when the full version comes out are you going to include Feyiin's Troubles ? If yes , be aware that the sounds are in a folder called "Sounds" and not in "Sound" which is where the game looks for the two added sounds and doesn't find them . Its an easy fix but annoying . Cheers , Greg .
EDIT : I found the source of the Staff Agency expression error that I was getting : it was the NOM add on . When I disabled that the message departed .

Yes, it's already been corrected and Feyiin's troubles will indeed be included and added upon.
Thanks for finding out about the NOM addon, I'll remove it altogether when I include staff agency to PE.

I'll be gone most of the day, expect an update tonight (in about 12 hours from now) that will correct the latest problems mentioned, add the armoured version of the Pegasus robe (you'll have to tell me if it's too ugly) and modify slightly the training grounds. I might have the new window view as well.
Ah, there is a new book in one of the rooms, has anyone found it yet?

Thank you all once again for your help. You already are in the read me (some of you more than once actually) but I could name something after you/your chars if you'd like.
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Charlotte Lloyd-Jones
 
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Post » Sun Aug 08, 2010 2:39 pm

Hi all ! Thanks for the kind idea about "adding us into Pegasus " . For myself , I think I will be modest and just enjoy the wonderful mod . I won't be adding much in terms of bug spotting : I suffered a rather fatal crash ( as far as Morrowind is concerned ) and am just sorting out what I have left of my mod archive . Even my back up went ......still , I have spent most of the day DLing the mods I most enjoy and am feeling somewhat better . Before the crash , I spotted some mesh alignment glitches at the top of pretty much all the main large wood supports surrounding the stairwells . In the study if you look at where the wood part of the display tables merge with the stone ( central leg ) there is some overlap flicker . In the library , the stone wall "pillars" to the right of the Telvanni Tower pic and the Vivec style canton pic show the same flicker . And finally , outside , standing in the entrance to the Estate and looking out to the left there is a tree that needs to be lowered as it is hovering ( you need to get in the water under the dock to see it . Thanks Danae for a brilliant mod and I'll keep in touch . Hope to be up and running and playing Morrowind soon ( like tomorrow !!! ) .
Cheers , Greg
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Anna Krzyzanowska
 
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Post » Sun Aug 08, 2010 10:04 am

"Adding us into Pegasus"... nice! ^_^

Anyway, I was thinking... About the weather.
Maybe you could make a small addon plugin, that gets rid of rain and snow on the estate grounds, for non-MCP users.
That way MCP users can take advantage of MCP's weather-collision, but people who don't want to use it don't have to.
(I love the MCP myself, but for whatever reason, some might not use it, so they shouldn't have to just for one mod...)

Just a small extra addon for non-MCP users, any one else won't need it. It's best just to be considerate, you know?
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Lily
 
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Post » Sun Aug 08, 2010 10:15 pm

The latest patch and full beta got a few more bug fixes: more typos in the book by the door, replaced the target with a static (you can always shoot the working dummy, or npcs in the duelling pit), added pokers to the fireplaces (only the Lady's chamber had them. Gave up (for now) on the armoured robe, it really was not nice, had no chance to make new screenshots for the views (need a pc that runs with MGE/distand land), split the servants quarters into 4 separated (and named) rooms, moved the towel, fixed the pillars in the Syrabane room, Lord and Dibella suite.

As for the problems mentioned in the last few posts, they'll be fixed tomorrow though I'm not sure about the vestibule, the hlaalu meshes don't play nice but I'll do my best.
The next update will be the last one for the house beta I think. After that, I'll be still be fixing problems but in the quested version while I'll release as a beta, well, as soon as the quests are done, in other words, in a long while.

EDIT: the patch is up and the full beta will be in about 10 minutes.
Side note: If you thought the pen was large enough for a couple of beasts, http://i656.photobucket.com/albums/uu289/Danae123123/draggie.jpg :)
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ILy- Forver
 
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Post » Sun Aug 08, 2010 2:50 pm

The latest patch and full beta got a few more bug fixes: more typos in the book by the door, replaced the target with a static (you can always shoot the working dummy, or npcs in the duelling pit), added pokers to the fireplaces (only the Lady's chamber had them. Gave up (for now) on the armoured robe, it really was not nice, had no chance to make new screenshots for the views (need a pc that runs with MGE/distand land), split the servants quarters into 4 separated (and named) rooms, moved the towel, fixed the pillars in the Syrabane room, Lord and Dibella suite.

