Penalty for Doing Well

Post » Sat Feb 13, 2016 1:36 pm

Everytime I manage to get my vault stable and have some breathing room to utilize the SPECIAL training rooms and explorations, the raiders, fires, and radroaches just dogpile me. Way faster than I can keep Stimpaks restocked. I just watch of room of 6 people die to 1 single radroach because I flew through my 30 stimpak stockpile on the previous 2 raider attacks that happened 5 and 10 minutes before. My dwellers all had weapons. The radroach killed the entire room, then 5 showed up in a different room. I decided I was done at that point. 6 armed people getting killed by 1 radroach is just dumb. There was no visual difference in this super-radroach and all the other normal ones.



If I keep my power/water/food in the red, it's silence. Nothing attacks. Nothing goes wrong. No fires. No bugs. No raiders. But as soon as I start getting back on my feet, they all show up again. The better I do, the more frequently they happen. Like clockwork. There is nothing random about it. And the enemies get stronger and stronger the more full your green bars are. You'll can actually pinpoint the spot at which the raiders change from knives to guns on the green power/food/water bars.



So basically, this game penalizes you for doing well. You will never have relaxed gameplay. Half your vault will get wiped out whenever the game sees you're doing too well. If you don't get kicked to the ground on the first raid/fire/infestation, you can bet another one will be around in a few minutes. You're better off just letting all your people die instead of wasting stimpaks on them. Or better yet, don't let your resoures go too much out of the red.



Alternatively, you can turn the game off while waiting for the timers to tick down. There are no disasters when the game is off. But, then you get penalized via resource loss just for not playing and have to spend your first 10 minutes when you start playing again rebuilding your resources.



I just don't get it. They should have just made a clone of the timer system used by every other app where you log in, do some stuff, then go back to real life for a few hours. By penalizing you for even doing that, it makes you wonder how exactly you're supposed to play this game.



This game needs to decide if it's a full-time game, or typical app with timed processes. You can't have both. Right now it's a mix with a completely unfair penalty for doing well.

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Breautiful
 
Posts: 3539
Joined: Tue Jan 16, 2007 6:51 am

Post » Sat Feb 13, 2016 8:17 am

Agreed, all 16 of my dwellers got taken out by a couple of radroaches, I ended up dragging more & more people into that room to finish off the last one but they couldn't kill it, luckily I had one guy out exploring, he came back & I managed to to revive one person with the bottle caps I had left, started working in the power room to rebuild until they both died from more roaches.



Now I have a vault full of dead people with no caps to revive, personally I don't like the "caps" to revive someone, feels cheap, you should be able to order someone to resuscitate their fellow dwellers, maybe even a medical type room specifically for this. OR just make them get knocked out for an hour or something, then on the third strike they die for good.



At least make it apparent when the radroaches are ridiculously strong, change their size/colour or something, silly that I had 5+ level 10 people shooting them, with me restoring their health with stimpaks w/o it seeming to do something.

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Rebekah Rebekah Nicole
 
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Joined: Fri Oct 13, 2006 8:47 pm

Post » Sat Feb 13, 2016 1:45 pm

I'm up to 30 dwellers with everything up to the armory going. Only have 2 or 3 dwellers to spare on boosting their stats or going out to the wasteland but I've been in green for hours and have the normal pop ups maybe every 10-15 minutes of gameplay of roaches or raiders but never lost a single person and rarely use stimpaks. As soon as something pops up I give weapons to all in that rooms and seconds later it's over. I don't leave weapons with anyone at the moment because I can give all 6 in a room a weapon in less than 15 seconds when something pops up.
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Vera Maslar
 
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