[WIPz] Pelagiad Bookstore

Post » Wed Oct 28, 2009 9:04 am

Textures are from the Shadows & Light series. They're not actually included, mind, this is just how it looks in my game.
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Eoh
 
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Post » Wed Oct 28, 2009 5:11 am

Going away for the weekend, so progress will slow down even more (is that possible? ^_^), but I'm currently creating the quest to get the store itself -- my way of quickly teaching myself some of the finer points of dialouge and the journal system all at once. After this will be creating nine or so 'regular' NPCs to act as customers, then I have puzzling out PC Clothier's customer scripts to look forward to. So many floats...

I suspect I'll be reading Scripting for Dummies in a lot more detail than usual in the near future. ;)
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Pants
 
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Post » Wed Oct 28, 2009 1:45 pm

Most of the NPCs have been created; those relating to the first quest have been placed in-game. I'm just tying up the last possibility in the quest to get the store at the moment -- the quickest way is done, longer way and potentially most rewarding way are still being worked on. Dialouge options are fun... :D
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Laura-Lee Gerwing
 
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Post » Wed Oct 28, 2009 9:16 am

Well, the first quest just needs to be run through a couple of times to make absolutely sure of it, but in theory it's done. Pretty sure I covered the fighter/mage/thief angles (which basically boils down to doing either the right thing, the smart thing, or the back-stabbing thing). You get the store in any case; it's just a question of how quickly, and whether or not you get any sort of bonus along with it.

I've placed the quest-giving NPCs, partly to see how they look in-game and partly so I have a solid thing to look at and say I've done something. It's also procrastination, I suppose, before I start studying the PC Clothier scripts. Which I will do. At some point. Promise. ^_^

Next on the roughly sketched out list of things to do is placing the customers, then will come trying to adapt those scripts. And lots and lots of testing.
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Siobhan Thompson
 
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Post » Wed Oct 28, 2009 7:53 am

Sounds like it's coming along rather nicely. I'm looking forward to seeing it when you're done.
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Sammygirl500
 
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Post » Wed Oct 28, 2009 12:46 am

Just finished overhauling the stock-display script -- stock is now placed in chests according to price, which makes more sense than the former alphabetical placing and maps better to the PC Clothier scripts. It also cuts down on the number of stock chests, which is a bonus (turns out you can daisy-chain scripts. Who knew?).

The Clothier scripts turn out to be simpler than I was expecting; the adaption should be fairly easy, in theory. The practice is going to be horribly clunky and involve a lot of 'find-and-replace' editing, but it's preferable to trying to figure all of this out myself.
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Zosia Cetnar
 
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Post » Wed Oct 28, 2009 3:59 am

I think everything's been successfully adapted on the scripting front; certainly, customers appear once you've earned the store. About a minute afterward, in fact. It's a small town, news travels fast. ;)

I've added another category to the buying scripts. As far as the player is concerned this just means an extra chest for books worth 400g or more; hopefully I've understood the workings of the script enough to make that little addition work properly.

Next script is to control the enable/disable of quest-giving NPCs after x-amount of time -- I'll be adapting the weekly reminder of profit-collection script for that one. I've got it pretty much mapped out, just a matter of hoping my logic and the game's match up.

In theory, then, the bulk of the thing is done. There'll be testing, of course, to make sure I haven't broken anything (and that the payment system actually works). Then it'll be a case of working out the system for 'ordering' books (probably going for dialouge), and adding the side-quests. So at this rate we're looking at a release... sometime in February? Certainly spring, at any rate. I'll probably be putting out a call for beta-testers around then, so look forward to it? :lol:
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Nicole M
 
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Post » Wed Oct 28, 2009 8:45 am

spring? Can't wait. One thing though. Absolutely do not rush it. At all. We all know how that turns out. Delay it if you have too.


