[BETA] Pegasus House

Post » Sun Aug 08, 2010 4:16 pm

Its on target for 600 seconds.

Thanks.
Guess I'll just have to sleep it off.
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Trista Jim
 
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Post » Sun Aug 08, 2010 10:02 pm

In the next version i think you should take out all the names that apear when you highlight them with your mouse. Things like "Basin" and "Mirror" and "Bath" ect.
BTW this is my new favorite house mod

I can replace some by statics yes, other like the basin are actually NOM items so the name will stay. I'll go through every room to find those I can replace.
So glad you like the house :):)

A quick question for a stupid person Danae.
Whilst exploring the house I used some perfumes which have fortified my personality quite considerably. A fortification effect of any type is something I avoid like the plague.
Being quite dense I overwrote my last two saves before I realized I still have the effects after 4 days and a further 3 of sleep. How long does the fortification last and if permanent can it be removed without the use of the console? (something else I avoid if at all possible)
Unfortunatley for me my last save prior to the two I overwrote is a considerable time ago.

Its on target for 600 seconds.

Hum, the idea was to have the effect for the day, I can change the duration, let me know what seem to be the best blend of balance and realism. I'll check the enchantment as well, 5 pt of personality should be enough. The other items that give a bonus (and you might want to avoid) are the tea, the bath, the statue in the pool room and the shrines.

Am I missing something in the Arboretum, or is the stairway up not supposed to lead anywhere as it runs into the ceiling?

You're not missing anything, the stairway is just a fancy way of displaying more plants.

Thanks you all for your comments, I'll have the new updates in an hour or so.
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Daramis McGee
 
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Post » Sun Aug 08, 2010 12:08 pm

Hi Danae ! So great to see Pegasus House is up and running ! I downloaded and installed it just now ! Made my way over to the island and made a nasty discovery : its all inside a cliff face ! Yes , I run Tamriel Rebuilt and as it stands , Pegasus is in conflict with it . Its off the coast , which means I was able to pick some pears and see smoke issuing forth from a chimney rising out of a boulder . LOL ! Oh well , I guess I have to set up my fourth Morrowind set up on this computer . I'll get back to you when I have my Tamriel free install done . Cheers and congrads for getting this out to us all !
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Samantha Wood
 
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Post » Sun Aug 08, 2010 11:03 am

Hi Danae ! So great to see Pegasus House is up and running ! I downloaded and installed it just now ! Made my way over to the island and made a nasty discovery : its all inside a cliff face ! Yes , I run Tamriel Rebuilt and as it stands , Pegasus is in conflict with it . Its off the coast , which means I was able to pick some pears and see smoke issuing forth from a chimney rising out of a boulder . LOL ! Oh well , I guess I have to set up my fourth Morrowind set up on this computer . I'll get back to you when I have my Tamriel free install done . Cheers and congrads for getting this out to us all !

Hi, and oh no!!! :ahhh: I figured TM was even further off the coast. I'm not crazy about redoing the exterior but I was thinking moving the Estate closer to the coast and give it a long bridge so I'll kill 2 birds with one stone. That update will take a while though. In the meanwhile, you can explore the interiors ;) Anyway, thanks for letting me know
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Lizs
 
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Post » Sun Aug 08, 2010 6:17 pm

Thatscool Danae ! Did a fast and nasty restart ( removed TR and its addons from the active mod list ) and set of to see what you had done . OH MY FREAKING>>>>>>>>! This is splendid ! I love the study and the alchemy room is beautiful ! I love that you set things up so that the exterior view is visible from the interior ( I had a brief liaison with Castle Aedius so it wasn't the first time I had seen a mod do this but this is by far the most evocative use ! ) . You are to be congratulated for this one : its an instant masterpiece . Get it on PES so I can vote it a 10 ! So much to see , so much to interact with . Pardon me , I'm going to have to lie down : too much excitement ! Greg
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Leonie Connor
 
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Post » Sun Aug 08, 2010 8:17 am

Thatscool Danae ! Did a fast and nasty restart ( removed TR and its addons from the active mod list ) and set of to see what you had done . OH MY FREAKING>>>>>>>>! This is splendid ! I love the study and the alchemy room is beautiful ! I love that you set things up so that the exterior view is visible from the interior ( I had a brief liaison with Castle Aedius so it wasn't the first time I had seen a mod do this but this is by far the most evocative use ! ) . You are to be congratulated for this one : its an instant masterpiece . Get it on PES so I can vote it a 10 ! So much to see , so much to interact with . Pardon me , I'm going to have to lie down : too much excitement ! Greg