As for the problems mentioned in the last few posts, they'll be fixed tomorrow though I'm not sure about the vestibule, the hlaalu meshes don't play nice but I'll do my best.
The next update will be the last one for the house beta I think. After that, I'll be still be fixing problems but in the quested version while I'll release as a beta, well, as soon as the quests are done, in other words, in a long while.

EDIT: the patch is up and the full beta will be in about 10 minutes.
Side note: If you thought the pen was large enough for a couple of beasts, http://i656.photobucket.com/albums/uu289/Danae123123/draggie.jpg :)

Urm ..... thats ONE heck of an inhabitant ! With those Hlaalu meshes , is there any way of removing the struts that don't align ? DLing full Beta now . Should be back up and running by midday .
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matt
 
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Post » Sun Aug 08, 2010 2:50 pm

In the Syrabane room the doors are still big. http://img9.abload.de/img/screenshot23epkc.jpg
In the Syrabane room the chandeliers are still a few inches below the ceiling http://www.abload.de/img/screenshot380rww.jpg, http://www.abload.de/img/screenshot394ppp.jpg
The Gold Kanet, Heather, Wolfbane rooms lead to nowhere, I had to teleport out of the endless falling.
The vestibule (as you already noticed yourself) has some issues around the corners/stairs.
In the Lords room, the nif for the Feyiin's Book of Blueprints was missing. http://www.abload.de/img/screenshot425gbm.jpg
In the Lords room, near the bed, one of the pillars needs some care. http://www.abload.de/img/screenshot439hqo.jpg
The summoning room still has an error about dnilampe09.nif and _dni_lumi?re001.dds http://www.abload.de/img/screenshot46udde.jpg and I believe the pillars need some love in here too.

I will continue the bug hunt tomorrow. :)
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Hope Greenhaw
 
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Post » Sun Aug 08, 2010 3:20 pm

In the Syrabane room the doors are still big. http://img9.abload.de/img/screenshot23epkc.jpg
In the Syrabane room the chandeliers are still a few inches below the ceiling http://www.abload.de/img/screenshot380rww.jpg, http://www.abload.de/img/screenshot394ppp.jpg
The Gold Kanet, Heather, Wolfbane rooms lead to nowhere, I had to teleport out of the endless falling.
The vestibule (as you already noticed yourself) has some issues around the corners/stairs.
In the Lords room, the nif for the Feyiin's Book of Blueprints was missing. http://www.abload.de/img/screenshot425gbm.jpg
In the Lords room, near the bed, one of the pillars needs some care. http://www.abload.de/img/screenshot439hqo.jpg
The summoning room still has an error about dnilampe09.nif and _dni_lumi?re001.dds http://www.abload.de/img/screenshot46udde.jpg and I believe the pillars need some love in here too.

I will continue the bug hunt tomorrow. :)


Mantriel , I haven't encountered the error you describe in the Summoning Room under any of the Pegasus versions released to date . Can you check to see if the .nif and .dds files you miss are in the DL you used ? Thanks . Greg
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Tanya Parra
 
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Post » Sun Aug 08, 2010 3:47 pm

Mantriel , I haven't encountered the error you describe in the Summoning Room under any of the Pegasus versions released to date . Can you check to see if the .nif and .dds files you miss are in the DL you used ? Thanks . Greg

They both are included in the DL.
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Amanda Furtado
 
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Post » Sun Aug 08, 2010 10:04 pm

They both are included in the DL.


