How cool that someone replied to this thread!
Well I came to the realization that 2.32 gigabytes is profusely superfluous for a
town mod. So I spent a few hours today deleting COV and Corean Hair from the esp and
the folders. It's approximately 1 GB now; still trying to get it smaller but I
really like the resources that I'm using and the town still has that "vanilla
Morrowind" feel to it.
There are currently 109 houses, which are divided into three sections; the noble
district, the common quarters and the slums or poor quarters.
As of now, I'm the only one working on it and I'm working on the interiors of the
commoners. What's taking so long is the fact that I'm making each home unique; not
just copying and pasting the layout from Fargoth's house.
Guilds:We currently have a Mages and Fighters Guild, which are the largest in the game as
far as interior size, and soon there will be a Thieves Guild. I was thinking of a
Woodcarvers Guild but since that has never been mentioned in TES lore, I'm kinda
weary about it. However, it would explain where all the furniture comes from. I just
want to hear a "yay" or "nay" from people.
1 noble house is done
7 common houses are done
For the first beta release of PE, there will not be any guild quests or any quests
from the NPCs
(at least none written by me). All of the NPCs will have
generic dialogue. Basically, there won't be much to do except rob all 110 houses and
kill all the denizens. But isn't that what a lot of people do any ways? lol But
they'll all eventually have their own stories and probably every NPC will have a
quest or task that you can do for them.
One thing I'm trying to stray away from is having weapons, armor and gold in the
homes. I put a little gold in each home as the people need money to live but not
every one has a weapon or a suit of armor. Besides, there are a zillion places in
the game that have a cornucopia of weapons and armor. Pelagiad has weapons stores
and blacksmiths any ways, one of which will be selling Dragon_Lance's dragon claw
spear.
After Version 1/Beta is released, I'm going to go back and add in children and
quests and music. And also,
Kyro and
Regaez will probably add more of
their things too.
Version 2, therefore, will be dependent on Children of Morrowind. We have a school
house already built in the noble section. It's just going to be devoid of younglings
for version 1.
There is a Brewery in the rich section where you'll be able to try a taste of
alcohol.
There is also concert hall where musicians will perform music. With this idea, I'm
wanting to use music of baroque/classical composers where you can pay the ensemble
and a day later or so, they'll perform their piece. This method is more practical
than scheduled performances as one player may have started a new game while another
player may have gone through 10 months of game time.
So yeah, that's pretty much it. Would you like to help out? Or anybody else for that matter? Even if you just want to work on one house, that would be great, as that is what needs the most work; interior modding.