:):):) Great! I will be moving the Estate closer to the coast anyway so people don't have to choose between Pegasus and TR.
The exterior view is courtesy of Phaedrus who let me use his meshes and scripts from his http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7605 What he's done there is 1000 times better (at least) than what I did. You can open his windows, look outside and sear it is the real thing you're looking out.
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XPidgex Jefferson
 
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Post » Sun Aug 08, 2010 1:53 pm

Will you be adding pages or books to the rooms detailing (for those who want to read them) the special things they can interact with? I know there are one or two books like that available, already. Just curious. Some people prefer the spoonfed approach, and some don't. I don't, but it seems to make sense not to penalize those who do.

Hidden chest in the Lords bedroom got a chuckle out of me. :D
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Tai Scott
 
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Post » Sun Aug 08, 2010 9:33 am

Hi, and oh no!!! :ahhh: I figured TM was even further off the coast. I'm not crazy about redoing the exterior but I was thinking moving the Estate closer to the coast and give it a long bridge so I'll kill 2 birds with one stone. That update will take a while though. In the meanwhile, you can explore the interiors ;) Anyway, thanks for letting me know

Ive never used it but did you try TESFaith http://www.tamriel-rebuilt.org/?p=modding_data/utils " The newest version handles door teleports as well"
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Damian Parsons
 
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Post » Sun Aug 08, 2010 11:26 am

Will you be adding pages or books to the rooms detailing (for those who want to read them) the special things they can interact with? I know there are one or two books like that available, already. Just curious. Some people prefer the spoonfed approach, and some don't. I don't, but it seems to make sense not to penalize those who do.

Hidden chest in the Lords bedroom got a chuckle out of me. :D

Yes, I have more books planned. The one in the vestibule right now was made for the beta and I didn't include things that weren't shown in the videos for the most part.
For the quested version, the book in the vestibule will be Feyiin's plans for the house with the features he wanted to add and the rooms he wanted to have built.
Once the Estate reaches its full potential, a new book will be made available. I think I'll call it Feyiin's Legacy but it's just an idea. I have a reward in mind but I don't want to spoil the surprise, not to mention that I could make something completely different in the end...

Chuckles are good ;)

EDIT: I forgot to pack the 1 texture for the paintings I added in the passageway, I'll have added it to the latest patch.
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AnDres MeZa
 
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Post » Sun Aug 08, 2010 10:41 am

I'm starting to get a little concerned. My personality attribute is still buffed by 40 points, in spite of sleeping for 8 full days in the hope the effect wears off. :(

Hum, the idea was to have the effect for the day, I can change the duration, let me know what seem to be the best blend of balance and realism. I'll check the enchantment as well, 5 pt of personality should be enough. The other items that give a bonus (and you might want to avoid) are the tea, the bath, the statue in the pool room and the shrines.

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Austin England
 
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Post » Sun Aug 08, 2010 10:03 pm

THere may be a do once error in his script but i havent looked at it.
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Leah
 
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Post » Sun Aug 08, 2010 10:15 pm

I'm starting to get a little concerned. My personality attribute is still buffed by 40 points, in spite of sleeping for 8 full days in the hope the effect wears off. :(

THere may be a do once error in his script but i havent looked at it.

Hum, this is weird.
Here's the script attached to the bottle:
Begin aa_perfume_script        if ( menumode == 1 )        return    endif        if ( OnActivate == 1 )        Cast "aa_spray_spell" Player        Messagebox " A little hygiene goes a long way to make people like you...."            endifEnd


The spell is, well as spell, not a power which was my 1st idea for this problem. Can you confirmed that you get the bonus called 'Groomed: 40 personality'?
The buff of 40 was clearly a mistake, I'll put it down to 4 as it was intended. The duration of the spell is indeed 600sec, vanilla shrine like Tribunal offer blessings for 2880sec, so I think 600 is balanced.
There might be a conflict with another mod, particularly one that deals with attributes. Can you please post your modlist? thx
Wolf, don't hesitate to dissect the script/spell/mod if you think you can find what the problem is cos for now, I've run out of ideas. :(
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^~LIL B0NE5~^
 