..............if only Ubisoft actually understands that.
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bimsy
 
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Post » Tue Oct 27, 2009 9:52 pm

Would you like to use my books? If you've played OOO for Oblivion, you will have seen their quantity and quality.
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Jessica White
 
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Post » Wed Oct 28, 2009 12:27 pm

Would you like to use my books? If you've played OOO for Oblivion, you will have seen their quantity and quality.


'Tis true. I didn't even know any of his books were, well, his. Funnily enough, the only book from OB I read all the way through was his book on Telvanni Construction.

D:

Quite a shocker to find that out.
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A Dardzz
 
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Post » Wed Oct 28, 2009 1:59 am

Haven't played OOO (I'd need a complete overhaul of this machine to be able to run Oblivion at all, looking at the required specs), but if you're freely offering then I'm not about to refuse. ^_^
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Micah Judaeah
 
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Post » Wed Oct 28, 2009 7:39 am

Cool great idear.
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Sasha Brown
 
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Post » Wed Oct 28, 2009 12:15 pm

http://tamriel-rebuilt.org/?p=lore/books§ion=160529

http://tamriel-rebuilt.org/?p=lore/books§ion=136754

http://tamriel-rebuilt.org/?p=lore/books§ion=137898

http://tamriel-rebuilt.org/?p=lore/books§ion=164663

http://tamriel-rebuilt.org/?p=lore/books§ion=143818

http://tamriel-rebuilt.org/?p=lore/books§ion=154418

http://tamriel-rebuilt.org/?p=lore/books§ion=137896

http://tamriel-rebuilt.org/?p=lore/books§ion=131807

http://tamriel-rebuilt.org/?p=lore/books§ion=176382

http://tamriel-rebuilt.org/forum/viewtopic.php?t=17191

http://tamriel-rebuilt.org/forum/viewtopic.php?t=16767

http://tamriel-rebuilt.org/forum/viewtopic.php?t=16960

http://tamriel-rebuilt.org/forum/viewtopic.php?t=16768

http://tamriel-rebuilt.org/forum/viewtopic.php?t=17165

http://tamriel-rebuilt.org/forum/viewtopic.php?t=17243
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Arnold Wet
 
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Post » Wed Oct 28, 2009 6:55 am

hey there,

this sounds like an awsome mod. i am currently working on a series of books for creatures of morrowind. the morrowind ones are nearly done. would you like to use them? it shouldnt be two long before the mod is released as i am curently checking spelling and what nots. also there will be bloodmoon and tribunal ones coming out shortly after the morrowind release.

also theres my book extracts mod. :P

moidgetalien.
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Heather M
 
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Post » Wed Oct 28, 2009 7:48 am

It took a near-complete rewrite and a lot of swearing and hair-pulling ("This should work! Why are you still here?!"), but the script controlling the appearance of the quest-NPCs looks to be working. Currently they'll appear after a certain number of weeks (quickly simulated in the tests by altering one new global for convinience's sake) and then hang around for the ambience. Beats them vanishing in front of you as soon as you hand them their order, although given that they're all mages I could probably get away with throwing in the guild-guide sound-effect and call it a teleportation. ;) It's currently just for the quest NPCs upstairs, but once the authors are placed I'll add timings for them too (still figuring out how that one might work, since everything so far has been same-cell). Then it'll be adding the quests to go with them.
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jessica sonny
 
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Post » Wed Oct 28, 2009 6:03 am

The assistant's dialouge for the introduction of the quest NPCs is in place, the journal entries for said quests are mostly done (hoorah for formulaic journal writing!) and five of Xui'al's Tamriel Rebuilt books now sit in the CS waiting to be given to their authors. All that's left to do is the dialouge for the quest NPCs, the placing, journal and dialouge entries for the authors, and the mainland ordering system and this'll be ready for release. Assuming I don't think of something I just have to implement in the meantime. :lol:

And now I shall go and wrap gifts (mostly books, funnily enough). Hope everyone has a great Christmas. ^_^
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Deon Knight
 
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Post » Wed Oct 28, 2009 1:08 am

Sounds awesome, can't wait for the release! Happy Holidays to you.
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Max Van Morrison
 
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Post » Wed Oct 28, 2009 12:53 am

All of the 'special orders' are done, although they need testing. There's a lot that needs testing, now that I think about it -- hey-ho, such is life.