OK . That's kind of strange . I'm just reloading Morrowind etc . As soon as I have , I'll load up Pegasus and have a look see . This will be a completely clean install then so anything that might have been a hang over from previous versions will definitely not be an issue . Greg .
Back in : can confirm the problem with the new servants rooms - very disturbing !
Get the same error with the book of blueprints . Also , is there supposed to be more pics in it ? They start around the Dibella suite .
I don't get any problems with the Summoning room . Sorry Mantriel , it must be your load of it . I've got ver. 0.9 loaded and some basic stuff ( TR map 1 & 2 , BB , Better Heads , Zabb the Trader [ for that very excellent Flight Ring - means I don't have to fight my way to Pegasus ! ] and weapons rotate [ needed for Zabb ] )
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Harinder Ghag
 
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Post » Sun Aug 08, 2010 10:17 pm

Thank you guys for the problems you pointed out.
I'll fix them this week end when possible.
Sorry about the doors leading nowhere, I must have forgotten to put the last esp in the zips after the last fixes, my bad.
Little side question: has any of you taken a horse to the Estate? I'm wondering if the docks are large enough to ride on. It would be kinda ironic that horse can't get to the Pegasus Estate.

I'll update this post when the new versions are ready.
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kiss my weasel
 
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Post » Sun Aug 08, 2010 8:04 pm

Thank you guys for the problems you pointed out.
I'll fix them this week end when possible.
Sorry about the doors leading nowhere, I must have forgotten to put the last esp in the zips after the last fixes, my bad.
Little side question: has any of you taken a horse to the Estate? I'm wondering if the docks are large enough to ride on. It would be kinda ironic that horse can't get to the Pegasus Estate.

I'll update this post when the new versions are ready.

You know , that didn't even occur to me ( That's what you get from someone who levitates everywhere ) . Will track something down and give it a go . Oh and the archive recovery was expedited by my nephew bless him ! I gave him a copy of my mod archive last December so I should have something appropriate . Cheers Danae !
Greg
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Kristina Campbell
 
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Post » Sun Aug 08, 2010 3:11 pm

No, I haven't used any kind of "horse mods" yet.

Few more bugs:

01. In the duelling pit three hanging carpets are bleeding into the wall. http://www.abload.de/img/screenshot47uxz4.jpg
02. In the duelling pit the columns need some positioning http://www.abload.de/img/screenshot48lygi.jpg
03. In the duelling pit, the doorframe needs some positioning. http://www.abload.de/img/screenshot506ygm.jpg
04. In the duelling pit some stones from the next room bleed into the corner. http://www.abload.de/img/screenshot49tx1y.jpg
05. At the entrance of the training area a shelf bleeds out of the cabinet. http://www.abload.de/img/screenshot51ra2b.jpg
06. The book at the entrance of the estate, the images for the different rooms were missing for me. I wasn't sure they were missing until I checked the download and saw that the images are there.
07. The summoning room: I was thinking about the bug I saw, and I believe, it is because of the French character "?" is included in the .dds's name. I have a Hungarien operating system (windows), we use several unusual characters like ??őű? etc. I think my OS just can't handle the character "?".
08. I saw that you are using black background for your icons. There are mods out there which change the graphics of the normal User Interface from the current black into something else. These icons wouldn't look to good while using such a mod, so if you wish I can convert them from black background to transparent background.

A few suggestions about the gauntlet:
01. The dreugh (who is guarding a key), got stuck for me in the wall and I wasn't able to hit him at all, if he would have AI->Wander 0, this wouldn't be a problem.
02. The three daedra in the daedra challenge drop 1-1 part of the key, when you "smelt" it together it would be nice if you would get a message saying you got "Pegasus Key 4".
03. The first Pegasus key is very-very difficult to find after the changes you made in the last version.
04. I haven't tested this so I apologies if this is already the case. I would disable levitation and teleportation in all training areas, at least until the player obtains the sixth Pegasus key.
05. The thief/mage npc in the duelling pit were stuck for me in the niche you created for them. I would place them somewhere more visible, where they can move around more freely (they both use ranged weapons/spells).