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Post » Sun Aug 08, 2010 12:24 pm

@Shikishima I looked around and finally decided just to test it myself. Ive had no problems with the perfume it goes away after i wait the first time. I did it with vanilla so i think its a mod conflict. Could you post your mod list?
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Skrapp Stephens
 
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Post » Sun Aug 08, 2010 12:34 pm

here you go
Current mod listing for my Redguard so it's very much Redoran and combat orientated
_001_ Morrowind.esm_002_ Tribunal.esm_003_ Bloodmoon.esm_004_ Morrowind Patch v1.6.5-BETA.esm_005_ Bloodmoon Landscape Overhaul 1.0.esm_006_ Texture Fix 1.8.esm_007_ Book Rotate.esm_008_ Weapon Rotate.esm_009_ Assassins Armory.esm_010_ H.E.L.L.U.V.A._Merchant_Containers.esm_011_ Aduls_Master_Mod.esm_012_ SG-MW-ecology-BM.esm_013_ Ward of Akavir.esm_014_ MCA.esm_015_ GDR_MasterFile.esm_016_ Morrowind Advanced.esm_017_ Clean The Lost Artifacts of Morrowind.esm_018_ Better Heads.esm_019_ Better Heads Tribunal addon.esm_020_ Better Heads Bloodmoon addon.esm_021_ Castle_Hestatur-V1.esm_022_ BT_Whitewolf_2_0.esm_023_ Yorick's_Tower-1.0.esm_024_ Ald-Vendras_V31-LoKKen.esp_025_ Yorick's_Tower-1.0-TB_addons.esp_026_ Castle_Hestatur-V1-Sorters.esp_027_ Vry Stronghold Vaults.esp_028_ Castle_Hestatur-V1-TB_addons.esp_029_ Yorick's Tower Transportation.esp_030_ Centurion?s_Stronghold_Extension_V21.esp_031_ Spok_Paintings_Pack_1.esp_032_ EmmasKhuul.esp_033_ NOM MiniRes.esp_034_ Animated Morrowind 1.0.esp_035_ [b]Cosmetic Mods.esp[/b]_036_ Corean_Hair_in_Morrowind.esp_037_ Westly's Master Headpack X.esp_038_ The Hidden Pathway 2.0.esp_039_ House of Mannequins v1.0.esp_040_ Provincial_Bath _Shoppe_v1.esp_041_ MixedSignposts.esp_042_ NF Signs Replacer.esp_043_ AtmosphericSoundEffects-3.0-Tribunal.esp_044_ SpzInteriorDaylight.esp_045_ k_weather.esp_046_ Meteor.esp_047_ Nymeria's Faster Walk.esp_048_ Nymeria's Monthly Respawn.esp_049_ Lantern replacer By Leeloo.esp_050_ Aduls_Clocks_and_Watches.esp_051_ Sils_Pottery V1.0.esp_052_ Happy_Plates.esp_053_ H.E.L.L.U.V.A. Bountiful Books.esp_054_ Books of Vvardenfell.esp_055_ Daggerfall Collection Ver 1.1.esp_056_ Book Rotate - Tribunal v5.3.esp_057_ Book Rotate - Bloodmoon v5.3.esp_058_ Weapon Rotate - Vendors.esp_059_ Weapon Rotate - Tribunal.esp_060_ Weapon Rotate - Bloodmoon.esp_061_ dh_furn.esp_062_ dh_furn_stores.esp_063_ dh_thriftshop.esp_064_ PSsorticon.esp_065_ MD07_Wine_Rack_Mod.esp_066_ MultiMark.esp_067_ MultiMark_TribunalPlugin.esp_068_ MultiMark_BloodmoonPlugin.esp_069_ MultiMark_TheBlackMill.esp_070_ MWE_Base.esp_071_ MWE_Combat.esp_072_ Bloated Caves.esp_073_ Graphic Herbalism.esp_074_ Better Skulls.ESP_075_ dracandrosvoice.esp_076_ LadyD_Reduced_Commentary.esp_077_ Give your orders v13.esp_078_ NPCMove.esp_079_ abotTakeMyPlace.esp_080_ UniqueFinery.esp_081_ Ice_BlackMillFemaleRobes.esp_082_ IceNioLivRobeReplacerPLUS.esp_083_ Riptides Face & Clothing Replace Final.esp_084_ Fliggerty's Armor Project 2.esp_085_ [b]spelleffectreduction.esp[/b]_086_ Scripted Jewelry Collection.esp_087_ Amulets and Rings 2.1 Upgrade A.esp_088_ Unique Jewelry and Accessories.esp_089_ DwemerLoot1.0.esp_090_ [b]Daedriclootreduction.esp[/b]_091_ BB_Clothiers_of_Vvardenfell_v1.1.esp_092_ TheForgottenShields - Artifacts_NG.esp_093_ Art Of War Museum.esp_094_ [b]Bethesda dlc's.esp[/b]_095_ [b]Armour Mods.esp[/b]_096_ TemplarSheild.esp_097_ Redoran Bonemold Armor.esp_098_ farrp_WeaponCompilationMod_V2.esp_099_ [b]Weapon Mods.esp[/b]_100_ [b]Clean Redoran S/H Guards.esp[/b]_101_ MCA - COV Addon.esp_102_ MCA Names 5.2.esp_103_ MCA - More Enemies.esp_104_ NX9_dremora.esp_105_ NX9_ghosts_wraiths.ESP_106_ NX9_liches.esp_107_ The Undead.esp_108_ Greater Undead.esp_109_ wm_skeletons.esp_110_ Monsterous Variants - Purist.esp_111_ sm_creatures_01.esp_112_ Neo's Unique Creatures.esp_113_ Unleveled Creatures 2.0.esp_114_ Creatures.esp_115_ Creature Pack 1.1.esp_116_ A_flock_of_seagulls.esp_117_ abotWhereAreAllBirdsGoing.esp_118_ Minions of House Dagoth.esp_119_ Soti_BetterDreamers.esp_120_ Better Solsthiem Creatures.esp_121_ Wanderers of Solstheim.esp_122_ Real_wildlife_2b Complete.esp_123_ SG-MW-ecology-BM-plugin.esp_124_ FightersGuildReanimation.esp_125_ Clean Staff Agency1pt0.esp_126_ LGNPC_NoLore_v0_83.esp_127_ Lgnpc_SN.esp_128_ LGNPC_AldVelothi_v1_20.esp_129_ LGNPC_MaarGan_v1_20.esp_130_ LGNPC_HlaOad_v1_32.esp_131_ LGNPC_Aldruhn_v1_20.esp_132_ LGNPC_Aldruhn_v1_20_suppl.esp_133_ LGNPC_Pelagiad_v1_22.esp_134_ LGNPC_Khuul_v2_10.esp_135_ LGNPC_IndarysManor_v1_51.esp_136_ LGNPC_SecretMasters_v1_30.esp_137_ LGNPC_VivecFQ_v2_10.esp_138_ LGNPC_VivecRedoran_v1_50.esp_139_ LGNPC_PaxRedoran_v1_20.esp_140_ LGNPC_SM_MCA5.esp_141_ LGNPC_SoulSicknessPatch_v1_00.esp_142_ horationpcenhanced12-bm.esp_143_ npce_mwse_patch.esp_144_ Assassins Armory - No Scripts.esp_145_ Assassins Armory - Unofficial Patch 7.7.esp_146_ Assassins Armory - Arrows.esp_147_ Particle Arrows.esp_148_ Area Effect Arrows.esp_149_ Assassins Armory - Bolt Rifles.esp_150_ adv_npcs_v1.1.esp_151_ Galur_Rithari_TRotS_v3.esp_152_ TheBlackMill11.esp_153_ [b]TBMtravel.esp[/b]_154_ Dread.esp_155_ Moons_Spawn_V1.3.3_Non_Patched.esp_156_ Lich Father Act I.esp_157_ Lich Father Act II.esp_158_ The Neverhalls.esp_159_ [b]Travel.esp[/b]_160_ CompanionTeleportation.esp_161_ ImprovedFollowers.esp_162_ Antares' Big Mod 5.esp_163_ Antares' Big Mod 4 - MCA 5.2 - patch.esp_164_ [b]Game Fixes.esp[/b]_165_ MoreGems.esp_166_ Book Jackets - Morrowind - BookRotate.esp_167_ Book Jackets - Tribunal - BookRotate.esp_168_ Book Jackets - Bloodmoon - BookRotate.esp_169_ GCD Main 108kai2.esp_170_ GCD Over 60 Level Speedup 108kai2.esp_171_ GCD better balanced birthsigns.esp_172_ GCD Restore Potions Fix.esp_173_ GCD settings hard.esp_174_ MW_Adv_Required.esp_175_ Clean Pegasus HouseBeta.esp_176_ Hold it - MCA addon.esp_177_ DN-GDRv1_NOM.esp_178_ Yorick's_Tower-1.0-quest.esp_179_ Hold it replacer.esp_180_ Merged_Objects - Cyrus.esp_181_ Mashed Lists - Cyrus.esp_182_ BTB - Settings.esp_183_ MCAFix.ESP_184_ RW2B_NoTownCreatures.ESP_185_ Minions of House Dagoth - MCA 5.x Patch.esp_186_ NoShieldEffect.esp_187_ NOM 2.13.esp_188_ Hold it - NOM addon.esp_189_ [b]Progression slowdown.esp[/b]


