~~~ A WORK IN PROGRESS ~~~
Some of you may remember this project, some of you may not. Some may consider this an appalling idea, while others may be drooling in anticipation for this mod. Needless to say, there is mixed response. Just like any mod. I won't deny it, but in the past few months this project has, quite literally, been dead. Abandoned, half-finished, and crying out for our attention, this mod was ignored. But looking over it, seeing what's been done - the blood, sweat and tears; the time, effort, and creativity put into this mod to make it the best it could be - I can't help but pull this phoenix out of the ashes. Now, comes the rebirth of this project. Now, comes Pelagiad Expanded! ...again.
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Description:
You all know Pelagiad, it's that little old peaceful Imperial town in Ascadian Isles, on the way to Balmora from Seyda Neen. You've all been there, seen what there is to see, done all that there is to do. Hell, you've had your fair share of escorting someone to there, always wondering "Why would they want to go to this place?" Well, now there is a reason. Now, there is Pelagiad Expanded.
Pelagiad Expanded (or PE for short), is like all other city expansions, in that it seeks to provide renewed interest in RPG's greatest downfall: small cities. Pelagiad Expanded addresses this issue, and gives Pelagiad a much needed makeover. We've transformed Pelagiad from a sleepy little country village to a big, bustling walled city filled with NPCs galore, detailed alleyways, secret nooks and crannies, and some very unique features! Exterior-wise, it comprises of four main districts: the North Quarter, the South Quarter, the Market, and the Fort - but who knows what lies beneath the surface?
The North Quarter, nicknamed the Rich District, is home to the rich folk, naturally. The wide, winding avenues are lined with beautiful estates, each with their own private gardens. A key feature to the Rich District is it's central park, which is a great place to take a stroll on a hot summer's day! Also, time permitting, take a visit to the Governor's Mansion - welcome during daylight hours! The Governor's Mansion has housed the Governors of Pelagiad for countless years, and it's interior design and architecture, coupled with its peculiar exterior shape, is definitely a sight to see! And why not stop by the Brewery, just up the road, for a swig of Pelagiad's finest? They give you free samples (1 per day) and want your feedback! The Rich District has much to offer for any traveler, it is the pearl of Pelagiad's pride!
The South Quarter, nicknamed Poor's Town, houses the less wealthy citizens of Pelagiad. In recent years, this Quarter has fallen into some disrepair, with crime running riot. The rat-infested back alleys not only house vermin of the furry kind, but amongst the thick muck also dwell the scum of the people. Any travellers should be wary if venturing down these overgrown, cluttered alleyways and are advised to stick to the main streets of Poor's Town. There are several taverns in Poor's Town in which you might wish to pay a visit to, in order to quench your thirst, but be warned! Not all taverns are welcoming! It is usually best to listen outside before entering; if you hear rowdy merry-making within, it should be quite safe - it is in the quiet ones that you should be cautious! It is also reminded that any persons witness to theft should report to the nearest guard, in order to try and get a hand on the crime rate in Poor's Town. And please, be careful around the South Gate as there is currently renovation under way, and things are liable to fall from scaffolding onto the unwary bystander.
The Market is the core of Pelagiad. Here the best of both the North and South Districts come to sell their wares. The main avenue is lined with stalls filled with the useful to the pretty to the downright bizarre, and they're all waiting to be bought. Beware of persistent salesmen though, they can get aggressive! There's so much about the Market that it is best to go in with an open mind, and a tightly closed purse, for you never know what you'll encounter! It runs 24/7, so any insomniacs out there will love the chance to do a bit of late-night shopping.
The Fort rests atop Pelagiad hill, looking out over the rest of the city. This modest Imperial Fort provides the guards that keep you safe in your beds at night, tackle your neighbourhood crime, and provide community support in so many other ways. It is the key part of Pelagiad, the governing body, and if it wasn't for the Fort, Pelagiad might not be Pelagiad! This untested fortification is where the Governor resides during the day, and most - if not all - city welfare is conducted through here at some stage, so the Fort not only provides a defensive structure but an economic one, as well. Visits are welcome, and travelers are encouraged to complete a Visitor's Interview.
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Screenshots:
Rich District:
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/RQ_Mansion.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/RQ_Mansion1.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/RQ_Hill.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/RQ_Garden1.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/RQ_Garden.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/RQ_Garden2.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/RQ_Street.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/RQ_Street1.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/RQ_Overview.jpg
Poor's Town:
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/PQ_Street1.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/PQ_Street.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/PQ_Street2.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/PQ_Street3.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/PQ_Stall.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/PQ_Rooftop1.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/PQ_Rooftop.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/PQ_Gate.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/PQ_Garden.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/PQ_Path.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/PQ_Alley.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/PQ_Alley2.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/PQ_Alley1.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/PQ_Rubble.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/PQ_Wall.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/PQ_Overview.jpg
Market Quarter:
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/MQ_Stall.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/MQ_Stall1.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/MQ_Guar.jpg
Sewers:
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/SWR_Passage.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/SWR_Intersection1.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/SWR_Intersection.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/SWR_Gate.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/SWR_Camp1.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Pelagiad%20Expanded/SWR_Camp.jpg
Videos:
http://www.youtube.com/watch?v=6UDfT_hIOZA
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Progress:
Currently:
- Poor's Town
- Exterior: 99%
- Interior: 2%
- Exterior: 99%
- Rich District
- Exterior: 95%
- Interior: 7%
- Exterior: 95%
- Market District
- Exterior: 90%
- Interior: 0%
- Exterior: 90%
- Fort (Ext.) and Sewers (Int.)
- Exterior: 90%
- Interior: 78%
- Exterior: 90%
- Quests
- We are conceiving ideas at the moment. These will be developed as the world-building stage is being completed, and will be added to the mod upon completion of the world.
Exteriors are awaiting finishing touches. Interiors are now being worked on. As of yet, there is little progress to be reported on in that area due to the large number of interiors and the small number completed. The sewers have almost been completed in the layout, awaiting detailing before final revision. We will keep you updated with news of further development.
For more updates and some friendly chat, come http://s1.zetaboards.com/Illustrious_Studios/index/.