I'm working up some dialog suggestions for the librarian. I'll post them probably later today. Hope you can make use of some of them.
I will absolutely make use of them, they're perfect, feel free to post some more.
I think I'll set the dialogues in such a way that the lines come up randomly, some of them, like the ones about the houses will have extra dialogue options.
i must say it looks impressive from the screen shots!
i'm retrying to dl it first time my svcky internet stalled it to 4kb/ps
as for the horse/water issue i had thought of a water walk on target spell though i don't think that would work on creatures (haven't tried) another option would be to mod the horse script for deeper water (haven't tried either but i think i see what needs to be changed) the easiest would be transport like boat or such you can have a horse follow you and travel. if you put a stall at your house you may want to copy one of the stall things to the out side of your house so you don't loose the horse to the 72 hr.
if you want to use any of the scripts from Lazslo Manor go for it (they are from the resource you mentioned just changed to work for other things) i'd just change the LAT_ to whatever.
Hi
grats on your house mod, you've made it an alchemist's paradise! If you ever wanted to make an addon, I think Piratelord's creatures also have new ingredients
For the horse, I'll make a Pegas Ranch addon that adds a stall to the ranch and a stable boy.
I've dled MadMax riding script recently uploaded on PES with the secret hope of creating a Pegasus Estate mount only, with the horse being unique, I could then change its dialogue options to make it travel easily. Many things to do before I get to that though.
Thank you for the scripts, I was already using a modified version of the sorting script from the resource for my Igor (to make it work through dialogue rather than activator) but I must admit that your scripts for the potions and scrolls are a massive time saver! I've renamed the variables and changed the containers so there will be no conflict with your scripts.
Yes why not, but I think the player should anyway have a problem to get the exact locations of the book if the librarian not like you enough.
Before I wrote this reply I was reading fable2's (dialogue) reply, I've a good laugh about it. :rofl: fable2 suggestions is very good and funny too ! :tops:
At the last a non-topic note from me; that's recently events from the real life I must focus on both my family and friends.
I think Fable's suggestions are great as well, it's also much better that the lines come randomly, as an incentive to talk to the librarian rather than having the possibility to read them all at once, or not at all.
Familiy and friends come first, even before MW;) I hope everything will work out fine.
Glad you like it! Hope Danae does. We could use a list of variables that can be used to trigger dialog topics. I'm thinking it might be fun, for instance, to add entries if Constance, Jasmine, or Julan are in your party at the time. for example. I know if I entered a store in the game and the owner suddenly started going on about one of my friends who entered with me, I'd be thrilled at the realism of it all. And this spunky librarian would have a few words to say that Miss "A little of this, a little of that" Constance!
So, using variable is good because what the librarian says is somewhat related to what the player does, the big drawback is that a lot of lines might never be read because by the time the player speaks with the librarian, the conditions for the line to pop up might be gone. Worse, because of the way the dialogue filters work, the librarian would keep saying the same thing until the conditions are not met anymore. Must think some more about how to implement that.
As for interaction depending on other NPCs, Emma's (and Kateri's) chars have all been assigned a variables so that npc have lines about them so the PE staff will know when Constance is around for example. I have made my own varialbe so my npcs know who's already been hired as well so they call gossip about each others.
Well, I'd better get cracking with the Build the Estate quest, then move on to the service quests and then, at last, the gossipy bits.