Wow. Those are great ideas -- time to see if I have anything similar already, and, er, 'borrow' any that I think I can pull off. [Notes another name for the readme]
- Finding rare books, perhaps even books no one knows for sure whether they exist, or ever existed. Build up a reputation as someone who can find such books and get increasingly harder (and more rewarding) quests as your reputation increases.
This is partially in place with the 'special order' quests, although the difficulty is variable (some requests have four copies in the world, some only one). Reward at the moment is the full value of the book, which is a little dull (and in a few cases quite easy money if you know where to look) -- I'll look into the contents of each and try to dream up rewards based on the book and type of person the requester is.
- Retrieving old Dwemer or Daedric books from ruins / shrines
Would these be new titles or things like schematics? I'm open to both.
- A wealthy merchant asks you to find a book with a children story he loved as a child, his mother always read it to him, but he has forgotten the ending. His nostalgia is worth a lot to him, so he pays you for finding this book.
I like this one -- it won't require any scripting, and the Guttenburg Project has a wide range of free-to-use tales. I'm thinking Kipling.
- Some adventurer sells you a book entirely in cipher. Decode it to find the way to an ancient burying ground with great treasure. (You may have to find another book - perhaps some sort of dictionary - to be able to decode it.)
I can see this tying into one of the daedric ruins (assuming daedric lettering and not just a Caeser cypher or similar). Or I could be really evil and use both.
- After you built up your reputation, three customers (one after another you) approach you and want you to retrieve a powerful mythical book. Each customer is mysterious, and you have to decide to whom you will give the book at the end. Different decisions lead to different rewards.
A branching fetch-quest, eh? Could be interesting. None of the current 'special order' NPCs are particularly fleshed out (that said, it's getting pretty crowded on that second floor). Could always put a few people downstairs... I'll certainly look into this, at least.
- A customer sells you a book. He seems a bit nervous, and eager to sell it, and he doesn't want much money. As it turns out, the book is cursed - when you try to sleep in your room, you are haunted by a ghost who attacks you. You can kill the ghost, but it appears again next night. However, if you manage to calm or charm the ghost, he will tell you that the book was written with his blood, and bound in his skin. He suffers great pain, which is why he is so aggressive. He asks you to return the book to the rest of his remains and destroy both, so that he can find peace. You have to read the book and find clues about where (and by whom) it was written, so that you can finally complete the task.
I like this one a lot. Not entirely sure how I'd go about pulling it off, but it would certainly be fun to play if I could get it working.
A beggar enters your shop and happily presents a book he just found. He sells it, and drops dead. When you drop the book yourself, you suffer health damage until you die. Find out why the book does this to you by following clues to its previous possixrs (who all died).
Ditto for this (although the scripting for damage-when-dropped is quietly working itself out in my head -- I can say for certain I'll've forgotten it by the time I get home, though.
).
I'm more likely to do the 'home-based' ones (ghost etc.) than things like crypt-exploration -- not to say that's definately out, but this
is meant to be a commerce mod. Any quests on top of that are nice extras (and push the release back, although with ideas like this I doubt anyone will mind).
I don't suppose you'd like to colabarate on quest details, Psyringe? Feel free to PM me if you do. ^_^