Authors are all placed in the world, and the first one has a quest (which works in theory, it being identical to every other fetch-quest ever written).

Only the remaining authors, the ordering system (which I'm tying to the author quests -- what better way to get a publisher's attention than giving them good submissions? Think of it as a delayed reward. :P) and one loose end that I can think of before this goes into beta. Getting the authors out of the way so that I don't look at the editor and realise I have five more fetch-quests to write -- I'm that much more likely to get stuck into the thing if there's something to get stuck in to (and swear at, and plea-bargain with... ;))
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Calum Campbell
 
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Post » Wed Oct 28, 2009 4:46 am

A bookstore is an absolutely beautiful idea. I fell in love with Morrowind when I visited the Balmora bookstore for the first time, so you can imagine how much I like the books. :)

If you want some ideas for additional quests, here are some building blocks for ideas:

- Finding rare books, perhaps even books no one knows for sure whether they exist, or ever existed. Build up a reputation as someone who can find such books and get increasingly harder (and more rewarding) quests as your reputation increases.

- Retrieving old Dwemer or Daedric books from ruins / shrines

- A wealthy merchant asks you to find a book with a children story he loved as a child, his mother always read it to him, but he has forgotten the ending. His nostalgia is worth a lot to him, so he pays you for finding this book.

- Some adventurer sells you a book entirely in cipher. Decode it to find the way to an ancient burying ground with great treasure. (You may have to find another book - perhaps some sort of dictionary - to be able to decode it.)

- After you built up your reputation, three customers (one after another you) approach you and want you to retrieve a powerful mythical book. Each customer is mysterious, and you have to decide to whom you will give the book at the end. Different decisions lead to different rewards.

- A customer sells you a book. He seems a bit nervous, and eager to sell it, and he doesn't want much money. As it turns out, the book is cursed - when you try to sleep in your room, you are haunted by a ghost who attacks you. You can kill the ghost, but it appears again next night. However, if you manage to calm or charm the ghost, he will tell you that the book was written with his blood, and bound in his skin. He suffers great pain, which is why he is so aggressive. He asks you to return the book to the rest of his remains and destroy both, so that he can find peace. You have to read the book and find clues about where (and by whom) it was written, so that you can finally complete the task.

- A beggar enters your shop and happily presents a book he just found. He sells it, and drops dead. When you drop the book yourself, you suffer health damage until you die. Find out why the book does this to you by following clues to its previous possixrs (who all died).

... and so on. ;) But I'll stop nopw. To be honest, I'm not at all sure whether any of these ideas could, or even should, be implemented. But I liked the idea of a player-owned bookstore so much that I couldn't avoid a little brainstorming. ;) Feel free to use (or ignore) anything you want. :)
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emily grieve
 
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Post » Wed Oct 28, 2009 3:56 am

I see you made good progress. Good job and good luck
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victoria gillis
 
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Post » Wed Oct 28, 2009 2:30 pm

Wow. Those are great ideas -- time to see if I have anything similar already, and, er, 'borrow' any that I think I can pull off. [Notes another name for the readme]

- Finding rare books, perhaps even books no one knows for sure whether they exist, or ever existed. Build up a reputation as someone who can find such books and get increasingly harder (and more rewarding) quests as your reputation increases.

This is partially in place with the 'special order' quests, although the difficulty is variable (some requests have four copies in the world, some only one). Reward at the moment is the full value of the book, which is a little dull (and in a few cases quite easy money if you know where to look) -- I'll look into the contents of each and try to dream up rewards based on the book and type of person the requester is.

- Retrieving old Dwemer or Daedric books from ruins / shrines

Would these be new titles or things like schematics? I'm open to both. ;)

- A wealthy merchant asks you to find a book with a children story he loved as a child, his mother always read it to him, but he has forgotten the ending. His nostalgia is worth a lot to him, so he pays you for finding this book.