After doing the gauntlet I am more sure about my original opinion that this is the best house mod, I ever saw. :)
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Johanna Van Drunick
 
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Post » Sun Aug 08, 2010 4:00 pm

I second Mantriels' suggestion about disabling levitate in the Gauntlet . Makes it far too easy . ( With Teleport , um ...not so sure . Don't really want it to be lethal , do you ? ) I keep thinking : " What would Lara Croft do ? " LOL ! Nice suggestion of his about the Daedric Challenge key .
If it turns out that a horse can't negotiate the foot bridge due to to the raised steps and covered walk way , either go around the rock at the same level as the walk way or set up a stable and corral at the land end so that the players horse can be penned in there ( perhaps as a separate add-on ) . Meaning to check one of the creature companion mods as I had an Ogrim at one stage . Even scaled down from full Ogrim size as it was , I doubt it would get under the roofed section of the walk way .
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Kayla Oatney
 
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Post » Sun Aug 08, 2010 9:59 pm

Once again thank you for the info.
I'll see make changes to the training area that reflect your suggestions.
I'm annoyed about the horses not being able to reach the Estate so I'll tweak the docks some more.
I have added to the Crypt's lab so it also has it's own inscription, alchemy and enchanting facilities.
Update some time tomorrow
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Peetay
 
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Post » Sun Aug 08, 2010 10:04 pm

Nice work, Danae!

I wasn't able to horse test the docks myself, I was too busy with my current project.
I'm sorry I couldn't help...
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Theodore Walling
 
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Post » Sun Aug 08, 2010 10:24 pm

OK . Horse findings - um ? where do I start .... getting to the dock was an exercise in frustration : far too many hills too steep for my horse to ride over . I persisted and got there in the end and , yes I was right : the horse won't negotiate the steps over the rock . Consider adding another dock further up the coast where the Grazelands end . But , there doesn't appear to be any direct support for horses and boat travel so having an accessible dock and corral set up to pen the horse might be your best ( and easiest ) option as the alternative is to add a walk-way all the way around the Azura's Coast headlands to Pegasus . Maybe the estates namesake needs to make an appearance ?! LOL ! That would certainly resolve the issue !! Might try the Ultimate Galleon next and see if that can be docked ( seem to remember that it is capable of taking a Pegas Ranch horse aboard ) .
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Queen Bitch
 
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Post » Sun Aug 08, 2010 10:11 pm

Update some time tomorrow


I'll probably have to grab that one, since the last froze on me twice--not your fault!--during download. Never did get it.

I'm assuming the spell scroll is still in Bamora's Mage Guild, correct?
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Steven Hardman
 
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Post » Sun Aug 08, 2010 12:17 pm

yeah it is. love the work done so far danae...can't wait to see the unfinished rooms and the staff...maybe they can help me take over the world :P
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Fluffer
 
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Post » Sun Aug 08, 2010 11:20 am

Was thinking a piece more about the Gauntlet . I'm wondering now if it can be " upgraded " to add harder puzzles and traps , make it more challenging for higher level characters . Perhaps a couple of modes : easy ( as it is now so that relatively low level characters can access the keys for the Arena room and Thieves room ) , once the 6th key is gained and say level 10 reached , an upgrade that alters the Gauntlet to a moderately hard mode : stronger Bloodmoon and Daedric challengers , added nasties like slaughterfish , a couple more traps which would gain rather than a key , an item that unlocks a final upgrade when level 25 is reached that increases the difficulty again . Could have a special item as a prize for completing the hard mode Gauntlet . Could be an add on for later too . Just throwing some ideas around , really . Oh , I meant to ask if anyone knows of a method of teleporting a horse with its rider ? That would be a way around the difficulties of riding to Pegasus .
Cheers Danae .
Greg
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Lovingly
 
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Post » Sun Aug 08, 2010 8:46 pm

I'll probably have to grab that one, since the last froze on me twice--not your fault!--during download. Never did get it.
I'm assuming the spell scroll is still in Bamora's Mage Guild, correct?

Yep, the key is still there. I'll remove it in the quested version of course.

yeah it is. love the work done so far danae...can't wait to see the unfinished rooms and the staff...maybe they can help me take over the world :P

Glad you like it so far, and yeah, the staff will help as long as they get their (meagre) 200 septims a month.
Actually, I was thinking or giving them a raise, at least to the companion staff, seeing that they fight for you.