Mods marked in bold are either personal mods or things like the dlc's which have been merged into one esp. Most I think are self explanatory.
035 Cosmetic Mods.esp - a simple merge of Better Bodies and a few facepacks. Nothing More.
85 spelleffectreduction.esp is a tweak to the Illusion tree which nerfs the effects of Invisibilty, Charm, Frenzy and Chameleon spells, which IMO are way too powerful and easy to abuse.

edit - No "groomed" effect, but everyone adores me now :hugs:
Perhaps GCD is the root of the issue as it's the only mod I use that alters vanilla attributes?
After some 300 hours of game play I certainly don't want to disable it to experiment....just in case of problems when I reactivate it.
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gary lee
 
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Post » Sun Aug 08, 2010 10:13 pm

Danae, is there supposed to be any variation in the view outside the various windows? Because mine show some daytime imagery even when my character steps outside and enjoys the night sky.
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Jerry Jr. Ortiz
 
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Post » Sun Aug 08, 2010 9:39 pm

No they are a little different. The ones facing outside the house have a pelagiad-style building but it is different views of the same building. So they are a little different but the same idea
Other places that face the inside of the area ( the estate ) show the estate, look in the guard tower or lady's suite, or vestiple, ect. . Please note any items you add to the exterior will not show up exept inside the small house next to the estate.
[edit] I just looked, no two exterior window views look the same.

@Danae there is a texture missing in the cell "guard house"
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sara OMAR
 
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Post » Sun Aug 08, 2010 9:11 pm

If that last comment was meant to respond to mine, it missed my point--no offense. :) I meant, when I asked:

Danae, is there supposed to be any variation in the view outside the various windows? Because mine show some daytime imagery even when my character steps outside and enjoys the night sky.


...that I was seeing daylight from within the estate, but nighttime when I went outside. Was that disparity meant to occur?
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gemma king
 
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Post » Sun Aug 08, 2010 1:56 pm

Sorry my eyes skipped that part ( i was in a rush )
which windows do this i know the ones in the gaurdhouse will because its an interior
He has a night script attached to the window but i don't think they do anything exept playgrouping right now, and im not sure what amination they are playing.

Danae you may be able to make the guardhouse 100,000,000 feet above the ground in the pegas estate area. Making the outside look more night-like. The only problem is it will screw up your local map ... nevermind this would screw up if your using MGE distant land
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Dale Johnson
 
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Post » Sun Aug 08, 2010 4:00 pm

The hallway between the vestibule and the Syrabane Room, for one. I'll have to check again for others, as I first noticed it in a room with a view, nearby a door leading outside.
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Keeley Stevens
 
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Post » Sun Aug 08, 2010 6:35 pm

@Shikishima I looked around and finally decided just to test it myself. Ive had no problems with the perfume it goes away after i wait the first time. I did it with vanilla so i think its a mod conflict. Could you post your mod list?