I like this one -- it won't require any scripting, and the Guttenburg Project has a wide range of free-to-use tales. I'm thinking Kipling.

- Some adventurer sells you a book entirely in cipher. Decode it to find the way to an ancient burying ground with great treasure. (You may have to find another book - perhaps some sort of dictionary - to be able to decode it.)

I can see this tying into one of the daedric ruins (assuming daedric lettering and not just a Caeser cypher or similar). Or I could be really evil and use both. :evil:

- After you built up your reputation, three customers (one after another you) approach you and want you to retrieve a powerful mythical book. Each customer is mysterious, and you have to decide to whom you will give the book at the end. Different decisions lead to different rewards.

A branching fetch-quest, eh? Could be interesting. None of the current 'special order' NPCs are particularly fleshed out (that said, it's getting pretty crowded on that second floor). Could always put a few people downstairs... I'll certainly look into this, at least.

- A customer sells you a book. He seems a bit nervous, and eager to sell it, and he doesn't want much money. As it turns out, the book is cursed - when you try to sleep in your room, you are haunted by a ghost who attacks you. You can kill the ghost, but it appears again next night. However, if you manage to calm or charm the ghost, he will tell you that the book was written with his blood, and bound in his skin. He suffers great pain, which is why he is so aggressive. He asks you to return the book to the rest of his remains and destroy both, so that he can find peace. You have to read the book and find clues about where (and by whom) it was written, so that you can finally complete the task.

I like this one a lot. Not entirely sure how I'd go about pulling it off, but it would certainly be fun to play if I could get it working.

A beggar enters your shop and happily presents a book he just found. He sells it, and drops dead. When you drop the book yourself, you suffer health damage until you die. Find out why the book does this to you by following clues to its previous possixrs (who all died).

Ditto for this (although the scripting for damage-when-dropped is quietly working itself out in my head -- I can say for certain I'll've forgotten it by the time I get home, though. :().

I'm more likely to do the 'home-based' ones (ghost etc.) than things like crypt-exploration -- not to say that's definately out, but this is meant to be a commerce mod. Any quests on top of that are nice extras (and push the release back, although with ideas like this I doubt anyone will mind).

I don't suppose you'd like to colabarate on quest details, Psyringe? Feel free to PM me if you do. ^_^
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Pumpkin
 
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Post » Wed Oct 28, 2009 10:59 am

Wow. Those are great ideas -- time to see if I have anything similar already, and, er, 'borrow' any that I think I can pull off.

Thanks. :) As I said, feel free to use anything you like. :)

Would these be new titles or things like schematics? I'm open to both. ;)

Either would fit. I think I'd prefer new material, but then someone would have to write it - hmmm ;)

I don't suppose you'd be averse to a colabaration on quest details, Psyringe? Feel free to PM me if you are. ^_^

Check your inbox in a couple of minutes. ;) I'm not sure whether I can really be of much help, and due to a couple of RL and hobby obligations I have, I can't make any promises about how much I can do for other projects, like this one. But I'm happy to contribute what I can, and the bookshop idea *is* very intriguing.
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WYatt REed
 
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Post » Wed Oct 28, 2009 9:32 am

There was a brief setback when the hard-drive in my old machine up and died on me (prompting me to rip the guts out and replace just about everything. Y'know, while I was in there...), but thanks to Psyringe I've recovered almost everything I had previously. Journal entries for the authors are mostly in place, dialouge still need to be done before moving onto the ordering system and a beta release. I'll put in some decent time on this next weekend and see where it goes.
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Melissa De Thomasis
 
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Post » Wed Oct 28, 2009 1:16 am

Good to see you're still into this!
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Thema
 
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Post » Wed Oct 28, 2009 2:20 am

I'm svcking on my foot now.


(I got done recently with a buncha Morrowind books, and now look at it like it;s more than a money maker.)
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Claire Jackson
 
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