Was thinking a piece more about the Gauntlet . I'm wondering now if it can be " upgraded " to add harder puzzles and traps , make it more challenging for higher level characters . Perhaps a couple of modes : easy ( as it is now so that relatively low level characters can access the keys for the Arena room and Thieves room ) , once the 6th key is gained and say level 10 reached , an upgrade that alters the Gauntlet to a moderately hard mode : stronger Bloodmoon and Daedric challengers , added nasties like slaughterfish , a couple more traps which would gain rather than a key , an item that unlocks a final upgrade when level 25 is reached that increases the difficulty again . Could have a special item as a prize for completing the hard mode Gauntlet . Could be an add on for later too . Just throwing some ideas around , really . Oh , I meant to ask if anyone knows of a method of teleporting a horse with its rider ? That would be a way around the difficulties of riding to Pegasus .
Cheers Danae .
Greg

Here's what I'll do: keep the levelled creature in the BM challenge and make a levelled list for the Daedric challenge.
I'll see about adding the no levitation script too.
For the quested version of the house, I have planned an extra challenge available once you have all 5 types of trophies.

The vestibule and docks will stay as they are right now: I'll need to redo the vestibule with a different tileset... at some point
Can you use doors while riding?
The new views are pretty much done.
I have changed the buff you get from the tea, bath, perfume, pool statue and shrine so they only either restore attributes or increase resistance. So no pb with GCD!
Also, tweaked the bathtubs in the Almalexia suite and the crypt.
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Elizabeth Lysons
 
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Post » Sun Aug 08, 2010 3:04 pm

Bu@#$r ! No , I didn't think to check about using doors while riding . I know that I can't ship-travel vanilla style ( Tried to go from Vos to Sadrith Mora ) , so I'm guessing that will be a no . Had to drop the Pegas Ranch as it was doing some weird crap when equipping and unequipping clothes and armor . Oh , for Teschris' benefit , there was no issue with the boat appearing half in a rock so the issue he encountered may not have been directly related to Pegas . What else did you ( teschris ) have running ?
An extra challenge after the fifth trophy is attained would be sweet , Danae ! And attaching a leveled script to the Daedric challenge is a cool idea . ( Much easier than my idea and as rewarding for higher level players ) See ya ! Greg .
PS . And I stand by what I said earlier regarding getting Pegasus on PES so that I can vote it a perfect 10 ! Just a shame 10 is the highest vote as its easily worth a 20 ! Really , really extraordinary work Danae . I wish more player houses could be this good .
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Paula Ramos
 
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Post » Sun Aug 08, 2010 10:23 am

Bu@#$r ! No , I didn't think to check about using doors while riding . I know that I can't ship-travel vanilla style ( Tried to go from Vos to Sadrith Mora ) , so I'm guessing that will be a no . Had to drop the Pegas Ranch as it was doing some weird crap when equipping and unequipping clothes and armor . Oh , for Teschris' benefit , there was no issue with the boat appearing half in a rock so the issue he encountered may not have been directly related to Pegas . What else did you ( teschris ) have running ?
An extra challenge after the fifth trophy is attained would be sweet , Danae ! And attaching a leveled script to the Daedric challenge is a cool idea . ( Much easier than my idea and as rewarding for higher level players ) See ya ! Greg .
PS . And I stand by what I said earlier regarding getting Pegasus on PES so that I can vote it a perfect 10 ! Just a shame 10 is the highest vote as its easily worth a 20 ! Really , really extraordinary work Danae . I wish more player houses could be this good .

I actualy ran in the same problem as teschris: I could see the inside of the land when standing on the docks even though the ground was all there: I hadn't generated distant land with PE. I'll add a reminder in the read me for mge users.
The latest patch and full beta are in. I'm going away next week so I won't be able to update but I 'll check the forum when I can.

A 20 sounds great ;) but I'll gladly take a 10 :))
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YO MAma
 
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Joined: Thu Dec 21, 2006 8:24 am

Post » Sun Aug 08, 2010 2:31 pm

...I'll need to redo the vestibule with a different tileset... at some point...
I had to change the tile set from hlaalu to in_c_rich in my house mod for the very same reason. :/ (And with it every furniture from dunmer to imperial).

In the tamriel rebuilt mod, there are a few meshes, with which you can hide things like the vestibule problem. You could use those or create your own meshes, or ask a skilled modeller to create something for you that fixes that bug. It's even possible somebody already has done so in one mod. The community and the mod database is huge, although I was looking for a fix for this problem for weeks and couldn't find anything.
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Rachel Cafferty
 
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