I created a new character with the same race, class and skills, and same mod listing with the exception of GCD. No issue this time with the fortification wearing off after a couple of sleep sessions and attributes returning to normal.
I enabled GCD, had a good old spray of the smelly stuff and tried to sleep it off again. The "groomed" effect disappears, but after 14 days the +40 buff still remains.
No gain in character level or anything else.
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BrEezy Baby
 
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Post » Sun Aug 08, 2010 9:07 pm

Danae, is there supposed to be any variation in the view outside the various windows? Because mine show some daytime imagery even when my character steps outside and enjoys the night sky.

Actually yes, it should be much darker at night. Did you notice this for every view or only the one in the new passageway? I might have messed sthg up when I moved the corridors. Will check it asap

@Danae there is a texture missing in the cell "guard house"

Yes, the missing texture has been added in the latest patch a while back.

I created a new character with the same race, class and skills, and same mod listing with the exception of GCD. No issue this time with the fortification wearing off after a couple of sleep sessions and attributes returning to normal.
I enabled GCD, had a good old spray of the smelly stuff and tried to sleep it off again. The "groomed" effect disappears, but after 14 days the +40 buff still remains.
No gain in character level or anything else.

Bummer, a conflict with GCD... I don't use it myself and don't know how it works. If the 'groomed' spelleffect is gone it means it normally wore off but something kept your attributes up. It might be silly but you could load GCD after Pegasus, who knows. Could you mess up your character a little more and use the bath/tea/shrines to see if you have the same problem? Normally you should cause the spells work the same way. The only difference between all these buffs is that the perfume's bonus was ridiculously high.

I'm almost done moving the Estate away from TR but I want to try TESFaith (Thanks Wolf for the link!) Anyway, by the end of the my day I'll have a new full BETA with all the corrections done so far.

EDIT1 (there will be more before the day is gone...) made the latest patch with the groomed spell nerfed down, the missing textures (painting and front view) the missing meshes (female pegasus robe and kf. files for the view). The exterior hasn't been moved yet
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Umpyre Records
 
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Post » Sun Aug 08, 2010 2:46 pm

Actually yes, it should be much darker at night. Did you notice this for every view or only the one in the new passageway? I might have messed sthg up when I moved the corridors. Will check it asap


The Lady's Chamber: window to the left of the bed looking out on the grounds properly shows nighttime, but the window to the right of the bed shows daylight. At least, that was the case at 9 PM.

Another minor error: the door that leads to the garderobe on the first floor is marked "To Pegasus Grounds."

I assume that when you choose "None" for gods to worship in the shrine room and end up with a statue of the Buddah, that's deliberate, since it's literally correct. ;) Beautiful shrine, but it does seem a bit OOC for the game world. Just my point of view. Perhaps keep it, but move the activator to an object in the study? That still leaves three shrines magically available through that activator.
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Kat Lehmann
 
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Post » Sun Aug 08, 2010 3:40 pm

The Lady's Chamber: window to the left of the bed looking out on the grounds properly shows nighttime, but the window to the right of the bed shows daylight.

Another minor error: the door that leads to the garderobe on the first floor is marked "To Pegasus Grounds."

I assume that when you choose "None" for gods to worship in the shrine room and end up with a statue of the Buddah, that's deliberate, since it's literally correct. ;) Beautiful shrine, but it does seem a bit OOC for the game world. Just my point of view. Perhaps keep it, but move the activator to an object in the study? That still leaves three shrines magically available through that activator.

I've added the missing kf files for the view in the latest patch so all windows should have the day/night time.
Hum, about the shrine, maybe a tree would be more appropriate, something closer to Gaia then Buddha. I'll look at the tree meshes I have in my resource folder (maybe one of LadyE's). i'll get back to you on that later.
Yes, the loo is actually on the Pegasus grounds as is the interior of the cottage. I could make them in proper interior with a view like in the other rooms but I liked the idea of seeing the butterflies in real time. That's also why I added the 'toilettes' sign on the door.
I'm almost done moving the exterior, I'm actually adding a few things (since I will need to redo the views anyway.
More on all that later!
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Laura Cartwright
 
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Post » Sun Aug 08, 2010 2:59 pm

Yes, the missing texture has been added in the latest patch a while back.

Hmm? I downloaded the latest patch. Ill try again.
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Ells
 
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Post » Sun Aug 08, 2010 12:11 pm

Hmm? I downloaded the latest patch. Ill try again.

If you meant the view texture (it's called aa_view_front) let me know if there's another one missing, thx :)
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Jennie Skeletons
 
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