No, I haven't used any kind of "horse mods" yet.
Few more bugs:
01. In the
duelling pit three hanging carpets are bleeding into the wall. http://www.abload.de/img/screenshot47uxz4.jpg
02. In the
duelling pit the columns need some positioning http://www.abload.de/img/screenshot48lygi.jpg
03. In the
duelling pit, the doorframe needs some positioning. http://www.abload.de/img/screenshot506ygm.jpg
04. In the
duelling pit some stones from the next room bleed into the corner. http://www.abload.de/img/screenshot49tx1y.jpg
05. At the entrance of the
training area a shelf bleeds out of the cabinet. http://www.abload.de/img/screenshot51ra2b.jpg
06. The book at the
entrance of the estate, the images for the different rooms were missing for me. I wasn't sure they were missing until I checked the download and saw that the images are there.
07. The
summoning room: I was thinking about the bug I saw, and I believe, it is because of the French character "?" is included in the .dds's name. I have a Hungarien operating system (windows), we use several unusual characters like ??őű? etc. I think my OS just can't handle the character "?".
08. I saw that you are using black background for your
icons. There are mods out there which change the graphics of the normal User Interface from the current black into something else. These icons wouldn't look to good while using such a mod, so if you wish I can convert them from black background to transparent background.
A few suggestions about the gauntlet:
01. The
dreugh (who is guarding a key), got stuck for me in the wall and I wasn't able to hit him at all, if he would have AI->Wander 0, this wouldn't be a problem.
02. The three daedra in the
daedra challenge drop 1-1 part of the key, when you "smelt" it together it would be nice if you would get a message saying you got "Pegasus Key 4".
03. The
first Pegasus key is
very-very difficult to find after the changes you made in the last version.
04.
I haven't tested this so I apologies if this is already the case. I would disable
levitation and teleportation in all training areas, at least until the player obtains the sixth Pegasus key.
05. The thief/mage npc in the duelling pit were stuck for me in the niche you created for them. I would place them somewhere more visible, where they can move around more freely (they both use ranged weapons/spells).
After doing the gauntlet I am more sure about my original opinion that this is the best house mod, I ever saw.